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Torque/SDK/lib/mayasdk6/include/maya/MFnRotateManip.h
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125
Torque/SDK/lib/mayasdk6/include/maya/MFnRotateManip.h
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#ifndef _MFnRotateManip
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#define _MFnRotateManip
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFnRotateManip
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnRotateManip)
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//
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// This class provides access to the built-in Maya rotate manipulator. The
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// manipulator consists of three constrained-axis rotation rings, a view rotation
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// ring, as well as an invisible trackball that allows the user to rotate in
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// arbitrary directions on the sphere.
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//
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// The manipulator provides data to the plugin through the rotation manipVal.
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// The rotation value is a vector consisting of x, y, and z rotations.
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// Rotations are measured from the initial rotation (usually <0,0,0>) of the
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// manipulator.
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//
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// The manipulator can be configured either to display with an object (which
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// must be a DAG node) or to display at an arbitrary point using the
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// rotationCenter manipVal.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnBase.h>
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#include <maya/MFnManip3D.h>
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MFnRotateManip)
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/// RotateManip function set (OpenMayaUI)
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/**
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MFnRotateManip is the function set for the Maya arcball rotation
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manipulator.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MFnRotateManip : public MFnManip3D
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{
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declareDagMFn(MFnRotateManip, MFnManip3D);
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public:
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///
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enum RotateMode {
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/// Object Space (default)
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kObjectSpace = 0,
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/// World Space
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kWorldSpace,
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/// Gimbal
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kGimbal
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};
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///
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MObject create(MStatus *ReturnStatus = NULL);
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///
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MObject create(const MString &manipName,
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const MString &rotationName,
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MStatus *ReturnStatus = NULL);
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///
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MStatus connectToRotationPlug(const MPlug &rotationPlug);
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///
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MStatus connectToRotationCenterPlug(const MPlug &rotationCenterPlug);
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///
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MStatus setInitialRotation(const MEulerRotation& rotation);
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///
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MStatus displayWithNode(const MObject& node);
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///
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MStatus setRotateMode(RotateMode mode);
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///
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RotateMode rotateMode() const;
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///
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MStatus setSnapMode(bool snapEnabled);
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///
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bool isSnapModeOn() const;
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///
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MStatus setSnapIncrement(double snapInc);
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///
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double snapIncrement() const;
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///
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unsigned rotationIndex(MStatus *ReturnStatus = NULL) const;
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///
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unsigned rotationCenterIndex(MStatus *ReturnStatus = NULL) const;
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnRotateManip */
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