Initial commit
This commit is contained in:
218
Torque/SDK/lib/mayasdk6/include/maya/MVector.h
Normal file
218
Torque/SDK/lib/mayasdk6/include/maya/MVector.h
Normal file
@@ -0,0 +1,218 @@
|
||||
#ifndef _MVector
|
||||
#define _MVector
|
||||
//
|
||||
//-
|
||||
// ==========================================================================
|
||||
// Copyright (C) Alias Systems, a division of Silicon Graphics Limited.
|
||||
// All rights reserved. These coded instructions, statements and computer
|
||||
// programs contain unpublished information proprietary to Alias Systems,
|
||||
// a division of Silicon Graphics Limited, which is protected by the
|
||||
// Canadian and US federal copyright law and may not be disclosed to third
|
||||
// parties or copied or duplicated, in whole or in part, without prior
|
||||
// written consent of Alias Systems, a division of Silicon Graphics Limited
|
||||
// ==========================================================================
|
||||
//+
|
||||
//
|
||||
// CLASS: MVector
|
||||
//
|
||||
// *****************************************************************************
|
||||
//
|
||||
// CLASS DESCRIPTION (MVector)
|
||||
//
|
||||
// This class provides access to Maya's internal vector math library allowing
|
||||
// vectors to be handled easily, and in a manner compatible with internal
|
||||
// Maya data structures.
|
||||
//
|
||||
// *****************************************************************************
|
||||
|
||||
#if defined __cplusplus
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// INCLUDED HEADER FILES
|
||||
|
||||
|
||||
|
||||
#include <maya/MTypes.h>
|
||||
#include <maya/MTransformationMatrix.h>
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// DECLARATIONS
|
||||
|
||||
class MMatrix;
|
||||
class MFloatVector;
|
||||
class MPoint;
|
||||
class MQuaternion;
|
||||
class MEulerRotation;
|
||||
#define MVector_kTol 1.0e-10
|
||||
|
||||
// *****************************************************************************
|
||||
|
||||
// CLASS DECLARATION (MVector)
|
||||
|
||||
/// A vector math class for vectors of doubles
|
||||
/**
|
||||
This class provides access to Maya's vector math library.
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
#pragma warning(disable: 4522)
|
||||
#endif // _WIN32
|
||||
|
||||
class OPENMAYA_EXPORT MVector
|
||||
{
|
||||
public:
|
||||
|
||||
///
|
||||
enum Axis {
|
||||
///
|
||||
kXaxis,
|
||||
///
|
||||
kYaxis,
|
||||
///
|
||||
kZaxis,
|
||||
///
|
||||
kWaxis
|
||||
};
|
||||
|
||||
///
|
||||
MVector();
|
||||
///
|
||||
MVector( const MVector&);
|
||||
///
|
||||
MVector( const MFloatVector&);
|
||||
///
|
||||
MVector( const MPoint&);
|
||||
///
|
||||
MVector( double xx, double yy, double zz = 0.0);
|
||||
///
|
||||
MVector( const double[3] );
|
||||
///
|
||||
~MVector();
|
||||
///
|
||||
MVector& operator= ( const MVector& src );
|
||||
///
|
||||
double& operator()( unsigned i );
|
||||
///
|
||||
double operator()( unsigned i ) const;
|
||||
///
|
||||
double& operator[]( unsigned i );
|
||||
///
|
||||
double operator[]( unsigned i )const;
|
||||
///
|
||||
MVector operator^( const MVector& right) const;
|
||||
///
|
||||
double operator*( const MVector& right ) const;
|
||||
///
|
||||
MVector& operator/=( double scalar );
|
||||
///
|
||||
MVector operator/( double scalar ) const;
|
||||
///
|
||||
MVector& operator*=( double scalar );
|
||||
///
|
||||
MVector operator*( double scalar ) const;
