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170
Torque/SDK/lib/mayasdk6/include/maya/MItMeshFaceVertex.h
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170
Torque/SDK/lib/mayasdk6/include/maya/MItMeshFaceVertex.h
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#ifndef _MItMeshFaceVertex
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#define _MItMeshFaceVertex
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MItMeshFaceVertex
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MItMeshFaceVertex)
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//
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// This class is the iterator for polygonal surfaces - iterates over
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// face vertices.
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//
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// The iterator functions in two modes depending on whether a component
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// is specified. When a component is not given or is NULL the iteration
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// will be over all polygons for the surface. When a component is given
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// this iterator will iterate over the polygons specified in the component.
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// When iterating over components a DAG path to the surface must also be
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// supplied.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MVector.h>
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#include <maya/MPoint.h>
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#include <maya/MColor.h>
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#include <maya/MFloatArray.h>
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#include <maya/MFloatVectorArray.h>
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#include <maya/MVectorArray.h>
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#include <maya/MColorArray.h>
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#include <maya/MString.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPointArray;
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class MDoubleArray;
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class MIntArray;
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class MDGModifier;
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// *****************************************************************************
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// CLASS DECLARATION (MItMeshFaceVertex)
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/// Face vertex iterator
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/**
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Iterate over face vertices of polygonal surfaces
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MItMeshFaceVertex
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{
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public:
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///
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MItMeshFaceVertex( const MObject & polyObject, MStatus * ReturnStatus = NULL );
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///
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MItMeshFaceVertex( const MDagPath &polyObject,
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MObject & component = MObject::kNullObj,
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MStatus * ReturnStatus = NULL );
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///
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virtual ~MItMeshFaceVertex();
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///
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bool isDone( MStatus * ReturnStatus = NULL );
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///
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MStatus next();
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///
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MStatus reset();
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///
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MStatus reset( const MObject & polyObject );
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///
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MStatus reset( const MDagPath &polyObject,
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MObject & component = MObject::kNullObj );
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///
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int vertId( MStatus * ReturnStatus = NULL ) const;
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///
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int faceId( MStatus * ReturnStatus = NULL ) const;
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///
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int faceVertId( MStatus * ReturnStatus = NULL ) const;
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///
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MPoint position( MSpace::Space space = MSpace::kObject,
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MStatus * ReturnStatus = NULL );
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/// Get/Set methods for normals.
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MStatus getNormal( MVector & normal,
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MSpace::Space space = MSpace::kObject );
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///
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int normalId( MStatus * ReturnStatus = NULL );
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// UV methods. Mention sharing in docs when setUVs
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///
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bool hasUVs( MStatus * ReturnStatus = NULL ) const;
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///
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bool hasUVs( const MString & uvSet,
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MStatus * ReturnStatus = NULL ) const;
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///
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MStatus getUV( float2 & uvPoint, const MString * uvSet = NULL) const;
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///
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MStatus getUVIndex( int & index, const MString *uvSet = NULL );
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///
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MStatus getUVIndex( int & index, float & u, float & v,
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const MString *uvSet = NULL);
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// Color methods. Mention sharing in docs when setUVs
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///
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bool hasColor(MStatus * ReturnStatus = NULL ) const;
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///
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MStatus getColor(MColor &color);
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///
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MStatus getColorIndex( int & index );
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///
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MStatus updateSurface();
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///
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MStatus geomChanged();
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///
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MStatus setIndex(int faceId, int vertFaceId,
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int &prevFaceId, int &prevVertId );
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protected:
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bool getUVSetIndex( const MString * uvSetName,
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int & uvSet) const;
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private:
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static const char* className();
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MPtrBase * f_shape;
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void * f_path;
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void * f_geom;
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void * f_ref;
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void * fCompIter; // face component iterator
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void * fElements; // pointer to the face component list
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int fCurrFaceId;
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int fCurrOffset;
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int fCurrVertOff;
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int fNumbFaceVerts; // number of all face vertices
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MItMeshFaceVertex */
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