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133
Torque/SDK/lib/mayasdk6/include/maya/MFloatVectorArray.h
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133
Torque/SDK/lib/mayasdk6/include/maya/MFloatVectorArray.h
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#ifndef _MFloatVectorArray
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#define _MFloatVectorArray
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFloatVectorArray
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFloatVectorArray)
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//
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// This class implements an array of MFloatVectors. Common convenience
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// functions are available, and the implementation is compatible with the
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// internal Maya implementation so that it can be passed efficiently between
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// plugins and internal maya data structures.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MStatus.h>
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// *****************************************************************************
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// DECLARATIONS
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#include <maya/MFloatVector.h>
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// *****************************************************************************
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// CLASS DECLARATION (MFloatVectorArray)
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/// Array of MFloatVectors data type
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/**
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Implement an array of MFloatVectors data type.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFloatVectorArray
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{
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public:
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///
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MFloatVectorArray();
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///
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MFloatVectorArray( const MFloatVectorArray& other );
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///
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MFloatVectorArray( const MFloatVector vectors[], unsigned count );
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///
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MFloatVectorArray( const double vectors[][3], unsigned count );
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///
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MFloatVectorArray( const float vectors[][3], unsigned count );
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///
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MFloatVectorArray( unsigned initialSize,
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const MFloatVector &initialValue
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= MFloatVector::zero );
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///
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~MFloatVectorArray();
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///
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const MFloatVector& operator[]( unsigned index ) const;
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///
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MFloatVector & operator[]( unsigned index );
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///
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MFloatVectorArray & operator=( const MFloatVectorArray & other );
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///
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bool set( const MFloatVector& element, unsigned index );
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///
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bool set( double element[3], unsigned index );
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///
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bool set( float element[3], unsigned index );
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///
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MStatus setLength( unsigned length );
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///
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unsigned length() const;
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///
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bool remove( unsigned index );
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///
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bool insert( const MFloatVector & element, unsigned index );
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///
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bool append( const MFloatVector & element );
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///
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MStatus copy( const MFloatVectorArray& source );
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///
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bool clear();
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///
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bool get( double [][3] ) const;
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///
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bool get( float [][3] ) const;
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///
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void setSizeIncrement ( unsigned newIncrement );
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///
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unsigned sizeIncrement () const;
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///
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friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os,
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const MFloatVectorArray &array);
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protected:
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// No protected members
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private:
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MFloatVectorArray( void* );
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void * arr;
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bool own;
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFloatVectorArray */
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