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107
Torque/SDK/lib/mayasdk6/include/maya/MFnComponent.h
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107
Torque/SDK/lib/mayasdk6/include/maya/MFnComponent.h
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#ifndef _MFnComponent
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#define _MFnComponent
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFnComponent
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//
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// This is the base class for all function sets which deal with
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// component objects.
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//
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// Components are MObjects which hold index information for shapes.
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// The component object does not contain any information about the
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// shape, it just contains index values and type information.
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//
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// Components can be marked as complete meaning that the component
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// represents a complete set of indices from 0 to numElements-1;
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//
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// Components come is 3 varieties based upon the dimensions of the
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// index. The types are single, double, and triple indexed.
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// Examples of these types are mesh vertices (single indexed),
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// nurbs surface CVs (double indexed), and lattice points (triple indexed).
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//
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// To create, edit, or query a specific type of component, use the
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// derived classes MFnSingleIndexedComponent, MFnDoubleIndexedComponent,
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// and MFnTripleIndexedComponent.
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnComponent)
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnBase.h>
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#include <maya/MString.h>
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// *****************************************************************************
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// DECLARATIONS
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class MIntArray;
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// *****************************************************************************
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// CLASS DECLARATION (MFnComponent)
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/// Base class for component function sets
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnComponent : public MFnBase
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{
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declareMFnNoConstructor( MFnComponent, MFnBase );
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public:
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///
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MFnComponent();
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///
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int elementCount( MStatus* ReturnStatus = NULL );
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///
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MFn::Type type( MStatus * ReturnStatus = NULL );
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///
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bool isEmpty( MStatus * ReturnStatus = NULL ) const;
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///
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bool isEqual( MObject &, MStatus * ReturnStatus = NULL ) const;
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///
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bool isComplete( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setComplete( bool );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnComponent */
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