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204
Torque/SDK/lib/mayasdk6/include/maya/MItMeshVertex.h
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204
Torque/SDK/lib/mayasdk6/include/maya/MItMeshVertex.h
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#ifndef _MItMeshVertex
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#define _MItMeshVertex
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MItMeshVertex
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MItMeshVertex)
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//
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// This class is the iterator for polygonal vertices.
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//
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// The iterator functions in two modes depending on whether a component
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// is specified. When a component is not given or is NULL the iteration
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// will be over all vertices for the polygon. When a component is given
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// this iterator will iterate over the vertices specified in the component.
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// When iterating over components a DAG path to the surface must also be
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// supplied.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MFnDagNode.h>
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#include <maya/MObject.h>
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#include <maya/MVector.h>
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#include <maya/MPoint.h>
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#include <maya/MColor.h>
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#include <maya/MFloatVectorArray.h>
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#include <maya/MFloatArray.h>
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#include <maya/MVectorArray.h>
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#include <maya/MColorArray.h>
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#include <maya/MString.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPointArray;
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class MDoubleArray;
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class MIntArray;
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// *****************************************************************************
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// CLASS DECLARATION (MItMeshVertex)
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/// Polygon vertex iterator
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/**
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Iterate of polygonal vertices
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MItMeshVertex
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{
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public:
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///
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MItMeshVertex( MObject & polyObject, MStatus * ReturnStatus = NULL );
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///
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MItMeshVertex( const MDagPath &polyObject,
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MObject & component = MObject::kNullObj,
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MStatus * ReturnStatus = NULL );
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///
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virtual ~MItMeshVertex();
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///
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bool isDone( MStatus * ReturnStatus = NULL );
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///
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MStatus next();
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///
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MStatus reset();
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///
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MStatus reset( MObject & polyObject );
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///
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MStatus reset( const MDagPath &polyObject,
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MObject & component = MObject::kNullObj );
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///
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int count( MStatus * ReturnStatus = NULL );
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// The index in the vertex list of the current vertex in iteration.
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//
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///
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int index( MStatus * ReturnStatus = NULL );
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///
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MObject vertex( MStatus * ReturnStatus = NULL );
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///
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MPoint position( MSpace::Space space = MSpace::kObject,
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MStatus * ReturnStatus = NULL );
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///
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MStatus setPosition( const MPoint & point,
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MSpace::Space space = MSpace::kObject );
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///
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MStatus translateBy( const MVector & vector,
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MSpace::Space space = MSpace::kObject );
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///
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MStatus getNormal( MVector & vector,
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MSpace::Space space = MSpace::kObject );
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///
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MStatus getNormal( MVector & vector, int faceIndex,
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MSpace::Space space = MSpace::kObject );
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///
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MStatus getNormals( MVectorArray & vectorArray,
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MSpace::Space space = MSpace::kObject );
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///
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MStatus numUVs( int &count, const MString * uvSet = NULL);
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///
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MStatus setUV( float2 & uvPoint, const MString * uvSet = NULL);
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///
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MStatus getUV( float2 & uvPoint, const MString * uvSet = NULL);
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///
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MStatus setUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL);
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///
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MStatus getUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL) const;
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///
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MStatus setUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds,
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const MString * uvSet = NULL );
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///
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MStatus getUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds,
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const MString * uvSet = NULL) const;
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///
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MStatus updateSurface();
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///
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MStatus geomChanged();
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///
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MStatus setIndex(int index, int &prevIndex);
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///
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MStatus getConnectedFaces( MIntArray & faceList);
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///
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MStatus getConnectedEdges( MIntArray & edgeList );
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///
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MStatus getConnectedVertices( MIntArray & vertexList );
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///
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MStatus numConnectedFaces(int &faceCount ) const;
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///
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MStatus numConnectedEdges(int &edgeCount ) const;
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///
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bool connectedToFace( int faceIndex, MStatus * ReturnStatus = NULL);
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///
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bool connectedToEdge( int edgeIndex, MStatus * ReturnStatus = NULL);
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///
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MStatus getOppositeVertex( int &vertexId, int edgeId);
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///
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bool onBoundary(MStatus * ReturnStatus = NULL );
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///
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bool hasColor(MStatus * ReturnStatus = NULL ) const;
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///
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bool hasColor(int faceIndex, MStatus * ReturnStatus = NULL ) const;
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///
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MStatus getColor(MColor &color, int index) const;
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///
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MStatus getColor(MColor &color) const;
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///
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MStatus getColors(MColorArray &colors) const;
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protected:
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bool getUVSetIndex( const MString * uvSetName,
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int & uvSet) const;
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private:
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static const char* className();
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void * f_it;
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MPtrBase * f_shape;
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void * f_path;
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void * f_geom;
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void * fElements;
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int fCurrentElement;
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int fMaxElements;
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int fCurrentIndex;
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void * f_vertex;
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void * f_ref;
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bool fDirectIndex;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MItMeshVertex */
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