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137
Torque/SDK/lib/mayasdk5/include/maya/MSceneMessage.h
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137
Torque/SDK/lib/mayasdk5/include/maya/MSceneMessage.h
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#ifndef _MSceneMessage
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#define _MSceneMessage
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//
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// *****************************************************************************
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// Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias|Wavefront,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias|Wavefront, a division of Silicon Graphics Limited
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// *****************************************************************************
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//
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// CLASS: MSceneMessage
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MSceneMessage)
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//
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// This class is used to register callbacks for scene related messages.
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//
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// The addCallback method registers a function that will be executed
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// whenever the specified message occurs. An id is returned and is used
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// to remove the callback.
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//
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// To remove a callback use MMessage::removeCallback.
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// All callbacks that are registered by a plug-in must be removed by that
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// plug-in when it is unloaded. Failure to do so will result in a fatal error.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MMessage.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MSceneMessage)
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/// Scene messages
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MSceneMessage : public MMessage
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{
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public:
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///
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enum Message {
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/// called after any operation that changes which files are loaded
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kSceneUpdate,
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/// called before a File > New operation
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kBeforeNew,
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/// called after a File > New operation
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kAfterNew,
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/// called before a File > Import operation
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kBeforeImport,
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/// called after a File > Import operation
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kAfterImport,
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/// called before a File > Open operation
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kBeforeOpen,
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/// called after a File > Open operation
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kAfterOpen,
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/// called before a File > Export operation
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kBeforeExport,
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/// called after a File > Export operation
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kAfterExport,
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/// called before a File > Save (or SaveAs) operation
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kBeforeSave,
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/// called after a File > Save (or SaveAs) operation
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kAfterSave,
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/// called before a File > Reference operation
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kBeforeReference,
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/// called after a File > Reference operation
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kAfterReference,
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/// called before a File > RemoveReference operation
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kBeforeRemoveReference,
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/// called after a File > RemoveReference operation
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kAfterRemoveReference,
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/// called before a File > ImportReference operation
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kBeforeImportReference,
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/// called after a File > ImportReference operation
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kAfterImportReference,
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/// called before a File > ExportReference operation
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kBeforeExportReference,
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/// called after a File > ExportReference operation
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kAfterExportReference,
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/// called before a Software Render begins
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kBeforeSoftwareRender,
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/// called after a Software Render ends
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kAfterSoftwareRender,
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/// called before each frame of a Software Render
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kBeforeSoftwareFrameRender,
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/// called after each frame of a Software Render
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kAfterSoftwareFrameRender,
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/// called when an interactive render is interrupted by the user
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kSoftwareRenderInterrupted,
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/// called on interactive or batch startup after initialization
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kMayaInitialized,
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/// called just before Maya exits
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kMayaExiting
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};
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public:
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// Since there is no data associated with scene messages there
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// is a single "addCallback" function for all message types.
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//
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///
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static MCallbackId addCallback( Message, void (*func)( void* clientData ),
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void * clientData = NULL,
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MStatus * ReturnStatus = NULL );
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MSceneMessage */
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