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125
Torque/SDK/lib/mayasdk5/include/maya/MFloatArray.h
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125
Torque/SDK/lib/mayasdk5/include/maya/MFloatArray.h
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#ifndef _MFloatArray
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#define _MFloatArray
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias|Wavefront,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFloatArray
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFloatArray)
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//
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// This class implements an array of floats. Common convenience functions
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// are available, and the implementation is compatible with the internal
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// Maya implementation so that it can be passed efficiently between plugins
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// and internal maya data structures.
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//
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MFloatArray)
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/// Array of floats data type
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/**
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Implement an array of floats data type.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFloatArray
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{
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public:
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///
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MFloatArray();
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///
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MFloatArray( const MFloatArray& other );
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///
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MFloatArray( const float src[], unsigned count );
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///
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MFloatArray( const double src[], unsigned count );
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///
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MFloatArray( unsigned initialSize,
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float initialValue = 0 );
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///
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~MFloatArray();
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///
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float operator[]( unsigned index ) const;
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///
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float & operator[]( unsigned index );
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///
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MFloatArray & operator=( const MFloatArray & other );
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///
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MStatus set( float element, unsigned index );
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///
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MStatus set( double element, unsigned index );
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///
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MStatus setLength( unsigned length );
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///
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unsigned length() const;
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///
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MStatus remove( unsigned index );
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///
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MStatus insert( float element, unsigned index );
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///
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MStatus append( float element );
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///
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MStatus copy( const MFloatArray& source );
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///
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MStatus clear();
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///
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MStatus get( float[] ) const;
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///
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MStatus get( double[] ) const;
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///
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void setSizeIncrement ( unsigned newIncrement );
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///
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unsigned sizeIncrement () const;
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os,
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const MFloatArray &array);
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protected:
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// No protected members
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private:
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MFloatArray( void* );
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void * arr;
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bool own;
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFloatArray */
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