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112
Torque/SDK/lib/mayasdk6/include/maya/MCursor.h
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112
Torque/SDK/lib/mayasdk6/include/maya/MCursor.h
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#ifndef _MCursor
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#define _MCursor
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MCursor
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MCursor)
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//
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// The MCursor class implements a cursor class, and is used to pass
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// all cursor arguments to Maya API methods.
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// The data passed to the MCursor constructor is in xbm format.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MCursor)
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/// Manipulate Cursors. (OpenMayaUI)
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/**
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Implement a cursor.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MCursor
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{
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public:
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#ifdef _WIN32
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/// NT constructor
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MCursor( LPCSTR pszResource );
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#else
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/// IRIX constructor
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MCursor(short width,
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short height,
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short hotSpotX,
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short hotSpotY,
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unsigned char * bits,
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unsigned char * mask );
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#endif
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///
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MCursor(const MCursor& other);
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///
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~MCursor();
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///
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MCursor & operator=(const MCursor &);
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///
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bool operator==(const MCursor &) const;
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///
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bool operator!=(const MCursor &) const;
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/// Maya default cursor, the left arrow.
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static MCursor defaultCursor;
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/// '+' cursor.
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static MCursor crossHairCursor;
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/// '+' cursor with double lines.
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static MCursor doubleCrossHairCursor;
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/// Wedge-shaped arrow pointing left.
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static MCursor editCursor;
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/// Pencil shape.
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static MCursor pencilCursor;
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/// Open hand shaped cursor.
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static MCursor handCursor;
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protected:
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// No protected members
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private:
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MCursor();
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MCursor(const void *);
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const void* apiData;
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const void* apiData2;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MCursor */
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