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Eagle517
2026-01-14 10:27:57 -06:00
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*** Installation Started 06/07/2006 15:17 ***
Title: Valve Hammer Editor Installation
Source: C:\Documents and Settings\Administrator\Desktop\hammer_v34.exe | 06-07-2006 | 15:17:14 | 2142766
Made Dir: C:\Program Files\Valve Hammer Editor
File Copy: C:\Program Files\Valve Hammer Editor\UNWISE.EXE | 09-28-2001 | 17:00:28 | | 164864 | acd7a536
RegDB Key: Software\Microsoft\Windows\CurrentVersion\Uninstall\Valve Hammer Editor
RegDB Val: Valve Hammer Editor
RegDB Name: DisplayName
RegDB Root: 2
RegDB Key: Software\Microsoft\Windows\CurrentVersion\Uninstall\Valve Hammer Editor
RegDB Val: C:\PROGRA~1\VALVEH~1\UNWISE.EXE C:\PROGRA~1\VALVEH~1\INSTALL.LOG
RegDB Name: UninstallString
RegDB Root: 2
Made Dir: C:\Program Files\Valve Hammer Editor\fgd
Made Dir: C:\Program Files\Valve Hammer Editor\fgd\team fortress classic
File Copy: C:\Program Files\Valve Hammer Editor\fgd\team fortress classic\tf15f.fgd | 03-31-2002 | 22:58:46 | | 73939 | cfdfee41
Made Dir: C:\Program Files\Valve Hammer Editor\sprites
Made Dir: C:\Program Files\Valve Hammer Editor\sprites\DoD
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\vssver.scc | 03-31-2002 | 18:30:34 | | 832 | 3d37c0b6
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\VIP.spr | 03-31-2002 | 18:30:34 | | 29502 | db3b8e08
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerRelay.spr | 03-31-2002 | 18:30:34 | | 17214 | 173356e0
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerChangeTarget.spr | 03-31-2002 | 18:30:34 | | 17214 | f144267e
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerCamera.spr | 03-31-2002 | 18:30:34 | | 7870 | 83b980c
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\TriggerAuto.spr | 03-31-2002 | 18:30:34 | | 17214 | fdb95fa7
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Terrorist.spr | 03-31-2002 | 18:30:34 | | 29502 | c109ee86
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\SecondaryScore.spr | 03-31-2002 | 18:30:34 | | 17214 | 1fd80624
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\RoundTimer.spr | 03-31-2002 | 18:30:34 | | 31806 | 6cdb835f
Made Dir: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\vssver.scc | 03-31-2002 | 18:30:36 | | 256 | a955d6d4
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\SecondaryScoring.bmp | 03-31-2002 | 18:30:36 | | 17462 | be58a075
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\RoundTimer.bmp | 03-31-2002 | 18:30:36 | | 32054 | b7646ca9
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\PrimaryScoring.bmp | 03-31-2002 | 18:30:36 | | 17462 | d0cdacd8
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\PointRelay.bmp | 03-31-2002 | 18:30:36 | | 32054 | 84875db0
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\Path_Corner.bmp | 03-31-2002 | 18:30:36 | | 17462 | bf80b2e9
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\ObserverStart.bmp | 03-31-2002 | 18:30:36 | | 29750 | 68c46f30
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\Enigma.bmp | 03-31-2002 | 18:30:36 | | 32054 | 174fd04a
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\ControlPointMaster.bmp | 03-31-2002 | 18:30:36 | | 17462 | 2c662561
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\ControlFlag.BMP | 03-31-2002 | 18:30:36 | | 17974 | 5ded330f
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AxisTeamStart.bmp | 03-31-2002 | 18:30:36 | | 29750 | 6846165f
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AxisInitialStart.bmp | 03-31-2002 | 18:30:34 | | 29750 | 7fe6a116
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\Announcement.BMP | 03-31-2002 | 18:30:34 | | 10294 | d0e390d8
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AlliesTeamStart.bmp | 03-31-2002 | 18:30:34 | | 29750 | b0359e3f
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\raw\AlliesInitialStart.bmp | 03-31-2002 | 18:30:34 | | 29750 | c42bf889
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PrimaryScore.spr | 03-31-2002 | 18:30:34 | | 17214 | 7ac94cbe
