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127
Torque/SDK/lib/mayasdk6/include/maya/MPxSelectionContext.h
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127
Torque/SDK/lib/mayasdk6/include/maya/MPxSelectionContext.h
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#ifndef _MPxSelectionContext
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#define _MPxSelectionContext
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MPxSelectionContext
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MPxSelectionContext)
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//
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// This is the base class for contexts.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MPxContext.h>
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#include <maya/MPoint.h>
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// *****************************************************************************
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// DECLARATIONS
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class MString;
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// *****************************************************************************
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// CLASS DECLARATION (MPxSelectionContext)
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/// Base class for interative selection tools (OpenMayaUI)
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/**
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class OPENMAYAUI_EXPORT MPxSelectionContext : public MPxContext
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{
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public:
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///
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MPxSelectionContext ();
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///
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virtual ~MPxSelectionContext ();
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///
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virtual MStatus doPress ( MEvent & event );
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///
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virtual MStatus doRelease ( MEvent & event );
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///
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virtual MStatus doDrag ( MEvent & event );
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///
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virtual MStatus doHold ( MEvent & event );
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///
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virtual MStatus addManipulator( const MObject & manipulator );
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///
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virtual MStatus deleteManipulators();
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///
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MStatus setImage( const MString & image, ImageIndex index );
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///
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MStatus getImage( MString & image, ImageIndex index ) const;
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protected:
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// Thise methods determine whether the tool will select
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// an object or operate on an object
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///
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bool isSelecting();
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// Get the world space location of the selection point
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///
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MPoint startPoint(); // point where dragging started
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///
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MPoint lastDragPoint(); // preview drag point (both in WS)
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// Create an instance of a tool command for use in
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// this context.
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//
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///
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virtual MPxToolCommand * newToolCommand();
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virtual const char* className() const;
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public:
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// Temporarily putting these virtual functions at the end
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///
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virtual void abortAction();
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///
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virtual bool processNumericalInput( const MDoubleArray &values,
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const MIntArray &flags,
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bool isAbsolute );
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///
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virtual bool feedbackNumericalInput() const;
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///
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virtual MSyntax::MArgType argTypeNumericalInput( unsigned index ) const;
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///
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virtual void getClassName( MString & name ) const;
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private:
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MPxSelectionContext */
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