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89
Torque/SDK/lib/mayasdk6/include/maya/MModelMessage.h
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89
Torque/SDK/lib/mayasdk6/include/maya/MModelMessage.h
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#ifndef _MModelMessage
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#define _MModelMessage
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MModelMessage
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MModelMessage)
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MMessage.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MModelMessage)
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/// Scene messages
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MModelMessage : public MMessage
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{
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public:
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///
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enum Message {
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///
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kActiveListModified
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};
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public:
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///
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static MCallbackId addCallback( Message, void (*func)( void* clientData ),
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void * clientData = NULL,
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MStatus * ReturnStatus = NULL );
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/// Before duplicate callback
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static MCallbackId addBeforeDuplicateCallback(
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void (*func)( void* clientData ),
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void * clientData = NULL,
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MStatus * ReturnStatus = NULL );
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/// After duplicate callback
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static MCallbackId addAfterDuplicateCallback(
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void (*func)( void* clientData ),
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void * clientData = NULL,
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MStatus * ReturnStatus = NULL );
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private:
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MModelMessage */
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