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AlliesInitialStart.spr | 03-31-2002 | 18:30:34 | | 29502 | 6a423f20
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AlliesTeamStart.spr | 03-31-2002 | 18:30:34 | | 29502 | 238bf67a
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AmbientGeneric.spr | 03-31-2002 | 18:30:34 | | 10046 | 6383276b
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Announcement.spr | 03-31-2002 | 18:30:34 | | 10046 | 444fe42b
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Armoury.spr | 03-31-2002 | 18:30:34 | | 17214 | e7a98ebd
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AxisInitialStart.spr | 03-31-2002 | 18:30:34 | | 29502 | c54c9cf2
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\AxisTeamStart.spr | 03-31-2002 | 18:30:34 | | 29502 | b58aea20
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\BombTarget.spr | 03-31-2002 | 18:30:34 | | 17214 | 7739f118
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\ControlPoint.spr | 03-31-2002 | 18:30:34 | | 17726 | 74d5157a
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\ControlPointMaster.spr | 03-31-2002 | 18:30:34 | | 17214 | 23e3fc76
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\CT.spr | 03-31-2002 | 18:30:34 | | 29502 | d7467e80
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\CyclerSprite.spr | 03-31-2002 | 18:30:34 | | 17214 | 6b4754e4
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Enigma.spr | 03-31-2002 | 18:30:34 | | 31806 | a044814f
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvGlobal.spr | 03-31-2002 | 18:30:34 | | 17214 | 31d6b2d5
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvSound.spr | 03-31-2002 | 18:30:34 | | 10046 | d3d88c92
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvSpark.spr | 03-31-2002 | 18:30:34 | | 17214 | 6d75f79b
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\EnvTarget.spr | 03-31-2002 | 18:30:34 | | 4926 | 78beee40
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Flag.spr | 03-31-2002 | 18:30:34 | | 7998 | 45844dc4
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameCounter.spr | 03-31-2002 | 18:30:34 | | 17214 | 33606294
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameCounterSet.spr | 03-31-2002 | 18:30:34 | | 17214 | f8dde42e
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameEnd.spr | 03-31-2002 | 18:30:34 | | 17214 | 55b6976e
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GamePlayerEquip.spr | 03-31-2002 | 18:30:34 | | 17214 | ff490e45
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GamePlayerHurt.spr | 03-31-2002 | 18:30:34 | | 17214 | 6c13c94
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GamePlayerTeam.spr | 03-31-2002 | 18:30:34 | | 17214 | 781ea211
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameScore.spr | 03-31-2002 | 18:30:34 | | 17214 | b6d90d10
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameTeamMaster.spr | 03-31-2002 | 18:30:34 | | 17214 | 7f796703
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameTeamSet.spr | 03-31-2002 | 18:30:34 | | 17214 | d8bdcfbe
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameText.spr | 03-31-2002 | 18:30:34 | | 17214 | 1c69c1b5
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\GameZonePlayer.spr | 03-31-2002 | 18:30:34 | | 17214 | 6ec6bbb
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\Hostage.spr | 03-31-2002 | 18:30:34 | | 25406 | ec40f7b6
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\HostageRescue.spr | 03-31-2002 | 18:30:34 | | 41790 | 9ca9512c
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\InfoCamera.spr | 03-31-2002 | 18:30:34 | | 7870 | 83b980c
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\LightEnvironment.spr | 03-31-2002 | 18:30:34 | | 4926 | 2b1c1f3d
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\LightSpot.spr | 03-31-2002 | 18:30:34 | | 17214 | 7a88ad6b
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\MapParams.spr | 03-31-2002 | 18:30:34 | | 17214 | 79d4863d
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\MultiSource.spr | 03-31-2002 | 18:30:34 | | 17214 | 7514c010
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\multi_manager.spr | 03-31-2002 | 18:30:34 | | 17214 | fb23d2e7
