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154
Torque/SDK/lib/mayasdk6/include/maya/MPxGeometryIterator.h
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154
Torque/SDK/lib/mayasdk6/include/maya/MPxGeometryIterator.h
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#ifndef _MPxGeometryIterator
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#define _MPxGeometryIterator
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MPxGeometryIterator
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxGeometryIterator)
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//
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// This is the base class for user defined geometry iterators.
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// Geometry iterator allow iterating over components in geometry
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// in a geometry independent manner. This base class defines
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// the interface to be used maya when a generic component iteration
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// is required.
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//
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// This class is used in conjunction with MPxSurfaceShape to provide
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// an iterator for components in a user defined shape.
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// The main methods to override in this class are point and set point.
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// The reset, isDone, and next methods have a default implementation
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// and should only be overridden if the component being iterator on
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// is not a single indexed component type.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <maya/MTypes.h>
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#include <maya/MObject.h>
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// *****************************************************************************
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// DECLARATIONS
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class MPxSurfaceShape;
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class MPoint;
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class MObjectArray;
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// *****************************************************************************
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// CLASS DECLARATION (MPxGeometryIterator)
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/// the base class for user defined geometry iterators
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYA_EXPORT MPxGeometryIterator
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{
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public:
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///
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MPxGeometryIterator( void * userGeometry, MObjectArray & components );
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///
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MPxGeometryIterator( void * userGeometry, MObject & components );
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///
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virtual ~MPxGeometryIterator();
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/////////////////////////////////////////////////////////////////////////
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// Methods to overload
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// Item by item traversal methods
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//
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///
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virtual bool isDone() const;
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///
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virtual void next();
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///
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virtual void reset();
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// component for Item
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///
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virtual void component( MObject &component );
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// Item's point info access methods
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//
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///
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virtual bool hasPoints() const;
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///
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virtual int iteratorCount() const;
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///
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virtual MPoint point() const;
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///
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virtual void setPoint( const MPoint & ) const;
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///
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virtual int setPointGetNext( MPoint & );
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///
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virtual int index() const;
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///
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virtual bool hasNormals() const;
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///
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virtual int indexUnsimplified() const;
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////////////////////////////////////////////////////////////////////////
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// Methods to access the iterator values.
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// These values are used when iterating over all components
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// of a shape when there are no components specified.
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///
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int currentPoint() const;
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///
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void setCurrentPoint( int );
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///
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int maxPoints() const;
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///
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void setMaxPoints( int );
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// Method to (optionally) set object (to allow tweaking of history)
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//
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///
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void setObject( MPxSurfaceShape & );
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///
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void* geometry() const;
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protected:
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private:
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static const char* className();
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void * instance;
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxGeometryIterator */
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