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133
Torque/SDK/lib/mayasdk6/include/maya/MFnVolumeLight.h
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133
Torque/SDK/lib/mayasdk6/include/maya/MFnVolumeLight.h
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#ifndef _MFnVolumeLight
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#define _MFnVolumeLight
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MFnVolumeLight
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MFnVolumeLight)
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//
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// MFnVolumeLight facilitates creation and manipulation of dependency graph nodes
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// representing volume lights.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MObject.h>
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#include <maya/MStatus.h>
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#include <maya/MFnPointLight.h>
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// *****************************************************************************
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// DECLARATIONS
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class MRampAttribute;
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// *****************************************************************************
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// CLASS DECLARATION (MFnVolumeLight)
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/// Manage volume Light dependency Nodes
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/**
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Facilitate the creation and manipulation of volume light nodes
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MFnVolumeLight : public MFnPointLight
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{
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declareDagMFn(MFnVolumeLight, MFnPointLight);
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public:
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///
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enum MLightShape
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{
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///
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kBoxVolume,
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///
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kSphereVolume,
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///
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kCylinderVolume,
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///
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kConeVolume
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};
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///
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enum MLightDirection
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{
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///
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kOutward,
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///
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kInward,
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///
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kDownAxis
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};
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///
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MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL );
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///
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MObject create( const MObject& parent, bool UIvisible = true,
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MStatus * ReturnStatus = NULL );
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///
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MFnVolumeLight::MLightShape lightShape ( MStatus * ReturnStatus ) const;
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///
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MStatus setLightShape ( const MFnVolumeLight::MLightShape& light_shape);
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///
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MFnVolumeLight::MLightDirection volumeLightDirection (MStatus * ReturnStatus) const;
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///
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MStatus setVolumeLightDirection (const MFnVolumeLight::MLightDirection& volume_light_direction);
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///
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float arc ( MStatus * ReturnStatus ) const;
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///
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MStatus setArc (const float& arc);
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///
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float coneEndRadius ( MStatus * ReturnStatus ) const;
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///
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MStatus setConeEndRadius (const float& cone_end_radius);
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///
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bool emitAmbient ( MStatus * ReturnStatus ) const;
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///
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MStatus setEmitAmbient (const bool& emit_ambient);
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///
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MRampAttribute colorRamp (MStatus * ReturnStatus) const ;
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///
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MRampAttribute penumbraRamp (MStatus * ReturnStatus) const;
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MFnVolumeLight */
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