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164
Torque/SDK/lib/mayasdk6/include/maya/MFnMotionPath.h
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164
Torque/SDK/lib/mayasdk6/include/maya/MFnMotionPath.h
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#ifndef _MFnMotionPath
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#define _MFnMotionPath
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFnMotionPath
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnMotionPath)
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//
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// This class is used for constructing and manipulating motion path
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// animation.
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//
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// Motion path animation requires a curve (or surface) and one or more other
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// objects. During the animation, the objects will be moved along the curve.
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//
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// Setting "follow" for the motion path aligns the object(s) local axis to the
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// tangent of the motion path. Banking can also be applied to objects.
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//
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// Motion path markers are points along the path where the orientation and
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// position for the object(s) travelling along the path can be specified.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDependencyNode.h>
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class MDagPath;
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class MDagPathArray;
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class MDGModifier;
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class MTime;
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// *****************************************************************************
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// CLASS DECLARATION (MFnMotionPath)
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/// Motion path animation function set (OpenMayaAnim)
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/**
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Construct and manipulate motion paths
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MFnMotionPath : public MFnDependencyNode
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{
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declareMFn(MFnMotionPath, MFnDependencyNode);
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public:
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///
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enum Axis {
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///
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kXaxis,
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///
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kYaxis,
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///
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kZaxis
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};
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///
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MObject create( const MDagPath & pathObject,
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const MDagPath & objectToAnimate,
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MTime & timeStart, MTime & timeEnd,
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MDGModifier * modifier = NULL,
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MStatus * ReturnStatus = NULL );
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///
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MStatus setPathObject( const MDagPath & pathObject,
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MDGModifier * modifier = NULL );
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///
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MDagPath pathObject( MStatus * ReturnStatus = NULL );
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///
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MStatus addAnimatedObject( const MDagPath & objectToAnimate,
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MDGModifier * modifier = NULL );
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///
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MStatus getAnimatedObjects( MDagPathArray & array );
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///
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MStatus setFollow( bool on, MDGModifier * modifier = NULL );
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///
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bool follow( MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setFollowAxis( Axis axis );
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///
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Axis followAxis( MStatus * ReturnStatus = NULL );
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///
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MStatus setUpAxis( Axis axis );
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///
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Axis upAxis( MStatus * ReturnStatus = NULL );
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///
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MStatus setBank( bool bank );
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///
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bool bank( MStatus * ReturnStatus = NULL) const;
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///
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MStatus setBankScale( double bankScale );
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///
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double bankScale( MStatus * ReturnStatus = NULL );
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///
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MStatus setBankThreshold( double bankThreshold );
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///
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double bankThreshold( MStatus * ReturnStatus = NULL );
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///
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MStatus setUseNormal( bool use );
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///
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bool useNormal( MStatus * ReturnStatus = NULL );
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///
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MStatus setInverseNormal( bool invert );
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///
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bool inverseNormal( MStatus * ReturnStatus = NULL );
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///
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MStatus setUStart( double start );
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///
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MStatus setUEnd( double end );
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///
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double uStart( MStatus * ReturnStatus = NULL );
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///
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double uEnd( MStatus * ReturnStatus = NULL );
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///
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MStatus setUTimeStart( MTime & start );
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///
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MStatus setUTimeEnd( MTime & end );
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///
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MTime uTimeStart( MStatus * ReturnStatus = NULL );
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///
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MTime uTimeEnd( MStatus * ReturnStatus = NULL );
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///
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unsigned numPositionMarkers( MStatus * ReturnStatus = NULL );
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///
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MObject getPositionMarker( unsigned, MStatus * ReturnStatus = NULL );
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///
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unsigned numOrientationMarkers( MStatus * ReturnStatus = NULL );
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///
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MObject getOrientationMarker( unsigned, MStatus * ReturnStatus = NULL );
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protected:
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// No protected members
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private:
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void * getCurve();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnMotionPath */
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