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\ObserverStart.spr | 03-31-2002 | 18:30:34 | | 29502 | 3d471b0c
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PathCorner.spr | 03-31-2002 | 18:30:34 | | 17214 | 834f88bc
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PlayerWeaponStrip.spr | 03-31-2002 | 18:30:34 | | 17214 | 2e05636b
File Copy: C:\Program Files\Valve Hammer Editor\sprites\DoD\PointRelay.spr | 03-31-2002 | 18:30:34 | | 31806 | fb9888ab
Made Dir: C:\Program Files\Valve Hammer Editor\tools
File Copy: C:\Program Files\Valve Hammer Editor\tools\lights.rad | 05-30-2000 | 17:56:28 | | 35 | 2749d34f
File Copy: C:\Program Files\Valve Hammer Editor\CmdSeq.wc | 06-01-2000 | 12:25:00 | | 26295 | 89037337
File Copy: C:\Program Files\Valve Hammer Editor\hammer.chm | 03-31-2002 | 20:19:04 | | 714666 | 609082b
File Copy: C:\Program Files\Valve Hammer Editor\hammer.exe | 03-31-2002 | 20:59:14 | 0.2.1.0 | 1327104 | 62db08d2
File Copy: C:\Program Files\Valve Hammer Editor\hammer.ico | 12-15-1999 | 15:50:08 | | 3310 | 335b9338
File Copy: C:\Program Files\Valve Hammer Editor\Readme.txt | 03-31-2002 | 20:23:58 | | 1301 | c53199f1
File Copy: C:\Program Files\Valve Hammer Editor\valve.inf | 03-28-2002 | 17:02:30 | | 111 | 3da60564
Made Dir: C:\Program Files\Valve Hammer Editor\fgd\counter-strike
File Copy: C:\Program Files\Valve Hammer Editor\fgd\counter-strike\halflife-cs.fgd | 03-08-2001 | 11:06:00 | | 37819 | a4e6426f
Made Dir: C:\Program Files\Valve Hammer Editor\fgd\day of defeat
File Copy: C:\Program Files\Valve Hammer Editor\fgd\day of defeat\dod2_readme.txt | 12-11-2001 | 09:55:04 | | 360 | ad037736
File Copy: C:\Program Files\Valve Hammer Editor\fgd\day of defeat\halflife-DOD2-expert.fgd | 01-16-2002 | 18:11:12 | | 76536 | cf762531
Made Dir: C:\Program Files\Valve Hammer Editor\fgd\half-life
File Copy: C:\Program Files\Valve Hammer Editor\fgd\half-life\halflife.fgd | 03-31-2002 | 22:58:40 | | 62358 | 6c21079a
Made Dir: C:\Program Files\Valve Hammer Editor\prefabs
File Copy: C:\Program Files\Valve Hammer Editor\prefabs\computers.ol | 05-30-2000 | 17:56:46 | | 212195 | b0cd2e3e
File Copy: C:\Program Files\Valve Hammer Editor\prefabs\Crates.ol | 05-30-2000 | 17:56:46 | | 129330 | eb6d559f
File Copy: C:\Program Files\Valve Hammer Editor\prefabs\old stuff.ol | 05-30-2000 | 17:56:46 | | 46384 | 681ee82c
File Copy: C:\Program Files\Valve Hammer Editor\prefabs\random objects.ol | 05-30-2000 | 17:56:46 | | 411373 | 96b269d8
File Copy: C:\Program Files\Valve Hammer Editor\prefabs\Usable Objects.ol | 05-30-2000 | 17:56:46 | | 206112 | d7ef900d
File Copy: C:\Program Files\Valve Hammer Editor\sprites\speaker.spr | 05-25-2000 | 19:56:12 | | 4926 | 272bdf56
File Copy: C:\Program Files\Valve Hammer Editor\sprites\lightbulb.spr | 05-25-2000 | 14:53:40 | | 4926 | 72f28b7d
File Copy: C:\Program Files\Valve Hammer Editor\tools\vis.exe | 04-15-2000 | 13:29:24 | | 73728 | 4216e28b
File Copy: C:\Program Files\Valve Hammer Editor\tools\valve.rad | 05-30-2000 | 17:56:28 | | 1438 | f0d896d0
File Copy: C:\Program Files\Valve Hammer Editor\tools\qrad.exe | 05-25-2000 | 19:55:48 | | 188416 | 54c1c01
File Copy: C:\Program Files\Valve Hammer Editor\tools\qcsg.exe | 04-15-2000 | 13:29:24 | | 102400 | eb626ff5
File Copy: C:\Program Files\Valve Hammer Editor\tools\qbsp2.exe | 04-15-2000 | 13:29:24 | | 106496 | 30b12a90
Made Dir: C:\Program Files\Valve Hammer Editor\maps
Made Dir: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer
Shell Link: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer\Valve Hammer Editor.lnk
Link Info: C:\Program Files\Valve Hammer Editor\hammer.exe | C:\Program Files\Valve Hammer Editor | C:\Program Files\Valve Hammer Editor\hammer.ico | 0 | 1 | 0 |
Shell Link: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer\Valve Hammer Editor Help.lnk
Link Info: C:\Program Files\Valve Hammer Editor\hammer.chm | C:\Program Files\Valve Hammer Editor | | 0 | 1 | 0 |
Shell Link: C:\Documents and Settings\Administrator\Start Menu\Programs\Valve\Hammer\Uninstall.lnk
Link Info: C:\Program Files\Valve Hammer Editor\UNWISE.EXE | C:\Program Files\Valve Hammer Editor | | 0 | 1 | 0 |
