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147
Torque/SDK/lib/mayasdk6/include/maya/MDistance.h
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147
Torque/SDK/lib/mayasdk6/include/maya/MDistance.h
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#ifndef _MDistance
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#define _MDistance
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MDistance
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MDistance)
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//
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// The MDistance class provides a fundamental type for the Maya API to hold
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// and manipulate linear data. All API methods that require or return
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// linear information do so through variables of this type.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MDistance)
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/// Manipulate Linear Data
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/**
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Methods for setting and retreiving linear data in various unit systems
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MDistance
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{
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public:
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/// Available Unit Systems
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enum Unit
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{
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///
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kInvalid,
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/// Inches
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kInches,
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/// Feet
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kFeet,
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/// Yards
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kYards,
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/// Miles
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kMiles,
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/// Millimeters
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kMillimeters,
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/// Centimeters
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kCentimeters,
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/// Kilometers
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kKilometers,
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/// Meters
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kMeters,
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///
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kLast
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};
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///
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MDistance();
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///
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MDistance( double value, Unit unitSystem = kCentimeters );
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///
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MDistance( const MDistance& src );
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///
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~MDistance();
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///
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MDistance& operator=( const MDistance& src );
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///
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Unit unit() const;
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///
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double value() const;
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///
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MStatus setUnit( Unit newUnit );
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///
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MStatus setValue( double newValue );
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///
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double as( Unit newUnit, MStatus *ReturnStatus = NULL ) const;
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///
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double asInches() const;
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///
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double asFeet() const;
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///
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double asYards() const;
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///
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double asMiles() const;
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///
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double asMillimeters() const;
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///
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double asCentimeters() const;
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///
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double asKilometers() const;
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///
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double asMeters() const;
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///
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static Unit uiUnit();
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///
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static MStatus setUIUnit( Unit newUnit );
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///
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static Unit internalUnit();
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///
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static double internalToUI( double internalValue );
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///
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static double uiToInternal( double uiValue );
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///OBSOLETE Changing the internal units is generally not a good idea and using this method may often produce unexpected results.
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static MStatus setInternalUnit( Unit internalUnit );
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protected:
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double val;
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Unit valUnit;
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MDistance */
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