Initial commit
BIN
Valve Hammer Editor/CmdSeq.wc
Normal file
BIN
Valve Hammer Editor/GameCfg.wc
Normal file
130
Valve Hammer Editor/INSTALL.LOG
Normal file
@@ -0,0 +1,130 @@
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||||
*** Installation Started 06/07/2006 15:17 ***
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Title: Valve Hammer Editor Installation
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Source: C:\Documents and Settings\Administrator\Desktop\hammer_v34.exe | 06-07-2006 | 15:17:14 | 2142766
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Made Dir: C:\Program Files\Valve Hammer Editor
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File Copy: C:\Program Files\Valve Hammer Editor\UNWISE.EXE | 09-28-2001 | 17:00:28 | | 164864 | acd7a536
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RegDB Key: Software\Microsoft\Windows\CurrentVersion\Uninstall\Valve Hammer Editor
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RegDB Val: Valve Hammer Editor
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RegDB Name: DisplayName
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RegDB Root: 2
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RegDB Key: Software\Microsoft\Windows\CurrentVersion\Uninstall\Valve Hammer Editor
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RegDB Val: C:\PROGRA~1\VALVEH~1\UNWISE.EXE C:\PROGRA~1\VALVEH~1\INSTALL.LOG
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RegDB Name: UninstallString
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RegDB Root: 2
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Made Dir: C:\Program Files\Valve Hammer Editor\fgd
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Made Dir: C:\Program Files\Valve Hammer Editor\fgd\team fortress classic
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File Copy: C:\Program Files\Valve Hammer Editor\fgd\team fortress classic\tf15f.fgd | 03-31-2002 | 22:58:46 | | 73939 | cfdfee41
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Made Dir: C:\Program Files\Valve Hammer Editor\sprites
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Made Dir: C:\Program Files\Valve Hammer Editor\sprites\DoD
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\vssver.scc | 03-31-2002 | 18:30:34 | | 832 | 3d37c0b6
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\VIP.spr | 03-31-2002 | 18:30:34 | | 29502 | db3b8e08
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerRelay.spr | 03-31-2002 | 18:30:34 | | 17214 | 173356e0
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerChangeTarget.spr | 03-31-2002 | 18:30:34 | | 17214 | f144267e
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerCamera.spr | 03-31-2002 | 18:30:34 | | 7870 | 83b980c
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerAuto.spr | 03-31-2002 | 18:30:34 | | 17214 | fdb95fa7
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Terrorist.spr | 03-31-2002 | 18:30:34 | | 29502 | c109ee86
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\SecondaryScore.spr | 03-31-2002 | 18:30:34 | | 17214 | 1fd80624
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\RoundTimer.spr | 03-31-2002 | 18:30:34 | | 31806 | 6cdb835f
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Made Dir: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\vssver.scc | 03-31-2002 | 18:30:36 | | 256 | a955d6d4
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\SecondaryScoring.bmp | 03-31-2002 | 18:30:36 | | 17462 | be58a075
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\RoundTimer.bmp | 03-31-2002 | 18:30:36 | | 32054 | b7646ca9
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\PrimaryScoring.bmp | 03-31-2002 | 18:30:36 | | 17462 | d0cdacd8
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\PointRelay.bmp | 03-31-2002 | 18:30:36 | | 32054 | 84875db0
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\Path_Corner.bmp | 03-31-2002 | 18:30:36 | | 17462 | bf80b2e9
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\ObserverStart.bmp | 03-31-2002 | 18:30:36 | | 29750 | 68c46f30
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\Enigma.bmp | 03-31-2002 | 18:30:36 | | 32054 | 174fd04a
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\ControlPointMaster.bmp | 03-31-2002 | 18:30:36 | | 17462 | 2c662561
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\ControlFlag.BMP | 03-31-2002 | 18:30:36 | | 17974 | 5ded330f
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AxisTeamStart.bmp | 03-31-2002 | 18:30:36 | | 29750 | 6846165f
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AxisInitialStart.bmp | 03-31-2002 | 18:30:34 | | 29750 | 7fe6a116
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\Announcement.BMP | 03-31-2002 | 18:30:34 | | 10294 | d0e390d8
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AlliesTeamStart.bmp | 03-31-2002 | 18:30:34 | | 29750 | b0359e3f
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AlliesInitialStart.bmp | 03-31-2002 | 18:30:34 | | 29750 | c42bf889
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PrimaryScore.spr | 03-31-2002 | 18:30:34 | | 17214 | 7ac94cbe
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AlliesInitialStart.spr | 03-31-2002 | 18:30:34 | | 29502 | 6a423f20
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AlliesTeamStart.spr | 03-31-2002 | 18:30:34 | | 29502 | 238bf67a
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AmbientGeneric.spr | 03-31-2002 | 18:30:34 | | 10046 | 6383276b
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Announcement.spr | 03-31-2002 | 18:30:34 | | 10046 | 444fe42b
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Armoury.spr | 03-31-2002 | 18:30:34 | | 17214 | e7a98ebd
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AxisInitialStart.spr | 03-31-2002 | 18:30:34 | | 29502 | c54c9cf2
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AxisTeamStart.spr | 03-31-2002 | 18:30:34 | | 29502 | b58aea20
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\BombTarget.spr | 03-31-2002 | 18:30:34 | | 17214 | 7739f118
