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104
Torque/SDK/lib/mayasdk6/include/maya/MIkHandleGroup.h
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104
Torque/SDK/lib/mayasdk6/include/maya/MIkHandleGroup.h
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#ifndef _MIkHandleGroup
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#define _MIkHandleGroup
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MIkHandleGroup
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MIkHandleGroup)
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//
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//
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MIkHandleGroup)
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/// IK handle groups (OpenMayaAnim)
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/**
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Ik handle group class.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAANIM_EXPORT MIkHandleGroup
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{
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public:
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///
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MIkHandleGroup();
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///
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~MIkHandleGroup();
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///
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int priority(MStatus *ReturnStatus = NULL) const;
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///
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int solverID(MStatus *ReturnStatus = NULL) const;
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///
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int solverPriority(MStatus *ReturnStatus = NULL) const;
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///
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MStatus setPriority( int );
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///
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MStatus setSolverID( int );
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///
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bool checkEffectorAtGoal(MStatus *ReturnStatus = NULL);
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///
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MStatus solve();
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///
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int dofCount(MStatus *ReturnStatus = NULL) const;
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///
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int handleCount(MStatus *ReturnStatus = NULL) const;
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///
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MObject handle( int ith, MStatus *ReturnStatus = NULL );
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protected:
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// No protected members
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private:
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friend class MPxIkSolver;
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friend class MPxIkSolverNode;
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static const char* className();
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MIkHandleGroup( void * );
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void * f_data;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MIkHandleGroup */
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