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Torque/SDK/lib/mayasdk6/include/maya/MPxFileTranslator.h
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140
Torque/SDK/lib/mayasdk6/include/maya/MPxFileTranslator.h
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#ifndef _MPxFileTranslator
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#define _MPxFileTranslator
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MPxFileTranslator
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxFileTranslator)
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//
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// This class provides a base class from which one derives in order to
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// implement Maya "File Translator Plug-Ins." A file translator plug-in
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// allows Maya to read or write 3rd party file formats.
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//
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// The identifyFile method is called whenever Maya's file save or restore
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// dialogs are run, and identifyFile uses the filename and first few bytes
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// of the file to determine whether it is of a type supported by the
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// translator. If it is, then Maya will display the file with the "name"
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// and "icon" specified as arguments to MFnPlugin::registerFileTranslator.
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//
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// If an attempt is made to read the file, the "reader" method in the
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// derived class is called, if an attempt is made to write the file, the
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// "writer" method is called.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MString.h>
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#include <maya/MTypes.h>
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#include <maya/MFileObject.h>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MPxFileTranslator)
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/// Base Class for creating Maya File Translators
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/**
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This class provides the connection to Maya by which user written file
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translators can be added as plug-ins.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MPxFileTranslator
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{
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public:
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///
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enum MFileKind {
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/// Translator understands how to read/write this file
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kIsMyFileType,
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/// Translator is not best available to read/write this file
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kCouldBeMyFileType,
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/// Translator does not understand how to read/write this file
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kNotMyFileType
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};
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///
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enum FileAccessMode {
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/// Unknown file access mode
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kUnknownAccessMode,
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/// Import data into new scene
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kOpenAccessMode,
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/// Import data into current scene
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kImportAccessMode,
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/// Save data
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kSaveAccessMode,
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/// Export data
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kExportAccessMode,
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/// Export active (selected) data
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kExportActiveAccessMode
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};
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///
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MPxFileTranslator ();
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///
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virtual ~MPxFileTranslator ();
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///
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virtual MStatus reader ( const MFileObject& file,
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const MString& optionsString,
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FileAccessMode mode);
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///
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virtual MStatus writer ( const MFileObject& file,
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const MString& optionsString,
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FileAccessMode mode);
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///
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virtual bool haveReadMethod () const;
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///
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virtual bool haveWriteMethod () const;
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///
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virtual bool haveNamespaceSupport () const;
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///
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virtual MString defaultExtension () const;
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///
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virtual MString filter () const;
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///
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virtual bool canBeOpened () const;
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///
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virtual MPxFileTranslator::MFileKind identifyFile ( const MFileObject& file,
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const char* buffer,
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short size) const;
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protected:
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// No protected members
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private:
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void* data;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxFileTranslator */
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