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\ControlPoint.spr | 03-31-2002 | 18:30:34 | | 17726 | 74d5157a
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\ControlPointMaster.spr | 03-31-2002 | 18:30:34 | | 17214 | 23e3fc76
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\CT.spr | 03-31-2002 | 18:30:34 | | 29502 | d7467e80
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\CyclerSprite.spr | 03-31-2002 | 18:30:34 | | 17214 | 6b4754e4
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Enigma.spr | 03-31-2002 | 18:30:34 | | 31806 | a044814f
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvGlobal.spr | 03-31-2002 | 18:30:34 | | 17214 | 31d6b2d5
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvSound.spr | 03-31-2002 | 18:30:34 | | 10046 | d3d88c92
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvSpark.spr | 03-31-2002 | 18:30:34 | | 17214 | 6d75f79b
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvTarget.spr | 03-31-2002 | 18:30:34 | | 4926 | 78beee40
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Flag.spr | 03-31-2002 | 18:30:34 | | 7998 | 45844dc4
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameCounter.spr | 03-31-2002 | 18:30:34 | | 17214 | 33606294
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameCounterSet.spr | 03-31-2002 | 18:30:34 | | 17214 | f8dde42e
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameEnd.spr | 03-31-2002 | 18:30:34 | | 17214 | 55b6976e
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GamePlayerEquip.spr | 03-31-2002 | 18:30:34 | | 17214 | ff490e45
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GamePlayerHurt.spr | 03-31-2002 | 18:30:34 | | 17214 | 6c13c94
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GamePlayerTeam.spr | 03-31-2002 | 18:30:34 | | 17214 | 781ea211
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameScore.spr | 03-31-2002 | 18:30:34 | | 17214 | b6d90d10
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameTeamMaster.spr | 03-31-2002 | 18:30:34 | | 17214 | 7f796703
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameTeamSet.spr | 03-31-2002 | 18:30:34 | | 17214 | d8bdcfbe
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameText.spr | 03-31-2002 | 18:30:34 | | 17214 | 1c69c1b5
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameZonePlayer.spr | 03-31-2002 | 18:30:34 | | 17214 | 6ec6bbb
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Hostage.spr | 03-31-2002 | 18:30:34 | | 25406 | ec40f7b6
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\HostageRescue.spr | 03-31-2002 | 18:30:34 | | 41790 | 9ca9512c
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\InfoCamera.spr | 03-31-2002 | 18:30:34 | | 7870 | 83b980c
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\LightEnvironment.spr | 03-31-2002 | 18:30:34 | | 4926 | 2b1c1f3d
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\LightSpot.spr | 03-31-2002 | 18:30:34 | | 17214 | 7a88ad6b
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\MapParams.spr | 03-31-2002 | 18:30:34 | | 17214 | 79d4863d
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\MultiSource.spr | 03-31-2002 | 18:30:34 | | 17214 | 7514c010
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\multi_manager.spr | 03-31-2002 | 18:30:34 | | 17214 | fb23d2e7
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\ObserverStart.spr | 03-31-2002 | 18:30:34 | | 29502 | 3d471b0c
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PathCorner.spr | 03-31-2002 | 18:30:34 | | 17214 | 834f88bc
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PlayerWeaponStrip.spr | 03-31-2002 | 18:30:34 | | 17214 | 2e05636b
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PointRelay.spr | 03-31-2002 | 18:30:34 | | 31806 | fb9888ab
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Made Dir: C:\Program Files\Valve Hammer Editor\tools
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File Copy: C:\Program Files\Valve Hammer Editor\tools\lights.rad | 05-30-2000 | 17:56:28 | | 35 | 2749d34f
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File Copy: C:\Program Files\Valve Hammer Editor\CmdSeq.wc | 06-01-2000 | 12:25:00 | | 26295 | 89037337
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File Copy: C:\Program Files\Valve Hammer Editor\hammer.chm | 03-31-2002 | 20:19:04 | | 714666 | 609082b
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File Copy: C:\Program Files\Valve Hammer Editor\hammer.exe | 03-31-2002 | 20:59:14 | 0.2.1.0 | 1327104 | 62db08d2
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File Copy: C:\Program Files\Valve Hammer Editor\hammer.ico | 12-15-1999 | 15:50:08 | | 3310 | 335b9338
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File Copy: C:\Program Files\Valve Hammer Editor\Readme.txt | 03-31-2002 | 20:23:58 | | 1301 | c53199f1
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File Copy: C:\Program Files\Valve Hammer Editor\valve.inf | 03-28-2002 | 17:02:30 | | 111 | 3da60564
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Made Dir: C:\Program Files\Valve Hammer Editor\fgd\counter-strike
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File Copy: C:\Program Files\Valve Hammer Editor\fgd\counter-strike\halflife-cs.fgd | 03-08-2001 | 11:06:00 | | 37819 | a4e6426f
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Made Dir: C:\Program Files\Valve Hammer Editor\fgd\day of defeat
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File Copy: C:\Program Files\Valve Hammer Editor\fgd\day of defeat\dod2_readme.txt | 12-11-2001 | 09:55:04 | | 360 | ad037736
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File Copy: C:\Program Files\Valve Hammer Editor\fgd\day of defeat\halflife-DOD2-expert.fgd | 01-16-2002 | 18:11:12 | | 76536 | cf762531
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Made Dir: C:\Program Files\Valve Hammer Editor\fgd\half-life
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File Copy: C:\Program Files\Valve Hammer Editor\fgd\half-life\halflife.fgd | 03-31-2002 | 22:58:40 | | 62358 | 6c21079a
