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169
Torque/SDK/lib/mayasdk5/include/maya/MMatrix.h
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169
Torque/SDK/lib/mayasdk5/include/maya/MMatrix.h
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#ifndef _MMatrix
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#define _MMatrix
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias|Wavefront,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MMatrix
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MMatrix)
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//
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// This class provides access to Maya's internal matrix math library allowing
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// matrices to be handled easily, and in a manner compatible with internal
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// Maya data structures.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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// *****************************************************************************
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// DECLARATIONS
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#define MMatrix_kTol 1.0e-10
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// *****************************************************************************
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// CLASS DECLARATION (MMatrix)
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/// A matrix math class for 4x4 matrices of doubles
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/**
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This class provides access to Maya's matrix math library
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MMatrix
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{
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public:
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///
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MMatrix();
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///
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MMatrix( const MMatrix & src );
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///
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MMatrix( const double m[4][4] );
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///
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MMatrix( const float m[4][4] );
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///
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~MMatrix();
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///
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MMatrix& operator = (const MMatrix &);
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///
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double& operator()(unsigned row, unsigned col );
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///
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double operator()(unsigned row, unsigned col ) const;
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///
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double* operator[]( unsigned row );
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///
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const double* operator[]( unsigned row ) const;
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///
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MStatus get( double dest[4][4] ) const;
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///
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MStatus get( float dest[4][4] ) const;
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///
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MMatrix transpose() const;
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///
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MMatrix & setToIdentity();
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///
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MMatrix & setToProduct( const MMatrix & left,
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const MMatrix & right );
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///
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MMatrix & operator+=( const MMatrix & right );
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///
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MMatrix operator+ ( const MMatrix & right ) const;
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///
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MMatrix & operator-=( const MMatrix & right );
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///
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MMatrix operator- ( const MMatrix & right ) const;
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///
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MMatrix & operator*=( const MMatrix & right );
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///
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MMatrix operator* ( const MMatrix & right ) const;
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///
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MMatrix & operator*=( double );
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///
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MMatrix operator* ( double ) const;
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///
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friend OPENMAYA_EXPORT MMatrix operator* ( double, const MMatrix & right );
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///
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bool operator==( const MMatrix & other ) const;
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///
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bool operator!=( const MMatrix & other ) const;
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///
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MMatrix inverse() const;
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///
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MMatrix adjoint() const;
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///
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MMatrix homogenize() const;
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///
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double det4x4() const;
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///
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double det3x3() const;
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///
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bool isEquivalent( const MMatrix & other,
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double tolerance = MMatrix_kTol ) const;
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<<(IOS_REF(ostream)& os, const MMatrix& m);
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/// the matrix data
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double matrix[4][4];
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///
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static const MMatrix identity;
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protected:
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// No protected members
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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inline double& MMatrix::operator()(unsigned row, unsigned col )
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{
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return matrix[row][col];
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}
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inline double MMatrix::operator()(unsigned row, unsigned col ) const
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{
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return matrix[row][col];
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}
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inline double* MMatrix::operator[]( unsigned row )
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{
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return matrix[row];
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}
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inline const double* MMatrix::operator[]( unsigned row ) const
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{
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return matrix[row];
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}
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MMatrix */
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