|
||||
///
|
||||
friend OPENMAYA_EXPORT MVector operator*( int, const MVector&);
|
||||
///
|
||||
friend OPENMAYA_EXPORT MVector operator*( short, const MVector&);
|
||||
///
|
||||
friend OPENMAYA_EXPORT MVector operator*( unsigned int, const MVector&);
|
||||
///
|
||||
friend OPENMAYA_EXPORT MVector operator*( unsigned short, const MVector&);
|
||||
///
|
||||
friend OPENMAYA_EXPORT MVector operator*( float, const MVector&);
|
||||
///
|
||||
friend OPENMAYA_EXPORT MVector operator*( double, const MVector&);
|
||||
///
|
||||
MVector operator+( const MVector& other) const;
|
||||
///
|
||||
MVector& operator+=( const MVector& other );
|
||||
///
|
||||
MVector operator-() const;
|
||||
///
|
||||
MVector operator-( const MVector& other ) const;
|
||||
///
|
||||
MVector operator*( const MMatrix&) const;
|
||||
///
|
||||
MVector& operator*=( const MMatrix&);
|
||||
///
|
||||
friend OPENMAYA_EXPORT MVector operator*( const MMatrix&, const MVector&);
|
||||
///
|
||||
bool operator!=( const MVector& other ) const;
|
||||
///
|
||||
bool operator==( const MVector& other ) const;
|
||||
///
|
||||
MVector rotateBy( double x, double y, double z, double w) const;
|
||||
///
|
||||
MVector rotateBy( const double rotXYZ[3],
|
||||
MTransformationMatrix::RotationOrder order )
|
||||
const;
|
||||
///
|
||||
MVector rotateBy( MVector::Axis axis, const double angle ) const;
|
||||
///
|
||||
MVector rotateBy( const MQuaternion & ) const;
|
||||
///
|
||||
MVector rotateBy( const MEulerRotation & ) const;
|
||||
///
|
||||
MQuaternion rotateTo( const MVector & ) const;
|
||||
///
|
||||
MStatus get( double[3] ) const;
|
||||
///
|
||||
double length() const;
|
||||
///
|
||||
MVector normal() const;
|
||||
///
|
||||
MStatus normalize();
|
||||
///
|
||||
double angle( const MVector& other ) const;
|
||||
///
|
||||
bool isEquivalent( const MVector& other,
|
||||
double tolerance = MVector_kTol ) const;
|
||||
///
|
||||
bool isParallel( const MVector& other,
|
||||
double tolerance = MVector_kTol ) const;
|
||||
///
|
||||
MVector transformAsNormal( const MMatrix & matrix ) const;
|
||||
|
||||
|
||||
///
|
||||
friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<<(IOS_REF(ostream)& os, const MVector& v);
|
||||
|
||||
/// The null vector
|
||||
static const MVector zero;
|
||||
/// The vector <1,1,1>
|
||||
static const MVector one;
|
||||
/// Unit vector in the positive x direction
|
||||
static const MVector xAxis;
|
||||
/// Unit vector in the positive y direction
|
||||
static const MVector yAxis;
|
||||
/// Unit vector in the positive z direction
|
||||
static const MVector zAxis;
|
||||
/// Unit vector in the negative z direction
|
||||
static const MVector xNegAxis;
|
||||
/// Unit vector in the negative z direction
|
||||
static const MVector yNegAxis;
|
||||
/// Unit vector in the negative z direction
|
||||
static const MVector zNegAxis;
|
||||
/// The x component of the vector
|
||||
double x;
|
||||
/// The y component of the vector
|
||||
double y;
|
||||
/// The z component of the vector
|
||||
double z;
|
||||
|
||||
protected:
|
||||
// No protected members
|
||||
|
||||
private:
|
||||
// No private members
|
||||
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning(default: 4522)
|
||||
#endif // _WIN32
|
||||
|
||||
// *****************************************************************************
|
||||
#endif /* __cplusplus */
|
||||
#endif /* _MVector */
|
||||
Reference in New Issue
Block a user