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Made Dir: C:\Program Files\Valve Hammer Editor\prefabs
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File Copy: C:\Program Files\Valve Hammer Editor\prefabs\computers.ol | 05-30-2000 | 17:56:46 | | 212195 | b0cd2e3e
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File Copy: C:\Program Files\Valve Hammer Editor\prefabs\Crates.ol | 05-30-2000 | 17:56:46 | | 129330 | eb6d559f
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File Copy: C:\Program Files\Valve Hammer Editor\prefabs\old stuff.ol | 05-30-2000 | 17:56:46 | | 46384 | 681ee82c
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File Copy: C:\Program Files\Valve Hammer Editor\prefabs\random objects.ol | 05-30-2000 | 17:56:46 | | 411373 | 96b269d8
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File Copy: C:\Program Files\Valve Hammer Editor\prefabs\Usable Objects.ol | 05-30-2000 | 17:56:46 | | 206112 | d7ef900d
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\speaker.spr | 05-25-2000 | 19:56:12 | | 4926 | 272bdf56
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File Copy: C:\Program Files\Valve Hammer Editor\sprites\lightbulb.spr | 05-25-2000 | 14:53:40 | | 4926 | 72f28b7d
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File Copy: C:\Program Files\Valve Hammer Editor\tools\vis.exe | 04-15-2000 | 13:29:24 | | 73728 | 4216e28b
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File Copy: C:\Program Files\Valve Hammer Editor\tools\valve.rad | 05-30-2000 | 17:56:28 | | 1438 | f0d896d0
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File Copy: C:\Program Files\Valve Hammer Editor\tools\qrad.exe | 05-25-2000 | 19:55:48 | | 188416 | 54c1c01
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File Copy: C:\Program Files\Valve Hammer Editor\tools\qcsg.exe | 04-15-2000 | 13:29:24 | | 102400 | eb626ff5
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File Copy: C:\Program Files\Valve Hammer Editor\tools\qbsp2.exe | 04-15-2000 | 13:29:24 | | 106496 | 30b12a90
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Made Dir: C:\Program Files\Valve Hammer Editor\maps
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Made Dir: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer
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Shell Link: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer\Valve Hammer Editor.lnk
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Link Info: C:\Program Files\Valve Hammer Editor\hammer.exe | C:\Program Files\Valve Hammer Editor | C:\Program Files\Valve Hammer Editor\hammer.ico | 0 | 1 | 0 |
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Shell Link: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer\Valve Hammer Editor Help.lnk
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Link Info: C:\Program Files\Valve Hammer Editor\hammer.chm | C:\Program Files\Valve Hammer Editor | | 0 | 1 | 0 |
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Shell Link: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer\Uninstall.lnk
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Link Info: C:\Program Files\Valve Hammer Editor\UNWISE.EXE | C:\Program Files\Valve Hammer Editor | | 0 | 1 | 0 |
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RegDB Key: Software\Valve\Editor
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RegDB Val: C:\Program Files\Valve Hammer Editor
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RegDB Name: InstallPath
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RegDB Root: 2
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Shell Link: C:\Documents and Settings\Administrator\Desktop\Valve Hammer Editor.lnk
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Link Info: C:\Program Files\Valve Hammer Editor\UNWISE.EXE | C:\Program Files\Valve Hammer Editor | C:\Program Files\Valve Hammer Editor\hammer.ico | 0 | 1 | 0 | /W1 "C:\Program Files\Valve Hammer Editor\INSTALL.LOG"
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Shell Link: C:\Documents and Settings\Administrator\Desktop\Valve Hammer Editor Help.lnk
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Link Info: C:\Program Files\Valve Hammer Editor\hammer.chm | C:\Program Files\Valve Hammer Editor | | 0 | 1 | 0 |
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User Rights: Admin
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44
Valve Hammer Editor/Readme.txt
Normal file
@@ -0,0 +1,44 @@
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The Valve Hammer Editor Readme.txt March 31st, 2002
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The Valve Hammer Editor is a trademark of Valve, LLC. Copyright 2002. All rights reserved.
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Hammer is a graphical level editor you can use to make your own maps for
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Valve Software's Half-Life.
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**********************************************************************
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1) Installing Hammer 3.4
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Run the setup program (hammer_v34.exe) and follow the on-screen instructions.
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2) Launching Hammer
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Hammer can be started by clicking the Hammer icon in the
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programs menu, or from the desktop.
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3) Configuring Hammer
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When running Hammer for the first time you will be prompted to configure the Hammer options.
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Use the help menu for information on configuration and use. Information on setup
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and configuration can be found in the Setup Guide portion of the Reference section.
