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104
Torque/SDK/lib/mayasdk6/include/maya/MFnDistanceManip.h
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104
Torque/SDK/lib/mayasdk6/include/maya/MFnDistanceManip.h
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#ifndef _MFnDistanceManip
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#define _MFnDistanceManip
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFnDistanceManip
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnDistanceManip)
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//
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// Function set for a base manipulator - the DistanceManip
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnBase.h>
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#include <maya/MFnManip3D.h>
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MFnDistanceManip)
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/// DistanceManip function set (OpenMayaUI)
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/**
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MFnDistanceManip is the function set for distance manipulators.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MFnDistanceManip : public MFnManip3D
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{
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declareDagMFn(MFnDistanceManip, MFnManip3D);
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public:
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///
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MObject create(MStatus *ReturnStatus = NULL);
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///
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MObject create(const MString &manipName,
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const MString &distanceName,
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MStatus *ReturnStatus = NULL);
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///
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MStatus connectToDistancePlug(MPlug &distancePlug);
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///
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MStatus setStartPoint(const MPoint &point);
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///
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MStatus setDirection(const MVector &vector);
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///
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MStatus setDrawStart(bool state);
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///
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MStatus setDrawLine(bool state);
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///
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MStatus setScalingFactor(double scalingFactor);
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///
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bool isDrawStartOn(MStatus *ReturnStatus = NULL) const;
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///
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bool isDrawLineOn(MStatus *ReturnStatus = NULL) const;
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///
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double scalingFactor(MStatus *ReturnStatus = NULL) const;
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///
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unsigned distanceIndex(MStatus *ReturnStatus = NULL) const;
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///
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unsigned directionIndex(MStatus *ReturnStatus = NULL) const;
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///
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unsigned startPointIndex(MStatus *ReturnStatus = NULL) const;
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///
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unsigned currentPointIndex(MStatus *ReturnStatus = NULL) const;
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protected:
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private:
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnDistanceManip */
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