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Eagle517
2026-01-14 10:27:57 -06:00
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==============================================================================
This file contains change information for the Torque DTS file exporter
for Milkshape v1.5.8
The original version of this code was written be Jos<6F> Luis Cebri<72>n who
has graciously allowed us to integrate his code into the Torque SDK.
Jos<EFBFBD> did an awesome job of putting this tool together and the GG staff
is very gratefull for the work he's put in to it.
tg = Tim Gift
rjp = Ryan J. Parker
==============================================================================
- rjp: Moved dtsSDK from tools/ms2dtsExporter to lib/
- tg: Fixed duplicate DTS name strings
- tg: Fixed problem with sequences including incorrect bones.
- tg: Fixed incorrect sequence range display in dialog box
- tg: Fixed problem with rotations in multi-sequence animations
- tg: Added support for export options using named materials.
- tg: Added multi-sequence support using named materials.
- tg: The debug build DLL now includes the work debug in the name it exports to MS.
- tg: Added support for mesh flags. These are added to a mesh's name and are
comma delimited after a colon, for example "name: flag1,flag2". Current
flags are "Billboard", "BillboardZ", "ENormals"
- tg: Since MS doesn't allow you to shrink the grid below 1, I've changed the
default scale to 0.1
- tg: Created a new project file for the Torque SDK workspace.
- tg: Now automatically selects any mesh called "Collision" as the collision mesh.
- tg: Fixed sequence "matters" arrays to export individually (was all the same)
- tg: The animation now only includes information for affected nodes.
- tg: Simplified bone-import code (now assumes parents exist before child)
- tg: Removed extra node creation, all meshes not attached to bones are assigned
to the root node.
- tg: Changed axis orientation, Milkshape X,Y,Z = Torque -X,Z,Y
- tg: Added animation cyclic flag to export dialog box.
- tg: Fixed bounds, radius & tubeRadius to use node transforms
- tg: Got rid of unused node initialization (siblings, firstMesh, etc)
- tg: Fixed quaternion vertex rotation to be Torque compatible.
- tg: Re-organized bone/mesh management for better support of different
mesh types. Initial version supports standalone rigid meshes, or
rigid meshes attached to a bone. For a rigid mesh to be associated
with a bone, all it's vertices must be assigned to that bone.
- tg: Initial import of MilkShape exorter from Jos<6F> Luis Cebri<72>n