Initial commit
This commit is contained in:
88
Torque/SDK/lib/mayasdk6/include/maya/MIkSystem.h
Normal file
88
Torque/SDK/lib/mayasdk6/include/maya/MIkSystem.h
Normal file
@@ -0,0 +1,88 @@
|
||||
|
||||
#ifndef _MIkSystem
|
||||
#define _MIkSystem
|
||||
//
|
||||
//-
|
||||
// ==========================================================================
|
||||
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
|
||||
// All rights reserved. These coded instructions, statements and computer
|
||||
// programs contain unpublished information proprietary to Alias Systems,
|
||||
// a division of Silicon Graphics Limited, which is protected by the
|
||||
// Canadian and US federal copyright law and may not be disclosed to third
|
||||
// parties or copied or duplicated, in whole or in part, without prior
|
||||
// written consent of Alias Systems, a division of Silicon Graphics Limited
|
||||
// ==========================================================================
|
||||
//+
|
||||
//
|
||||
// CLASS: MIkSystem
|
||||
//
|
||||
// *****************************************************************************
|
||||
//
|
||||
// CLASS DESCRIPTION (MIkSystem)
|
||||
//
|
||||
// This class provides an interface to the inverse kinematics (IK) system.
|
||||
// The ik system is used to set/query the global snapping flag for handles,
|
||||
// set/query the global solve flag for solvers, and to find the ik solvers
|
||||
// available in maya.
|
||||
//
|
||||
// *****************************************************************************
|
||||
|
||||
#if defined __cplusplus
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// INCLUDED HEADER FILES
|
||||
|
||||
|
||||
|
||||
#include <maya/MObject.h>
|
||||
#include <maya/MStringArray.h>
|
||||
#include <maya/MStatus.h>
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// DECLARATIONS
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// CLASS DECLARATION (MIkSystem)
|
||||
|
||||
/// Inverse kinematics (IK) system class (OpenMayaAnim)
|
||||
/**
|
||||
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
#pragma warning(disable: 4522)
|
||||
#endif // _WIN32
|
||||
|
||||
class OPENMAYAANIM_EXPORT MIkSystem
|
||||
{
|
||||
|
||||
public:
|
||||
///
|
||||
static MObject findSolver( MString name, MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
static MStatus getSolvers( MStringArray & names );
|
||||
///
|
||||
static bool isGlobalSnap( MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
static MStatus setGlobalSnap( bool isSnap );
|
||||
///
|
||||
static bool isGlobalSolve( MStatus * ReturnStatus = NULL );
|
||||
///
|
||||
static MStatus setGlobalSolve( bool isSnap );
|
||||
protected:
|
||||
static const char* className();
|
||||
|
||||
private:
|
||||
// No private members
|
||||
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning(default: 4522)
|
||||
#endif // _WIN32
|
||||
|
||||
// *****************************************************************************
|
||||
#endif /* __cplusplus */
|
||||
#endif /* _MIkSystem */
|
||||
Reference in New Issue
Block a user