Initial commit
This commit is contained in:
125
Torque/SDK/pb/readme.txt
Normal file
125
Torque/SDK/pb/readme.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
README for OSX build
|
||||
|
||||
Contents:
|
||||
|
||||
1) General Notes
|
||||
1.1) Supported Versions of Mac OS
|
||||
1.2) Recommended Development Tools
|
||||
2) Initial Setup, Tips & Goodies
|
||||
2.1) Getting Debugging to Work
|
||||
2.1.1) For Xcode2.1+
|
||||
2.1.2) For ProjectBuilder, Xcode1.5, Xcode2.0
|
||||
2.2) Script Editing in Xcode
|
||||
2.2.1) Installing .cs Language Definitions in Xcode
|
||||
2.3) Putting Game Content Inside the App Bundle
|
||||
3) Known issues
|
||||
|
||||
|
||||
1) General Notes
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
1.1) Supported Versions of Mac OS
|
||||
Recent versions of Torque on Macintosh require MacOS 10.2 or later.
|
||||
Attempting to support older versions of the MacOS is not recommended.
|
||||
|
||||
1.2) Recommended Development Tools
|
||||
Only the Xcode 2.1 project file is currently being kept up to date.
|
||||
Previous projects aren't guaranteed to work properly, and may have issues
|
||||
not listed herein. Thus, Xcode is the recommended development environment.
|
||||
It is of course possible to use any development environment that can
|
||||
produce a Macintosh application, and can use the standard BSD & MacOSX
|
||||
headers and frameworks.
|
||||
|
||||
|
||||
2) Initial Setup, Tips & Goodies
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
2.1) Getting Debugging to Work
|
||||
|
||||
2.1.1) For Xcode2.1+
|
||||
----------------------------------------
|
||||
- locate the file "fix xcode2.1 build folders.command".
|
||||
- double-click it to launch it.
|
||||
- the Terminal will open, and the script will run.
|
||||
- close the Terminal window.
|
||||
|
||||
The script will move aside any existing 'build' directory, and replace it
|
||||
with a clean one containing symbolic links ( aliases ) to the
|
||||
"../example" directory. If you are using a different directory name than
|
||||
"example", you can edit the script in any text editor and replace
|
||||
"example" with your directory of choice.
|
||||
|
||||
2.1.2) For ProjectBuilder, Xcode1.5, Xcode2.0
|
||||
----------------------------------------
|
||||
- launch the PB project.
|
||||
- select/click the topmost group (should have same name as the project)
|
||||
- from menu choose File->Show Info
|
||||
- perform the following three steps in order:
|
||||
- first: select "Place intermediate build products for this project in a
|
||||
separate location"
|
||||
- second: select "Place build products for this project in a separate
|
||||
location"
|
||||
- third: enter "../example" (without the quotes), in the upper text box.
|
||||
- replace "example" with your folder name if you're using another name.
|
||||
- close the window.
|
||||
- close the project file & reopen it to force a save.
|
||||
|
||||
----------------------------------------
|
||||
Your project should now directly build the target executable directly
|
||||
into the runtime folder, which also means it is properly located for
|
||||
running or debugging from within Xcode / Project Builder.
|
||||
|
||||
|
||||
|
||||
2.2) Script Editing in Xcode
|
||||
The Xcode project file now contains references to the script files.
|
||||
This make searching more complete, and provides a decent script editor.
|
||||
|
||||
2.2.1) Installing .cs Language Definitions in Xcode
|
||||
----------------------------------------
|
||||
- open the "torque/pb/script editing" folder.
|
||||
- locate the Torque.pbfilespec and Torque.pblangspec files therein.
|
||||
- locate the directory /Library/Application Support/Xcode/Specifications/
|
||||
- create the Specifications directory if it does not exist.
|
||||
- install the .pbfilespec and .pblangspec files in Specifications/ .
|
||||
- quit and restart Xcode.
|
||||
|
||||
|
||||
2.3) Putting Game Content Inside the App Bundle
|
||||
The engine will assume that game content is beside the main.cs file.
|
||||
It will look first in YourGame.app/Contents/Resources, then it will
|
||||
look in the folder where YourGame.app resides for a file named 'main.cs'.
|
||||
So, when you are ready to distribute your game, you should place the game
|
||||
content inside the application bundle like this:
|
||||
- in the Finder, control-click(or right-click) on your built application.
|
||||
- choose 'Show Package Contents'.
|
||||
- a new window will open, with one folder: 'Contents'.
|
||||
- Navigate to the Contents/Resources folder.
|
||||
- copy all your game files (main.cs, common/, etc) into Contents/Resources.
|
||||
- run the game & test all functionality.
|
||||
|
||||
|
||||
3) Known issues
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
- No external console window. in debug in Xcode, printfs go to the debug
|
||||
console pane. At some point, we'll likely create a simple console library
|
||||
to be used when a tertiary console window is needed. In the mean time, you
|
||||
can open the console.logfile using the Console application. Console will
|
||||
automatically 'tail' the file, always displaying the most current contents.
|
||||
|
||||
- ADDENDUM: printfs may also output to the system log in the Console, and
|
||||
will output to the Terminal if you manually launch the Torque app directly
|
||||
from the commandline.
|
||||
|
||||
- OSX handles cmdline args like the PC, if you launch it from the cmdline.
|
||||
Note that this means that you can add args in the project file for debug vs release, etc.
|
||||
Take a peek at "example/Launch using show mod.command" in a text editor to see how you can use cmdline args from an external script.
|
||||
The maccmdline.txt workaround still works, if you prefer.
|
||||
|
||||
- mac performance vs the PC has improved greatly. There is still ground to
|
||||
gain performance here, but it may not be a good investment of time. As a
|
||||
general rule, only consider optimization when you're done with everything
|
||||
else.
|
||||
|
||||
- The mac platform code is a mess. A total rewrite is on my todo list.
|
||||
Reference in New Issue
Block a user