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104
Torque/SDK/lib/mayasdk6/include/maya/MLibrary.h
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104
Torque/SDK/lib/mayasdk6/include/maya/MLibrary.h
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#ifndef _MLibrary
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#define _MLibrary
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MLibrary
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MLibrary)
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//
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// When creating a "library mode" Maya application, this class must be
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// used in the program's main routine to initialize Maya, and later
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// to cleanUp allocated Maya state. A typical usage would be:
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// main(int argc, char **argv)
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// {
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// MStatus status;
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// status = MLibrary::initialize (argv[0], true);
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// if ( !status ) {
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// status.perror("MLibrary::initialize");
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// return (1);
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// }
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//
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// // Maya API code goes here
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//
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// MLibrary::cleanup();
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// return (0);
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// }
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//
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// If the call to cleanup is omitted, you will get errors when the program
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// exits, as static destructors in the Maya libraries are run.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MLibrary)
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/// Set up Maya to run in library mode.
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/**
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Initialize and cleanup routines for Maya running in library mode.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MLibrary
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{
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public:
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///
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MLibrary ();
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///
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virtual ~MLibrary ();
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///
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static MStatus initialize (char* applicationName,
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bool viewLicense = false);
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///
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static MStatus initialize (bool wantScriptOutput,
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char* applicationName,
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bool viewLicense = false);
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///
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static void cleanup( int exitStatus = 0 );
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protected:
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// No protected members
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private:
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// No private members
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MLibrary */
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