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152
Torque/SDK/lib/mayasdk6/include/maya/MEvent.h
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152
Torque/SDK/lib/mayasdk6/include/maya/MEvent.h
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#ifndef _MEvent
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#define _MEvent
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MEvent
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MEvent)
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//
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// The MEvent class is used for querying system events such as mouse presses.
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//
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// Events are handled by an MPxContext derived class in which MEvents are passed
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// and can be accessed.
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//
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// Since Maya has default actions for several events, only a subset are
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// available through the API.
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// The events that can be accessed are:
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// buttonPress - mouse button press event (left & middle only)
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// buttonRelease - mouse buttons release event (left & middle only)
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// mouseDrag - mouse button drag event (left & middle only)
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// hold - mouse button hold event (left & middle only)
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// deleteEvent - delete/backspace key event
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// commandCompletion - complete key event
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//
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// Several modifiers for events are also accessible through the API. Modifiers
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// are actions that occur during an event. For example, holding down the shift
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// key while pressing a mouse button causes a button press event to occur with
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// a shift modifier.
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//
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// A modifier can be used to determine if two mouse events occur simulaneously.
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// The second mouse event is registered as a modifier in the hold event of the
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// first mouse button. So if you wanted to determine if both the left and
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// middle buttons are pressed then you would query the modifier in the hold
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// event of the first mouse button using the isModifierMiddleMouseButton() and
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// isModifierLeftMouseButton() methods.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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class MDeviceState;
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// *****************************************************************************
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// CLASS DECLARATION (MEvent)
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/// System event information (OpenMayaUI)
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/**
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System event information class.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MEvent
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{
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public:
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///
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enum ModifierType {
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///
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shiftKey = 1<<0,
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///
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controlKey = 1<<2
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};
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///
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enum MouseButtonType {
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///
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kLeftMouse = 1<<6,
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///
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kMiddleMouse = kLeftMouse<<1
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};
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public:
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///
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MEvent();
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///
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virtual ~MEvent();
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///
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MStatus getPosition( short& x_pos, short& y_pos ) const;
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///
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MStatus setPosition( short& x_pos, short& y_pos );
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///
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MStatus getWindowPosition( short& x_pos, short& y_pos ) const;
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///
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MouseButtonType mouseButton( MStatus * ReturnStatus = NULL ) const;
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///
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bool isModifierKeyRelease( MStatus * ReturnStatus = NULL ) const;
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///
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ModifierType modifiers( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setModifiers( ModifierType& modType );
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///
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bool isModifierNone( MStatus * ReturnStatus = NULL ) const;
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///
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bool isModifierShift( MStatus * ReturnStatus = NULL ) const;
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///
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bool isModifierControl( MStatus * ReturnStatus = NULL ) const;
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///
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bool isModifierLeftMouseButton( MStatus * ReturnStatus = NULL )
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const;
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///
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bool isModifierMiddleMouseButton( MStatus * ReturnStatus = NULL )
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const;
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protected:
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// No protected members
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private:
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static const char* className();
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MEvent( const void * );
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const void * fEventPtr;
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void * fModifier;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MEvent */
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