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**********************************************************************
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Legal notices
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-------------
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The Valve Hammer Editor is a trademark of Valve L.L.C., copyright 2002, all rights reserved.
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Under no circumstances will Valve Software be liable for any damages
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or losses arising from the use or misuse of this software. If you use
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this software, you agree to these terms.
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###
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BIN
Valve Hammer Editor/UNWISE.EXE
Normal file
1592
Valve Hammer Editor/fgd/counter-strike/halflife-cs.fgd
Normal file
12
Valve Hammer Editor/fgd/day of defeat/dod2_readme.txt
Normal file
@@ -0,0 +1,12 @@
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Unzip this file in your worldcraft folder, and make sure you
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have winzip keep folder names (so the sprites get installed
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properly).
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Then go into WorldCraft and set up the FGD included as your only
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DoD FGD.
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Note: This is a PRELIMINARY FGD and things MAY change before
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the final release. Use with caution!
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||||
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||||
Tim "Waldo" Holt
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||||
burkenholt@home.com
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||||
2598
Valve Hammer Editor/fgd/day of defeat/halflife-DOD2-expert.fgd
Normal file
2467
Valve Hammer Editor/fgd/half-life/halflife.fgd
Normal file
2637
Valve Hammer Editor/fgd/team fortress classic/tf15f.fgd
Normal file
368
Valve Hammer Editor/fgd/torque.fdg
Normal file
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|
||||
//------------------------------------------------------------------------------
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||||
// Torque game definition file (.fgd) Version 1.0
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||||
// for Worldcraft 3.+ and the Torque engine
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// worldspawn
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||||
//------------------------------------------------------------------------------
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||||
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@SolidClass = worldspawn : "World entity"
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||||
[
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||||
detail_number(integer) : "Shape's detail index" : 0
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||||
min_pixels(integer) : "Minimum pixels for detail" : 250
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geometry_scale(string) : "Geometry scale" : "32.0"
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||||
light_geometry_scale(string) : "Lighting scale (must be a power of 2)" : "32.0"
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||||
ambient_color(color255) : "Ambient color" : "0 0 0"
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emergency_ambient_color(color255) : "Emergency ambient color" : "0 0 0"
|
||||
]
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||||
// --------------------------------------
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||||
// special classes
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||||
// --------------------------------------
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||||
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||||
@SolidClass = detail : "Detail Brush Entity"
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||||
[
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||||
]
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||||
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||||
@SolidClass = trans : "Transparent Entity"
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||||
[
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||||
]
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||||
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||||
@SolidClass = collision : "Collision Brush Entity"
|
||||
[
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||||
]
|
||||
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||||
@SolidClass = vehicle_collision : "Vehicle Collision Brush Entity"
|
||||
[
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||||
]
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||||
|
||||
@SolidClass = portal : "Portal Brush Entity"
|
||||
[
|
||||
ambient_light(choices) : "Ambient Light" : 0 =
|
||||
[
|
||||
0 : "Does not pass through"
|
||||
1 : "Passes through"
|
||||
]
|
||||
]
|
||||
|
||||
@PointClass = MirrorSurface : "Mirror Surface Entity"
|
||||
[
|
||||
alpha_level(Choices) : "Translucency" : 0 =
|
||||
[
|
||||
0 : "Fully Mirrored"
|
||||
1 : "Barely there"
|
||||
2 : "Very Translucent"
|
||||
3 : "Half-and-Half"
|
||||
4 : "Muddy Pond"
|
||||
5 : "Don't shave with this"
|
||||
6 : "Use texture's alpha channel"
|
||||
]
|
||||
]
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// BaseClasses
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@BaseClass = Targetname
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
]
|
||||
|
||||
@BaseClass = Target
|
||||
[
|
||||
target(target_destination) : "Target"
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@BaseClass = LightAnimFlags
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
2 : "Loop to end frame" : 1
|
||||
4 : "Random frame" : 0
|
||||
]
|
||||
]
|
||||
|
||||
@BaseClass = LightAnimSpeed
|
||||
[
|
||||
speed(choices) : "Speed" : 2 =
|
||||
[
|
||||
0: "Very slow"
|
||||
1: "Slow"
|
||||
2: "Normal"
|
||||
3: "Fast"
|
||||
4: "Very fast"
|
||||
]
|
||||
]
|
||||
|
||||
@BaseClass = LightFalloffs
|
||||
[
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// PointClasses - our entities
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(Targetname) = target : "Target" []
|
||||
|
||||
@PointClass base(TargetName, LightAnimFlags) = light : "Light"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
state0_duration(string) : "State0 duration" : "1.0"
|
||||
state0_color(color255) : "State0 color (R G B)" : "255 255 255"
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(Target) = light_emitter_point : "Point emitter"
|
||||
[
|
||||
state_index(integer) : "State index" : 0
|
||||
|
||||
falloff_type(choices) : "Falloff type" : 1 =
|
||||
[
|
||||
0 : "Distance"
|
||||
1 : "Linear"
|
||||
]
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
falloff3(integer) : "Falloff3" : 0
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(light_emitter_point) = light_emitter_spot : "Spot emitter"
|
||||
[
|
||||
direction(string) : "Direction" : "0 0 -1"
|
||||
theta(string) : "Inner angle" : "0.2"
|
||||
phi(string) : "Outer angle" : "0.4"
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Stock static lights...
