Initial commit
This commit is contained in:
283
Torque/SDK/lib/mayasdk5/include/maya/MItMeshPolygon.h
Normal file
283
Torque/SDK/lib/mayasdk5/include/maya/MItMeshPolygon.h
Normal file
@@ -0,0 +1,283 @@
|
||||
|
||||
#ifndef _MItMeshPolygon
|
||||
#define _MItMeshPolygon
|
||||
//
|
||||
// *****************************************************************************
|
||||
//
|
||||
// Copyright (C) 1997-2003 Alias|Wavefront Inc.
|
||||
//
|
||||
// These coded instructions, statements and computer programs contain
|
||||
// unpublished information proprietary to Alias|Wavefront Inc. and are
|
||||
// protected by Canadian and US federal copyright laws. They may not be
|
||||
// disclosed to third parties or copied or duplicated, in whole or in part,
|
||||
// without prior written consent of Alias|Wavefront Inc.
|
||||
//
|
||||
// Unpublished-rights reserved under the Copyright Laws of the United States.
|
||||
//
|
||||
// *****************************************************************************
|
||||
//
|
||||
// CLASS: MItMeshPolygon
|
||||
//
|
||||
// *****************************************************************************
|
||||
//
|
||||
// CLASS DESCRIPTION (MItMeshPolygon)
|
||||
//
|
||||
// This class is the iterator for polygonal surfaces.
|
||||
//
|
||||
// The iterator functions in two modes depending on whether a component
|
||||
// is specified. When a component is not given or is NULL the iteration
|
||||
// will be over all polygons for the surface. When a component is given
|
||||
// this iterator will iterate over the polygons specified in the component.
|
||||
// When iterating over components a DAG path to the surface must also be
|
||||
// supplied.
|
||||
//
|
||||
// *****************************************************************************
|
||||
|
||||
#if defined __cplusplus
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// INCLUDED HEADER FILES
|
||||
|
||||
|
||||
#include <maya/MFnDagNode.h>
|
||||
#include <maya/MObject.h>
|
||||
#include <maya/MVector.h>
|
||||
#include <maya/MPoint.h>
|
||||
#include <maya/MColor.h>
|
||||
#include <maya/MFloatArray.h>
|
||||
#include <maya/MFloatVectorArray.h>
|
||||
#include <maya/MVectorArray.h>
|
||||
#include <maya/MColorArray.h>
|
||||
#include <maya/MString.h>
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// DECLARATIONS
|
||||
|
||||
class MPointArray;
|
||||
class MDoubleArray;
|
||||
class MIntArray;
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// CLASS DECLARATION (MItMeshPolygon)
|
||||
|
||||
/// Polygon iterator
|
||||
/**
|
||||
Iterate over polygonal surfaces
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
#pragma warning(disable: 4522)
|
||||
#endif // _WIN32
|
||||
|
||||
class OPENMAYA_EXPORT MItMeshPolygon
|
||||
{
|
||||
public:
|
||||
///
|
||||
MItMeshPolygon( const MObject & polyObject, MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MItMeshPolygon( const MDagPath &polyObject,
|
||||
MObject & component = MObject::kNullObj,
|
||||
MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
virtual ~MItMeshPolygon();
|
||||
///
|
||||
bool isDone( MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MStatus next();
|
||||
///
|
||||
MStatus reset();
|
||||
///
|
||||
MStatus reset( const MObject & polyObject );
|
||||
///
|
||||
MStatus reset( const MDagPath &polyObject,
|
||||
MObject & component = MObject::kNullObj );
|
||||
// Count methods.
|
||||
///
|
||||
int count( MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
int polygonVertexCount( MStatus * ReturnStatus = NULL );
|
||||
|
||||
|
||||
///
|
||||
MPoint center( MSpace::Space space = MSpace::kObject,
|
||||
MStatus * ReturnStatus = NULL ) ;
|
||||
///
|
||||
MObject polygon( MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
|
||||
int index( MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MStatus setIndex(int index, int &prevIndex);
|
||||
|
||||
|
||||
// Vertex methods.
|
||||
///
|
||||
int vertexIndex( int index, MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MStatus getVertices( MIntArray & vertices );
|
||||
///
|
||||
MPoint point( int index, MSpace::Space space = MSpace::kObject,
|
||||
MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
void getPoints( MPointArray & pointArray, MSpace::Space space = MSpace::kObject,
|
||||
MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MStatus setPoint( const MPoint & point, unsigned int index,
|
||||
MSpace::Space space = MSpace::kObject );
|
||||
|
||||
|
||||
// Normal methods.
|
||||
///
|
||||
int normalIndex( int vertex, MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MStatus getNormal( MVector & normal,
|
||||
MSpace::Space space = MSpace::kObject );
|
||||
///
|
||||
MStatus getNormal( unsigned int Vertexindex, MVector & normal,
|
||||
MSpace::Space space = MSpace::kObject );
|
||||
///
|
||||
MStatus getNormals( MVectorArray & vectorArray,
|
||||
MSpace::Space space = MSpace::kObject );
|
||||
|
||||
// Uv methods.
