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134
Torque/SDK/lib/mayasdk5/include/maya/MSelectInfo.h
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134
Torque/SDK/lib/mayasdk5/include/maya/MSelectInfo.h
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#ifndef _MSelectInfo
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#define _MSelectInfo
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//
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// *****************************************************************************
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//
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// Copyright (C) 1998-2003 Alias|Wavefront Inc.
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//
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// These coded instructions, statements and computer programs contain
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// unpublished information proprietary to Alias|Wavefront Inc. and are
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// protected by Canadian and US federal copyright laws. They may not be
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// disclosed to third parties or copied or duplicated, in whole or in part,
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// without prior written consent of Alias|Wavefront Inc.
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//
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// Unpublished-rights reserved under the Copyright Laws of the United States.
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//
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// *****************************************************************************
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//
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// CLASS: MSelectInfo
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//
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// MSelectInfo is used with user defined shape selection and is passed
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// as an argument to the MPxSurfaceShapeUI::select method.
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// This class encapsulates all the selection state information for
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// selected objects.
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MSelectInfo)
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//
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// *****************************************************************************
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//
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MDrawInfo.h>
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// *****************************************************************************
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// DECLARATIONS
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class MSelectionMask;
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class MPoint;
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class MPointArray;
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class MVector;
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class MSelectionList;
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class MMatrix;
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// *****************************************************************************
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// CLASS DECLARATION (MSelectInfo)
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/// Selection state information used in MPxSurfaceShapeUI::select (OpenMayaUI)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MSelectInfo : public MDrawInfo
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{
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public:
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///
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MSelectInfo();
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///
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MSelectInfo( const MSelectInfo& in );
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///
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~MSelectInfo();
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public:
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// Public accessor methods
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///
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M3dView view();
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///
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bool singleSelection() const;
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///
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bool selectClosest() const;
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///
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bool selectable( MSelectionMask & mask ) const;
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///
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bool selectableComponent( bool displayed,
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MSelectionMask & mask ) const;
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///
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bool isRay() const;
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MMatrix getAlignmentMatrix() const;
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///
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void getLocalRay( MPoint&, MVector & ) const;
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///
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bool selectForHilite( const MSelectionMask & ) const;
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///
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bool selectOnHilitedOnly() const;
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///
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int highestPriority() const;
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///
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void setHighestPriority( int );
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///
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void addSelection( const MSelectionList &item,
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const MPoint &point,
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MSelectionList &list,
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MPointArray &points,
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const MSelectionMask & mask,
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bool isComponent );
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///
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MDagPath selectPath() const;
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protected:
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// No protected members
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private:
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const char* className() const;
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MSelectInfo( void* in );
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MSelectInfo */
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