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83
Torque/SDK/lib/mayasdk6/include/maya/MLightLinks.h
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83
Torque/SDK/lib/mayasdk6/include/maya/MLightLinks.h
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#ifndef _MLightLinks
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#define _MLightLinks
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MLightLinks
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//
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// ***************************************************************************
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//
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// CLASS DESCRIPTION (MLightLinks)
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//
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// MLightLinks is a class which provides access to Maya's light linking
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// information. It parses the information expressed by the light linker nodes
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// in the scene, and provides a simple queryable interface for it.
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//
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// ***************************************************************************
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#if defined __cplusplus
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// ***************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MDagPath.h>
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#include <maya/MSelectionList.h>
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#include <maya/MIOStream.h>
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// ***************************************************************************
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// CLASS DECLARATION (MLightLinks)
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/// Class providing read-only Light Linking API functions (OpenMayaRender)
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/**
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*/
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class OPENMAYARENDER_EXPORT MLightLinks
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{
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public:
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///
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MLightLinks();
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///
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~MLightLinks();
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///
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MStatus parseLinks( const MObject& linkNode = MObject::kNullObj,
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bool verbose = false,
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IOS_REF(ostream) *stream = NULL );
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///
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MStatus getLinkedLights( const MDagPath& path,
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const MObject& component,
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MDagPathArray& lights );
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///
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MStatus getLinkedObjects( const MDagPath& light,
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MSelectionList& objects );
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///
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MStatus getIgnoredLights( const MDagPath& path,
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const MObject& component,
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MDagPathArray& lights );
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///
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MStatus getIgnoredObjects( const MDagPath& light,
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MSelectionList& objects );
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private:
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void *f_linkUtil;
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};
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// ***************************************************************************
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#endif /* __cplusplus */
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#endif /* _MLightLinks */
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