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass = light_omni : "Omni Light"
|
||||
[
|
||||
color(color255) : "Color (R G B)" : "255 255 255"
|
||||
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
2 : "Both Alarm and Normal"
|
||||
]
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Target) = light_spot : "Spot Light"
|
||||
[
|
||||
color(color255) : "Color (R G B)" : "255 255 255"
|
||||
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
2 : "Both Alarm and Normal"
|
||||
]
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
|
||||
distance1(integer) : "Inner distance" : 10
|
||||
distance2(integer) : "Outer distance" : 100
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Animated lights...
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(Targetname, LightAnimSpeed, LightAnimFlags) = light_strobe : "Strobe Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Targetname, LightAnimSpeed) = light_pulse : "Pulse Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Targetname) = light_pulse2 : "Prog. Pulse Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
|
||||
attack(string) : "Attack" : "1.0"
|
||||
sustain1(string) : "Sustain1" : "1.0"
|
||||
decay(string) : "Decay" : "1.0"
|
||||
sustain2(string) : "Sustain2" : "1.0"
|
||||
]
|
||||
|
||||
@PointClass base(Targetname, LightAnimSpeed) = light_flicker : "Flicker Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
color3(color255) : "Color3 (R G B)" : "0 0 0"
|
||||
color4(color255) : "Color4 (R G B)" : "0 0 0"
|
||||
color5(color255) : "Color5 (R G B)" : "0 0 0"
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Targetname, Target, LightAnimSpeed) = light_runway : "Runway Light"
|
||||
[
|
||||
color(color255) : "Color (R G B)" : "255 255 255"
|
||||
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
pingpong(choices) : "Ping pong?" : 0 =
|
||||
[
|
||||
0 : "No"
|
||||
1 : "Yes"
|
||||
]
|
||||
steps(integer) : "Steps" : 0
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Triggers, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
@SolidClass = trigger : "Trigger Entity"
|
||||
[
|
||||
name(string) : "Trigger Name" : "MustChange"
|
||||
]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Doors, elevators, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
@SolidClass = Door_Elevator : "Door or Elevator"
|
||||
[
|
||||
name(string) : "Name" : "MustChange"
|
||||
path_name(string) : "Path subscription" : ""
|
||||
trigger0_name(string) : "Trigger 0" : ""
|
||||
trigger1_name(string) : "Trigger 1" : ""
|
||||
trigger2_name(string) : "Trigger 2" : ""
|
||||
trigger3_name(string) : "Trigger 3" : ""
|
||||
trigger4_name(string) : "Trigger 4" : ""
|
||||
trigger5_name(string) : "Trigger 5" : ""
|
||||
trigger6_name(string) : "Trigger 6" : ""
|
||||
trigger7_name(string) : "Trigger 7" : ""
|
||||
]
|
||||
|
||||
@SolidClass = Force_Field : "Force Field"
|
||||
[
|
||||
name(string) : "Name" : "MustChange"
|
||||
color(color255) : "Field color" : "125 216 232"
|
||||
trigger0_name(string) : "Trigger 0" : ""
|
||||
trigger1_name(string) : "Trigger 1" : ""
|
||||
trigger2_name(string) : "Trigger 2" : ""
|
||||
trigger3_name(string) : "Trigger 3" : ""
|
||||
trigger4_name(string) : "Trigger 4" : ""
|
||||
trigger5_name(string) : "Trigger 5" : ""
|
||||
trigger6_name(string) : "Trigger 6" : ""
|
||||
trigger7_name(string) : "Trigger 7" : ""
|
||||
]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Paths, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
@PointClass = path_node : "Path Node"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
next_node(target_destination) : "Next Node"
|
||||
next_time(integer) : "MS to next node" : 1000
|
||||
]
|
||||
|
||||
@PointClass = path_start : "Path Start"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
next_node(target_destination) : "Next Node"
|
||||
next_time(integer) : "MS to next node" : 1000
|
||||
]
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Triggers, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
//@SolidClass = Volume_Trigger : "Volume Trigger"
|
||||
//[
|
||||
// team_only(choices) : "Team Activated" : 0 =
|
||||
// [
|
||||
// 0 : "No"
|
||||
// 1 : "Yes"
|
||||
// ]
|
||||
// trigger_name(string) : "Trigger Name" : ""
|
||||
//]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// AI Special Node - for chutes and special interior cases for Bots
|
||||
// --------------------------------------------------------------------------
|
||||
