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87
Torque/SDK/lib/mayasdk6/include/maya/MFnBlinnShader.h
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87
Torque/SDK/lib/mayasdk6/include/maya/MFnBlinnShader.h
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#ifndef _MFnBlinnShader
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#define _MFnBlinnShader
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFnBlinnShader
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnBlinnShader)
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//
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// MFnBlinnShader facilitates creation and manipulation of dependency graph
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// nodes representing Blinn shaders.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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#include <maya/MFnReflectShader.h>
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// *****************************************************************************
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// DECLARATIONS
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class MFnReflectShader;
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// *****************************************************************************
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// CLASS DECLARATION (MFnBlinnShader)
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/// Manage Blinn shaders.
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/**
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Facilitate the creation and manipulation of Blinn shaders.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnBlinnShader : public MFnReflectShader
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{
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declareMFn( MFnBlinnShader, MFnReflectShader );
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public:
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///
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MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
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///
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float eccentricity( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setEccentricity( const float& eccentricity );
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///
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float specularRollOff( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setSpecularRollOff( const float& specular_rolloff );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnBlinnShader */
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