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Torque/SDK/lib/mayasdk6/include/maya/MTrimBoundaryArray.h
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122
Torque/SDK/lib/mayasdk6/include/maya/MTrimBoundaryArray.h
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#ifndef _MTrimBoundaryArray
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#define _MTrimBoundaryArray
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//
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//-
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// ==========================================================================
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// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
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// All rights reserved. These coded instructions, statements and computer
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// programs contain unpublished information proprietary to Alias Systems,
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// a division of Silicon Graphics Limited, which is protected by the
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// Canadian and US federal copyright law and may not be disclosed to third
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// parties or copied or duplicated, in whole or in part, without prior
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// written consent of Alias Systems, a division of Silicon Graphics Limited
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// ==========================================================================
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//+
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//
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// CLASS: MTrimBoundaryArray
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//
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// *****************************************************************************
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//
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// CLASS DESCRIPTION (MTrimBoundaryArray)
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//
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// This class implements an array of MObjects. Common convenience functions
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// are available, and the implementation is compatible with the internal
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// Maya implementation so that it can be passed efficiently in and out of
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// Maya.
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//
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// *****************************************************************************
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#if defined __cplusplus
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// *****************************************************************************
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// INCLUDED HEADER FILES
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#include <maya/MStatus.h>
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#include <vector>
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// *****************************************************************************
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// DECLARATIONS
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// *****************************************************************************
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// CLASS DECLARATION (MTrimBoundaryArray)
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/// An array class for trim boundaries. An MTrimBoundaryArray object contains a
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/// collection of edges on a trim boundary. There can be more than one
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/// MObjectArray contained in the MTrimBoundaryArray object.
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/**
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Implement an array of MTrimBoundary data type.
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This class owns all of the MObjectArrays used in the class. It doesn't
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hold a reference to any other MObjectArray.
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*/
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#ifdef _WIN32
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#pragma warning(disable: 4522)
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#endif // _WIN32
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class MObjectArray;
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class OPENMAYA_EXPORT MTrimBoundaryArray
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{
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public:
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///
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MTrimBoundaryArray();
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///
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MTrimBoundaryArray(const MTrimBoundaryArray& other);
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///
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~MTrimBoundaryArray();
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///
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MStatus reserve(unsigned length);
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///
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unsigned length() const;
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///
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unsigned size() const;
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///
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const MObjectArray& operator[](unsigned index) const;
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///
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const MObjectArray& get( unsigned index ) const;
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///
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MStatus set(const MObjectArray& boundary, unsigned index);
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///
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MStatus insert(const MObjectArray& boundary, unsigned index);
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///
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MStatus append(const MObjectArray& boundary);
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///
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MStatus remove(unsigned index);
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///
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MStatus clear();
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///
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MObject getMergedBoundary(unsigned index, MStatus *status=NULL) const;
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protected:
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// No protected members
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private:
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MTrimBoundaryArray& operator = (const MTrimBoundaryArray&) const;
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MTrimBoundaryArray& operator = (const MTrimBoundaryArray&);
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bool fIsUVBoundary;
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void* fBoundaryArray;
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static const char* className();
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};
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#ifdef _WIN32
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#pragma warning(default: 4522)
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#endif // _WIN32
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// *****************************************************************************
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#endif /* __cplusplus */
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#endif /* _MTrimBoundaryArray */
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