@PointClass = ai_special_node : "AI Special Node"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
]
|
||||
368
Valve Hammer Editor/fgd/torque.fgd
Normal file
@@ -0,0 +1,368 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// Torque game definition file (.fgd) Version 1.0
|
||||
// for Worldcraft 3.+ and the Torque engine
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// worldspawn
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@SolidClass = worldspawn : "World entity"
|
||||
[
|
||||
detail_number(integer) : "Shape's detail index" : 0
|
||||
min_pixels(integer) : "Minimum pixels for detail" : 250
|
||||
geometry_scale(string) : "Geometry scale" : "32.0"
|
||||
light_geometry_scale(string) : "Lighting scale (must be a power of 2)" : "32.0"
|
||||
ambient_color(color255) : "Ambient color" : "0 0 0"
|
||||
emergency_ambient_color(color255) : "Emergency ambient color" : "0 0 0"
|
||||
]
|
||||
|
||||
// --------------------------------------
|
||||
// special classes
|
||||
// --------------------------------------
|
||||
|
||||
@SolidClass = detail : "Detail Brush Entity"
|
||||
[
|
||||
]
|
||||
|
||||
@SolidClass = trans : "Transparent Entity"
|
||||
[
|
||||
]
|
||||
|
||||
@SolidClass = collision : "Collision Brush Entity"
|
||||
[
|
||||
]
|
||||
|
||||
@SolidClass = vehicle_collision : "Vehicle Collision Brush Entity"
|
||||
[
|
||||
]
|
||||
|
||||
@SolidClass = portal : "Portal Brush Entity"
|
||||
[
|
||||
ambient_light(choices) : "Ambient Light" : 0 =
|
||||
[
|
||||
0 : "Does not pass through"
|
||||
1 : "Passes through"
|
||||
]
|
||||
]
|
||||
|
||||
@PointClass = MirrorSurface : "Mirror Surface Entity"
|
||||
[
|
||||
alpha_level(Choices) : "Translucency" : 0 =
|
||||
[
|
||||
0 : "Fully Mirrored"
|
||||
1 : "Barely there"
|
||||
2 : "Very Translucent"
|
||||
3 : "Half-and-Half"
|
||||
4 : "Muddy Pond"
|
||||
5 : "Don't shave with this"
|
||||
6 : "Use texture's alpha channel"
|
||||
]
|
||||
]
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// BaseClasses
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@BaseClass = Targetname
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
]
|
||||
|
||||
@BaseClass = Target
|
||||
[
|
||||
target(target_destination) : "Target"
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@BaseClass = LightAnimFlags
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
2 : "Loop to end frame" : 1
|
||||
4 : "Random frame" : 0
|
||||
]
|
||||
]
|
||||
|
||||
@BaseClass = LightAnimSpeed
|
||||
[
|
||||
speed(choices) : "Speed" : 2 =
|
||||
[
|
||||
0: "Very slow"
|
||||
1: "Slow"
|
||||
2: "Normal"
|
||||
3: "Fast"
|
||||
4: "Very fast"
|
||||
]
|
||||
]
|
||||
|
||||
@BaseClass = LightFalloffs
|
||||
[
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// PointClasses - our entities
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(Targetname) = target : "Target" []
|
||||
|
||||
@PointClass base(TargetName, LightAnimFlags) = light : "Light"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
state0_duration(string) : "State0 duration" : "1.0"
|
||||
state0_color(color255) : "State0 color (R G B)" : "255 255 255"
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(Target) = light_emitter_point : "Point emitter"
|
||||
[
|
||||
state_index(integer) : "State index" : 0
|
||||
|
||||
falloff_type(choices) : "Falloff type" : 1 =
|
||||
[
|
||||
0 : "Distance"
|
||||
1 : "Linear"
|
||||
]
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
falloff3(integer) : "Falloff3" : 0
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(light_emitter_point) = light_emitter_spot : "Spot emitter"
|
||||
[
|
||||
direction(string) : "Direction" : "0 0 -1"
|
||||
theta(string) : "Inner angle" : "0.2"
|
||||
phi(string) : "Outer angle" : "0.4"
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Stock static lights...
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass = light_omni : "Omni Light"
|
||||
[
|
||||
color(color255) : "Color (R G B)" : "255 255 255"
|
||||
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
2 : "Both Alarm and Normal"
|
||||
]
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Target) = light_spot : "Spot Light"
|
||||
[
|
||||
color(color255) : "Color (R G B)" : "255 255 255"
|
||||
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
2 : "Both Alarm and Normal"
|
||||
]
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
|
||||
distance1(integer) : "Inner distance" : 10
|
||||
distance2(integer) : "Outer distance" : 100
|
||||
]
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Animated lights...