|
||||
///
|
||||
bool hasUVs( MStatus * ReturnStatus = NULL ) const;
|
||||
///
|
||||
bool hasUVs( const MString & uvSet,
|
||||
MStatus * ReturnStatus = NULL ) const;
|
||||
///
|
||||
MStatus setUV( int vertexId, float2 & uvPoint,
|
||||
const MString * uvSet = NULL);
|
||||
///
|
||||
MStatus getUV( int vertexId, float2 & uvPoint,
|
||||
const MString * uvSet = NULL) const;
|
||||
///
|
||||
MStatus setUVs( MFloatArray& uArray, MFloatArray& vArray,
|
||||
const MString * uvSet = NULL);
|
||||
///
|
||||
MStatus getUVs( MFloatArray& uArray, MFloatArray& vArray,
|
||||
const MString * uvSet = NULL) const;
|
||||
///
|
||||
MStatus getPointAtUV( MPoint &pt, float2 & uvPoint,
|
||||
MSpace::Space space = MSpace::kObject,
|
||||
const MString * uvSet = NULL,
|
||||
float tolerance=0.0 );
|
||||
///
|
||||
MStatus getUVAtPoint( MPoint &pt, float2 & uvPoint,
|
||||
MSpace::Space space = MSpace::kObject,
|
||||
const MString * uvSet = NULL);
|
||||
///
|
||||
MStatus getUVIndex( int vertex, int & index, const MString *uvSet = NULL );
|
||||
///
|
||||
MStatus getUVIndex( int vertex, int & index, float & u, float & v,
|
||||
const MString *uvSet = NULL);
|
||||
|
||||
// Color methods.
|
||||
///
|
||||
bool hasColor(MStatus * ReturnStatus = NULL ) const;
|
||||
///
|
||||
bool hasColor(int localVertexIndex, MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MStatus getColor(MColor &color);
|
||||
///
|
||||
MStatus getColor(MColor &color, int vertexIndex);
|
||||
///
|
||||
MStatus getColors(MColorArray &colors);
|
||||
///
|
||||
MStatus numColors( int &count );
|
||||
|
||||
|
||||
// Triangulation methods.
|
||||
///
|
||||
bool hasValidTriangulation(MStatus * ReturnStatus = NULL) const;
|
||||
///
|
||||
MStatus numTriangles(int &count) const;
|
||||
///
|
||||
MStatus getTriangle( int localTriIndex, MPointArray & points,
|
||||
MIntArray & vertexList,
|
||||
MSpace::Space space = MSpace::kObject) const;
|
||||
///
|
||||
MStatus getTriangles(MPointArray & points,
|
||||
MIntArray & vertexList,
|
||||
MSpace::Space space = MSpace::kObject) const;
|
||||
|
||||
///
|
||||
MStatus updateSurface();
|
||||
///
|
||||
MStatus geomChanged();
|
||||
|
||||
// Info convinience methods.
|
||||
///
|
||||
MStatus getEdges( MIntArray & edges );
|
||||
|
||||
///
|
||||
MStatus getConnectedFaces( MIntArray & faces);
|
||||
///
|
||||
MStatus getConnectedEdges( MIntArray & edges );
|
||||
///
|
||||
MStatus getConnectedVertices( MIntArray & vertices );
|
||||
///
|
||||
bool isConnectedToFace( int index, MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool isConnectedToEdge( int index, MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool isConnectedToVertex( int index, MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
MStatus numConnectedFaces(int & faceCount ) const;
|
||||
///
|
||||
MStatus numConnectedEdges(int & edgeCount) const;
|
||||
///
|
||||
bool onBoundary(MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
MStatus getArea(double &area,
|
||||
MSpace::Space space = MSpace::kObject );
|
||||
///
|
||||
bool zeroArea(MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
MStatus getUVArea(double &area,
|
||||
const MString * uvSet = NULL);
|
||||
///
|
||||
bool zeroUVArea(MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool zeroUVArea( const MString & uvSet,
|
||||
MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool isConvex(MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool isStarlike(MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool isLamina(MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool isHoled(MStatus * ReturnStatus = NULL);
|
||||
///
|
||||
bool isPlanar(MStatus * ReturnStatus = NULL);
|
||||
|
||||
protected:
|
||||
bool getUVSetIndex( const MString * uvSetName,
|
||||
int & uvSet) const;
|
||||
|
||||
private:
|
||||
|
||||
static const char* className();
|
||||
void * f_it;
|
||||
MPtrBase * f_shape;
|
||||
void * f_path;
|
||||
void * f_geom;
|
||||
void * fElements;
|
||||
int fCurrentElement;
|
||||
int fMaxElements;
|
||||
int fCurrentIndex;
|
||||
void * f_face;
|
||||
void * f_ref;
|
||||
bool fDirectIndex;
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning(default: 4522)
|
||||
#endif // _WIN32
|
||||
|
||||
// *****************************************************************************
|
||||
#endif /* __cplusplus */
|
||||
#endif /* _MItMeshPolygon */
|
||||
Reference in New Issue
Block a user