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112
Torque/SDK/lib/mayasdk6/include/maya/MRenderView.h
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112
Torque/SDK/lib/mayasdk6/include/maya/MRenderView.h
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#ifndef _MRenderView
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#define _MRenderView
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MRenderView
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MRenderView)
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//
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// MRenderView is a class which provides access to the Maya Render View window.
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// It allows plugins to send image data to the window in the same way that the
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// Maya renderer does.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MDagPath.h>
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// *****************************************************************************
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// DECLARATIONS
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// Declaration of the pixel data type. Each channel must be a floating point
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// value in the range 0 to 255.0.
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//
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typedef struct RV_PIXEL {
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float r;
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float g;
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float b;
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float a;
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} RV_PIXEL;
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// *****************************************************************************
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// CLASS DECLARATION (MRenderView)
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/// Static class providing Render View API functions (OpenMayaRender)
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/**
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*/
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class OPENMAYARENDER_EXPORT MRenderView
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{
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public:
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///
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static bool doesRenderEditorExist();
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///
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static MStatus setCurrentCamera( MDagPath& camera );
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///
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static MStatus getRenderRegion( unsigned int& left,
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unsigned int& right,
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unsigned int& bottom,
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unsigned int& top );
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///
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static MStatus startRender( unsigned int width,
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unsigned int height,
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bool doNotClearBackground = false,
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bool immediateFeedback = false );
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///
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static MStatus startRegionRender( unsigned int imageWidth,
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unsigned int imageHeight,
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unsigned int regionLeft,
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unsigned int regionRight,
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unsigned int regionBottom,
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unsigned int regionTop,
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bool doNotClearBackground = false,
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bool immediateFeedback = false );
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///
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static MStatus updatePixels( unsigned int left,
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unsigned int right,
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unsigned int bottom,
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unsigned int top,
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RV_PIXEL* pPixels );
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///
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static MStatus refresh( unsigned int left,
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unsigned int right,
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unsigned int bottom,
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unsigned int top );
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///
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static MStatus endRender();
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private:
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// for API error reporting
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static const char *className() { return "MRenderView"; };
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};
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MRenderView */
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