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
@PointClass base(Targetname, LightAnimSpeed, LightAnimFlags) = light_strobe : "Strobe Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Targetname, LightAnimSpeed) = light_pulse : "Pulse Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Targetname) = light_pulse2 : "Prog. Pulse Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
|
||||
attack(string) : "Attack" : "1.0"
|
||||
sustain1(string) : "Sustain1" : "1.0"
|
||||
decay(string) : "Decay" : "1.0"
|
||||
sustain2(string) : "Sustain2" : "1.0"
|
||||
]
|
||||
|
||||
@PointClass base(Targetname, LightAnimSpeed) = light_flicker : "Flicker Light"
|
||||
[
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
color1(color255) : "Color1 (R G B)" : "255 255 255"
|
||||
color2(color255) : "Color2 (R G B)" : "0 0 0"
|
||||
color3(color255) : "Color3 (R G B)" : "0 0 0"
|
||||
color4(color255) : "Color4 (R G B)" : "0 0 0"
|
||||
color5(color255) : "Color5 (R G B)" : "0 0 0"
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
@PointClass base(Targetname, Target, LightAnimSpeed) = light_runway : "Runway Light"
|
||||
[
|
||||
color(color255) : "Color (R G B)" : "255 255 255"
|
||||
|
||||
spawnflags(Flags) =
|
||||
[
|
||||
1 : "Auto start" : 1
|
||||
]
|
||||
alarm_type(choices) : "Alarm Type" : 0 =
|
||||
[
|
||||
0 : "Normal only"
|
||||
1 : "Alarm only"
|
||||
]
|
||||
|
||||
pingpong(choices) : "Ping pong?" : 0 =
|
||||
[
|
||||
0 : "No"
|
||||
1 : "Yes"
|
||||
]
|
||||
steps(integer) : "Steps" : 0
|
||||
|
||||
falloff1(integer) : "Falloff1" : 10
|
||||
falloff2(integer) : "Falloff2" : 100
|
||||
]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Triggers, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
@SolidClass = trigger : "Trigger Entity"
|
||||
[
|
||||
name(string) : "Trigger Name" : "MustChange"
|
||||
]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Doors, elevators, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
@SolidClass = Door_Elevator : "Door or Elevator"
|
||||
[
|
||||
name(string) : "Name" : "MustChange"
|
||||
path_name(string) : "Path subscription" : ""
|
||||
trigger0_name(string) : "Trigger 0" : ""
|
||||
trigger1_name(string) : "Trigger 1" : ""
|
||||
trigger2_name(string) : "Trigger 2" : ""
|
||||
trigger3_name(string) : "Trigger 3" : ""
|
||||
trigger4_name(string) : "Trigger 4" : ""
|
||||
trigger5_name(string) : "Trigger 5" : ""
|
||||
trigger6_name(string) : "Trigger 6" : ""
|
||||
trigger7_name(string) : "Trigger 7" : ""
|
||||
]
|
||||
|
||||
@SolidClass = Force_Field : "Force Field"
|
||||
[
|
||||
name(string) : "Name" : "MustChange"
|
||||
color(color255) : "Field color" : "125 216 232"
|
||||
trigger0_name(string) : "Trigger 0" : ""
|
||||
trigger1_name(string) : "Trigger 1" : ""
|
||||
trigger2_name(string) : "Trigger 2" : ""
|
||||
trigger3_name(string) : "Trigger 3" : ""
|
||||
trigger4_name(string) : "Trigger 4" : ""
|
||||
trigger5_name(string) : "Trigger 5" : ""
|
||||
trigger6_name(string) : "Trigger 6" : ""
|
||||
trigger7_name(string) : "Trigger 7" : ""
|
||||
]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Paths, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
@PointClass = path_node : "Path Node"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
next_node(target_destination) : "Next Node"
|
||||
next_time(integer) : "MS to next node" : 1000
|
||||
]
|
||||
|
||||
@PointClass = path_start : "Path Start"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
next_node(target_destination) : "Next Node"
|
||||
next_time(integer) : "MS to next node" : 1000
|
||||
]
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Triggers, etc...
|
||||
// --------------------------------------------------------------------------
|
||||
//@SolidClass = Volume_Trigger : "Volume Trigger"
|
||||
//[
|
||||
// team_only(choices) : "Team Activated" : 0 =
|
||||
// [
|
||||
// 0 : "No"
|
||||
// 1 : "Yes"
|
||||
// ]
|
||||
// trigger_name(string) : "Trigger Name" : ""
|
||||
//]
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// AI Special Node - for chutes and special interior cases for Bots
|
||||
// --------------------------------------------------------------------------
|
||||
@PointClass = ai_special_node : "AI Special Node"
|
||||
[
|
||||
name(target_source) : "Name"
|
||||
]
|
||||
BIN
Valve Hammer Editor/hammer.chm
Normal file
BIN
Valve Hammer Editor/hammer.exe
Normal file
BIN
Valve Hammer Editor/hammer.ico
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
Valve Hammer Editor/prefabs/Crates.ol
Normal file
BIN
Valve Hammer Editor/prefabs/Usable Objects.ol
Normal file
BIN
Valve Hammer Editor/prefabs/computers.ol
Normal file
BIN
Valve Hammer Editor/prefabs/old stuff.ol
Normal file
BIN
Valve Hammer Editor/prefabs/random objects.ol
Normal file
BIN
Valve Hammer Editor/sprites/DoD/AlliesInitialStart.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/AlliesTeamStart.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/AmbientGeneric.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/Announcement.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/Armoury.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/AxisInitialStart.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/AxisTeamStart.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/BombTarget.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/CT.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/ControlPoint.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/ControlPointMaster.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/CyclerSprite.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/Enigma.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/EnvGlobal.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/EnvSound.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/EnvSpark.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/EnvTarget.