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#ifndef _MPxDragAndDropBehavior
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#define _MPxDragAndDropBehavior
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MPxDragAndDropBehavior
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxDragAndDropBehavior)
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//
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// Base class for user-defined drag and drop behaviors
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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#include <maya/MPlug.h>
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// *****************************************************************************
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// DECLARATIONS
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class MString;
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// *****************************************************************************
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// CLASS DECLARATION (MPxDragAndDropBehavior)
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/// Drag and Drop Behavior (OpenMayaUI)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MPxDragAndDropBehavior
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{
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public:
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///
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MPxDragAndDropBehavior();
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///
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virtual ~MPxDragAndDropBehavior();
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///
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MPxDragAndDropBehavior( void * init );
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///
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virtual bool shouldBeUsedFor( MObject &sourceNode, MObject &destinationNode,
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MPlug &sourcePlug, MPlug &destinationPlug);
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///
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virtual MStatus connectAttrToAttr( MPlug &sourcePlug, MPlug &destinationPlug, bool force );
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///
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virtual MStatus connectAttrToNode( MPlug &sourcePlug, MObject &destinationNode, bool force );
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///
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virtual MStatus connectNodeToAttr( MObject &sourceNode, MPlug &destinationPlug, bool force );
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///
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virtual MStatus connectNodeToNode( MObject &sourceNode, MObject &destinationNode, bool force );
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protected:
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private:
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void setData( void* );
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virtual const char* className() const;
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void * data;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxDragAndDropBehavior */
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