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Torque/SDK/lib/mayasdk5/include/maya/MPoint.h
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160
Torque/SDK/lib/mayasdk5/include/maya/MPoint.h
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#ifndef _MPoint
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#define _MPoint
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias|Wavefront,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MPoint
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPoint)
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//
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// This class provides an implementation of a point. Numerous convienence
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// operators are provided to help with the manipulation of points. This
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// includes operators that work with the MVector and MMatrix classes.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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class MMatrix;
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class MVector;
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class MFloatVector;
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#define MPoint_kTol 1.0e-10
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// *****************************************************************************
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// CLASS DECLARATION (MPoint)
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/// implementation of a point
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/**
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This class implements the Maya representation of a point
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MPoint
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{
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public:
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///
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MPoint(); // defaults to 0,0,0,1
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///
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MPoint( const MPoint & srcpt );
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///
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MPoint( const MVector & src );
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///
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MPoint( const MFloatVector & src );
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///
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MPoint( double xx, double yy,
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double zz = 0.0, double ww = 1.0 );
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///
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MPoint( const double[4] );
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///
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MPoint( const float[4] );
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///
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~MPoint();
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///
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MStatus get( double[4] ) const;
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///
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MStatus get( float[4] ) const;
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///
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MPoint & operator=( const MPoint & src );
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///
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double & operator()(unsigned i);
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///
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double operator()(unsigned i) const;
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///
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double & operator[](unsigned i);
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///
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double operator[](unsigned i) const;
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///
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MVector operator-( const MPoint & other ) const;
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///
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MPoint operator+( const MVector & other ) const;
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///
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MPoint operator-( const MVector & other ) const;
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///
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MPoint & operator+=( const MVector & vector );
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///
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MPoint & operator-=( const MVector & vector );
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///
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MPoint operator*(const double scale) const;
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///
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MPoint operator/(const double scale) const;
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///
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MPoint operator*(const MMatrix &) const;
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///
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MPoint & operator*=(const MMatrix &);
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///
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friend OPENMAYA_EXPORT MPoint operator*(const MMatrix &, const MPoint &);
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///
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bool operator==( const MPoint & other ) const;
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///
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bool operator!=( const MPoint & other ) const;
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///
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MPoint & cartesianize();
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///
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MPoint & rationalize();
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///
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MPoint & homogenize();
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///
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double distanceTo( const MPoint & other ) const;
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///
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bool isEquivalent( const MPoint & other,
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double tolerance = MPoint_kTol) const;
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<<(IOS_REF(ostream)& os, const MPoint& p);
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///
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static const MPoint origin;
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public:
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/// the x component of the point
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double x;
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/// the y component of the point
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double y;
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/// the z component of the point
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double z;
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/// the w component of the point
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double w;
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protected:
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// No protected members
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPoint */
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