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/Flag.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameCounter.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameCounterSet.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameEnd.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GamePlayerEquip.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GamePlayerHurt.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GamePlayerTeam.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameScore.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameTeamMaster.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameTeamSet.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameText.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/GameZonePlayer.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/Hostage.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/HostageRescue.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/InfoCamera.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/LightEnvironment.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/LightSpot.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/MapParams.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/MultiSource.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/ObserverStart.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/PathCorner.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/PlayerWeaponStrip.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/PointRelay.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/PrimaryScore.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/RoundTimer.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/SecondaryScore.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/Terrorist.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/TriggerAuto.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/TriggerCamera.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/TriggerChangeTarget.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/TriggerRelay.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/VIP.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/multi_manager.spr
Normal file
BIN
Valve Hammer Editor/sprites/DoD/raw/AlliesInitialStart.bmp
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/AlliesTeamStart.bmp
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/Announcement.BMP
Normal file
|
After Width: | Height: | Size: 10 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/AxisInitialStart.bmp
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/AxisTeamStart.bmp
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/ControlFlag.BMP
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/ControlPointMaster.bmp
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/Enigma.bmp
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/ObserverStart.bmp
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/Path_Corner.bmp
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/PointRelay.bmp
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/PrimaryScoring.bmp
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/RoundTimer.bmp
Normal file
|
After Width: | Height: | Size: 31 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/SecondaryScoring.bmp
Normal file
|
After Width: | Height: | Size: 17 KiB |
BIN
Valve Hammer Editor/sprites/DoD/raw/vssver.scc
Normal file
BIN
Valve Hammer Editor/sprites/DoD/vssver.scc
Normal file
BIN
Valve Hammer Editor/sprites/lightbulb.spr
Normal file
BIN
Valve Hammer Editor/sprites/speaker.spr
Normal file
2
Valve Hammer Editor/tools/lights.rad
Normal file
@@ -0,0 +1,2 @@
|
||||
+0~WHITE 255 255 255 100
|
||||
|
||||
BIN
Valve Hammer Editor/tools/qbsp2.exe
Normal file
BIN
Valve Hammer Editor/tools/qcsg.exe
Normal file
BIN
Valve Hammer Editor/tools/qrad.exe
Normal file
48
Valve Hammer Editor/tools/valve.rad
Normal file
@@ -0,0 +1,48 @@
|
||||
+0~GENERIC65 255 255 255 750
|
||||
+0~GENERIC85 110 140 235 20000
|
||||
+0~GENERIC86 255 230 125 10000
|
||||
+0~GENERIC86B 60 220 170 20000
|
||||
+0~GENERIC86R 128 0 0 60000
|
||||
GENERIC87A 100 255 100 1000
|
||||
GENERIC88A 255 100 100 1000
|
||||
GENERIC89A 40 40 130 1000
|
||||
GENERIC90A 200 255 200 1000
|
||||
GENERIC105 255 100 100 1000
|
||||
GENERIC106 120 120 100 1000
|
||||
GENERIC107 180 50 180 1000
|
||||
GEN_VEND1 50 180 50 1000
|
||||
EMERGLIGHT 255 200 100 50000
|
||||
+0~FIFTS_LGHT01 160 170 220 4000
|
||||
+0~FIFTIES_LGT2 160 170 220 5000
|
||||
+0~FIFTS_LGHT4 160 170 220 4000
|
||||
+0~LIGHT1 40 60 150 3000
|
||||
+0~LIGHT3A 180 180 230 10000
|
||||
+0~LIGHT4A 200 190 130 11000
|
||||
+0~LIGHT5A 80 150 200 10000
|
||||
+0~LIGHT6A 150 5 5 25000
|
||||
+0~TNNL_LGT1 240 230 100 10000
|
||||
+0~TNNL_LGT2 190 255 255 12000
|
||||
+0~TNNL_LGT3 150 150 210 17000
|
||||
+0~TNNL_LGT4 170 90 40 10000
|
||||
+0LAB1_W6D 165 230 255 4000
|
||||
+0LAB1_W6 150 160 210 8800
|
||||
+0LAB1_W7 245 240 210 4000
|
||||
SKKYLITE 165 230 255 1000
|
||||
+0~DRKMTLS1 205 0 0 6000
|
||||
+0~DRKMTLGT1 200 200 180 6000
|
||||
+0~DRKMTLS2 150 120 20 30000
|
||||
+0~DRKMTLS2C 255 200 100 50000
|
||||
+0DRKMTL_SCRN 60 80 255 10000
|
||||
~LAB_CRT9A 225 150 150 100
|
||||
~LAB_CRT9B 100 100 255 100
|
||||
~LAB_CRT9C 100 200 150 100
|
||||
~LIGHT3A 190 20 20 3000
|
||||
~LIGHT3B 155 155 235 2000
|
||||
~LIGHT3C 220 210 150 2500
|
||||
~LIGHT3E 90 190 140 6000
|
||||
C1A3C_MAP 100 100 255 100
|
||||
FIFTIES_MON1B 100 100 180 30
|
||||
+0~LAB_CRT8 50 50 255 100
|
||||
ELEV2_CIEL 255 200 100 800
|
||||
YELLOW 255 200 100 2000
|
||||
RED 255 0 0 1000
|
||||
BIN
Valve Hammer Editor/tools/vis.exe
Normal file
7
Valve Hammer Editor/valve.inf
Normal file
@@ -0,0 +1,7 @@
|
||||
; Valve Hammer Editor
|
||||
|
||||
ProductID=I70493
|
||||
Version=3.4
|
||||
PatchVersion=2.1.0.0
|
||||
ShortTitle=WC
|
||||
Title=Worldcraft
|
||||