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Torque/SDK/lib/mayasdk6/include/maya/MSimple.h
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155
Torque/SDK/lib/mayasdk6/include/maya/MSimple.h
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#ifndef _MSimple
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#define _MSimple
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MSimple
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//
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// *****************************************************************************
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MString.h>
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#include <maya/MArgList.h>
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#include <maya/MFnPlugin.h>
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#include <maya/MPxCommand.h>
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#include <maya/MObject.h>
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///
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/**
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This header contains two macros that can be used to simplify the creation
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of plug-in commands.
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DeclareSimpleCommand( className, vendorName, version )
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To use this macro, you provide it with the name of the class that
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should be derived from MPxCommand, the name of your organisation, and
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the version number of the plug-in. The macro expands to all the
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code necessary to create a command except for the command's "doIt"
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method. You need to provide a function with the prototype
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MStatus className::doIt( const MArgList& )
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The macro will generate a class with the given classname that is
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derived from MPxCommand. It will also generate the following methods:
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void* className::creator()
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MStatus initializePlugin( MObject )
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MStatus uninitializePlugin( MObject )
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You can also call methods inherited from MPxCommand such as
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"setResult", "displayWarning", and "displayError".
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DeclareSingle( functionPtr )
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To use this macro you must write a function with the prototype:
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MStatus functionPtr ( const MArgList& )
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The macro expands to all the code necessary to create a basic non-undoable
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command that calls "functionPtr" from it's doIt method. One limitation
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of using this macro is that since "functionPtr" is not a member of the
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class derived from MPxCommand, it cannot call methods (like setResult)
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that are inherited from that class.
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The macro will generate a class called _DoItCmd which is derived from
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MPxCommand. It also generate the following methods:
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void* _DoItCmd::creator()
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MStatus _DoItCmd::doIt( const MArgList& args )
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MStatus initializePlugin( MObject )
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MStatus uninitializePlugin( MObject )
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*/
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#define DeclareSimpleCommand( _className, _vendor, _version ) \
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class _className : public MPxCommand { \
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public: \
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_className() {}; \
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virtual MStatus doIt ( const MArgList& ); \
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static void* creator(); \
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}; \
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void* _className::creator() \
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{ \
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return new _className; \
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} \
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MStatus initializePlugin( MObject _obj ) \
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{ \
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MFnPlugin plugin( _obj, _vendor, _version ); \
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MStatus stat; \
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stat = plugin.registerCommand( #_className, \
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_className::creator ); \
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if ( !stat ) \
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stat.perror("registerCommand"); \
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return stat; \
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} \
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MStatus uninitializePlugin( MObject _obj ) \
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{ \
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MFnPlugin plugin( _obj ); \
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MStatus stat; \
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stat = plugin.deregisterCommand( #_className ); \
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if ( !stat ) \
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stat.perror("deregisterCommand"); \
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return stat; \
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}
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#define DeclareSingle( _fnptr ) \
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class _DoItCmd : public MPxCommand { \
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public: \
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_DoItCmd() {}; \
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virtual MStatus doIt ( const MArgList& ); \
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static void* creator(); \
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}; \
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void* _DoItCmd::creator() \
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{ \
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return new _DoItCmd; \
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} \
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MStatus _DoItCmd::doIt( const MArgList& args ) \
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{ \
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return _fnptr(args); \
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} \
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MStatus initializePlugin( MObject _obj ) \
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{ \
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MFnPlugin _plugin( _obj ); \
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MStatus stat; \
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stat = _plugin.registerCommand( #_fnptr, \
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_DoItCmd::creator ); \
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if ( !stat ) \
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stat.perror("registerCommand"); \
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return stat; \
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} \
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MStatus uninitializePlugin( MObject _obj ) \
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{ \
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MFnPlugin plugin( _obj ); \
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MStatus stat; \
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stat = plugin.deregisterCommand( #_fnptr ); \
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if ( !stat ) \
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stat.perror("deregisterCommand"); \
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return stat; \
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}
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MSimple */
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