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281
Torque/SDK/lib/mayasdk6/include/maya/MItMeshPolygon.h
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281
Torque/SDK/lib/mayasdk6/include/maya/MItMeshPolygon.h
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#ifndef _MItMeshPolygon
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#define _MItMeshPolygon
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MItMeshPolygon
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MItMeshPolygon)
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//
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// This class is the iterator for polygonal surfaces.
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//
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// The iterator functions in two modes depending on whether a component
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// is specified. When a component is not given or is NULL the iteration
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// will be over all polygons for the surface. When a component is given
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// this iterator will iterate over the polygons specified in the component.
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// When iterating over components a DAG path to the surface must also be
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// supplied.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MVector.h>
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#include <maya/MPoint.h>
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#include <maya/MColor.h>
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#include <maya/MFloatArray.h>
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#include <maya/MFloatVectorArray.h>
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#include <maya/MVectorArray.h>
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#include <maya/MColorArray.h>
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#include <maya/MString.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPointArray;
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class MDoubleArray;
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class MIntArray;
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// *****************************************************************************
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// CLASS DECLARATION (MItMeshPolygon)
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/// Polygon iterator
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/**
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Iterate over polygonal surfaces
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MItMeshPolygon
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{
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public:
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///
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MItMeshPolygon( const MObject & polyObject, MStatus * ReturnStatus = NULL );
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///
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MItMeshPolygon( const MDagPath &polyObject,
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MObject & component = MObject::kNullObj,
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MStatus * ReturnStatus = NULL );
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///
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virtual ~MItMeshPolygon();
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///
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bool isDone( MStatus * ReturnStatus = NULL );
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///
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MStatus next();
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///
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MStatus reset();
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///
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MStatus reset( const MObject & polyObject );
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///
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MStatus reset( const MDagPath &polyObject,
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MObject & component = MObject::kNullObj );
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// Count methods.
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///
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int count( MStatus * ReturnStatus = NULL );
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///
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int polygonVertexCount( MStatus * ReturnStatus = NULL );
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///
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MPoint center( MSpace::Space space = MSpace::kObject,
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MStatus * ReturnStatus = NULL ) ;
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///
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MObject polygon( MStatus * ReturnStatus = NULL );
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///
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int index( MStatus * ReturnStatus = NULL );
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///
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MStatus setIndex(int index, int &prevIndex);
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// Vertex methods.
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///
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int vertexIndex( int index, MStatus * ReturnStatus = NULL );
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///
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MStatus getVertices( MIntArray & vertices );
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///
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MPoint point( int index, MSpace::Space space = MSpace::kObject,
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MStatus * ReturnStatus = NULL );
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///
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void getPoints( MPointArray & pointArray, MSpace::Space space = MSpace::kObject,
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MStatus * ReturnStatus = NULL );
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///
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MStatus setPoint( const MPoint & point, unsigned int index,
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MSpace::Space space = MSpace::kObject );
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// Normal methods.
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///
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int normalIndex( int vertex, MStatus * ReturnStatus = NULL );
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///
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MStatus getNormal( MVector & normal,
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MSpace::Space space = MSpace::kObject );
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///
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MStatus getNormal( unsigned int Vertexindex, MVector & normal,
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MSpace::Space space = MSpace::kObject );
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///
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MStatus getNormals( MVectorArray & vectorArray,
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MSpace::Space space = MSpace::kObject );
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// Uv methods.
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///
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bool hasUVs( MStatus * ReturnStatus = NULL ) const;
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///
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bool hasUVs( const MString & uvSet,
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MStatus * ReturnStatus = NULL ) const;
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///
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MStatus setUV( int vertexId, float2 & uvPoint,
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const MString * uvSet = NULL);
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///
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MStatus getUV( int vertexId, float2 & uvPoint,
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const MString * uvSet = NULL) const;
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///
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MStatus setUVs( MFloatArray& uArray, MFloatArray& vArray,
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const MString * uvSet = NULL);
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///
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MStatus getUVs( MFloatArray& uArray, MFloatArray& vArray,
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const MString * uvSet = NULL) const;
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///
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MStatus getPointAtUV( MPoint &pt, float2 & uvPoint,
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MSpace::Space space = MSpace::kObject,
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const MString * uvSet = NULL,
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float tolerance=0.0 );
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///
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MStatus getUVAtPoint( MPoint &pt, float2 & uvPoint,
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MSpace::Space space = MSpace::kObject,
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const MString * uvSet = NULL);
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///
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MStatus getUVIndex( int vertex, int & index, const MString *uvSet = NULL );
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///
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MStatus getUVIndex( int vertex, int & index, float & u, float & v,
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const MString *uvSet = NULL);
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// Color methods.
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///
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bool hasColor(MStatus * ReturnStatus = NULL ) const;
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///
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bool hasColor(int localVertexIndex, MStatus * ReturnStatus = NULL );
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///
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MStatus getColor(MColor &color);
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///
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MStatus getColor(MColor &color, int vertexIndex);
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///
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MStatus getColors(MColorArray &colors);
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///
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MStatus numColors( int &count );
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// Triangulation methods.
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///
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bool hasValidTriangulation(MStatus * ReturnStatus = NULL) const;
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///
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MStatus numTriangles(int &count) const;
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///
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MStatus getTriangle( int localTriIndex, MPointArray & points,
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MIntArray & vertexList,
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MSpace::Space space = MSpace::kObject) const;
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///
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MStatus getTriangles(MPointArray & points,
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MIntArray & vertexList,
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MSpace::Space space = MSpace::kObject) const;
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///
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MStatus updateSurface();
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///
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MStatus geomChanged();
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// Info convinience methods.
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///
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MStatus getEdges( MIntArray & edges );
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///
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MStatus getConnectedFaces( MIntArray & faces);
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///
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MStatus getConnectedEdges( MIntArray & edges );
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///
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MStatus getConnectedVertices( MIntArray & vertices );
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///
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bool isConnectedToFace( int index, MStatus * ReturnStatus = NULL);
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///
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bool isConnectedToEdge( int index, MStatus * ReturnStatus = NULL);
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///
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bool isConnectedToVertex( int index, MStatus * ReturnStatus = NULL);
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///
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MStatus numConnectedFaces(int & faceCount ) const;
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///
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MStatus numConnectedEdges(int & edgeCount) const;
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///
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bool onBoundary(MStatus * ReturnStatus = NULL );
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///
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MStatus getArea(double &area,
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MSpace::Space space = MSpace::kObject );
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///
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bool zeroArea(MStatus * ReturnStatus = NULL);
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///
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MStatus getUVArea(double &area,
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const MString * uvSet = NULL);
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///
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bool zeroUVArea(MStatus * ReturnStatus = NULL);
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///
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bool zeroUVArea( const MString & uvSet,
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MStatus * ReturnStatus = NULL);
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///
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bool isConvex(MStatus * ReturnStatus = NULL);
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///
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bool isStarlike(MStatus * ReturnStatus = NULL);
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///
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bool isLamina(MStatus * ReturnStatus = NULL);
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///
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bool isHoled(MStatus * ReturnStatus = NULL);
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///
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bool isPlanar(MStatus * ReturnStatus = NULL);
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protected:
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bool getUVSetIndex( const MString * uvSetName,
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int & uvSet) const;
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private:
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static const char* className();
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void * f_it;
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MPtrBase * f_shape;
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void * f_path;
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void * f_geom;
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void * fElements;
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int fCurrentElement;
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int fMaxElements;
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int fCurrentIndex;
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void * f_face;
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void * f_ref;
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bool fDirectIndex;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MItMeshPolygon */
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