RegDB Key: Software\Valve\Editor
RegDB Val: C:\Program Files\Valve Hammer Editor
RegDB Name: InstallPath
RegDB Root: 2
Shell Link: C:\Documents and Settings\Administrator\Desktop\Valve Hammer Editor.lnk
Link Info: C:\Program Files\Valve Hammer Editor\UNWISE.EXE | C:\Program Files\Valve Hammer Editor | C:\Program Files\Valve Hammer Editor\hammer.ico | 0 | 1 | 0 | /W1 "C:\Program Files\Valve Hammer Editor\INSTALL.LOG"
Shell Link: C:\Documents and Settings\Administrator\Desktop\Valve Hammer Editor Help.lnk
Link Info: C:\Program Files\Valve Hammer Editor\hammer.chm | C:\Program Files\Valve Hammer Editor | | 0 | 1 | 0 |
User Rights: Admin

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The Valve Hammer Editor Readme.txt March 31st, 2002
The Valve Hammer Editor is a trademark of Valve, LLC. Copyright 2002. All rights reserved.
Hammer is a graphical level editor you can use to make your own maps for
Valve Software's Half-Life.
**********************************************************************
1) Installing Hammer 3.4
Run the setup program (hammer_v34.exe) and follow the on-screen instructions.
2) Launching Hammer
Hammer can be started by clicking the Hammer icon in the
programs menu, or from the desktop.
3) Configuring Hammer
When running Hammer for the first time you will be prompted to configure the Hammer options.
Use the help menu for information on configuration and use. Information on setup
and configuration can be found in the Setup Guide portion of the Reference section.
**********************************************************************
Legal notices
-------------
The Valve Hammer Editor is a trademark of Valve L.L.C., copyright 2002, all rights reserved.
Under no circumstances will Valve Software be liable for any damages
or losses arising from the use or misuse of this software. If you use
this software, you agree to these terms.
###

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Unzip this file in your worldcraft folder, and make sure you
have winzip keep folder names (so the sprites get installed
properly).
Then go into WorldCraft and set up the FGD included as your only
DoD FGD.
Note: This is a PRELIMINARY FGD and things MAY change before
the final release. Use with caution!
Tim "Waldo" Holt
burkenholt@home.com

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//------------------------------------------------------------------------------
// Torque game definition file (.fgd) Version 1.0
// for Worldcraft 3.+ and the Torque engine
//------------------------------------------------------------------------------
// worldspawn
//------------------------------------------------------------------------------
@SolidClass = worldspawn : "World entity"
[
detail_number(integer) : "Shape's detail index" : 0
min_pixels(integer) : "Minimum pixels for detail" : 250
geometry_scale(string) : "Geometry scale" : "32.0"
light_geometry_scale(string) : "Lighting scale (must be a power of 2)" : "32.0"
ambient_color(color255) : "Ambient color" : "0 0 0"
emergency_ambient_color(color255) : "Emergency ambient color" : "0 0 0"
]
// --------------------------------------
// special classes
// --------------------------------------
@SolidClass = detail : "Detail Brush Entity"
[
]
@SolidClass = trans : "Transparent Entity"
[
]
@SolidClass = collision : "Collision Brush Entity"
[
]
@SolidClass = vehicle_collision : "Vehicle Collision Brush Entity"
[
]
@SolidClass = portal : "Portal Brush Entity"
[
ambient_light(choices) : "Ambient Light" : 0 =
[
0 : "Does not pass through"
1 : "Passes through"
]
]
@PointClass = MirrorSurface : "Mirror Surface Entity"
[
alpha_level(Choices) : "Translucency" : 0 =
[
0 : "Fully Mirrored"
1 : "Barely there"
2 : "Very Translucent"
3 : "Half-and-Half"
4 : "Muddy Pond"
5 : "Don't shave with this"
6 : "Use texture's alpha channel"
]
]
//------------------------------------------------------------------------------
// BaseClasses
//------------------------------------------------------------------------------
@BaseClass = Targetname
[
name(target_source) : "Name"
]
@BaseClass = Target
[
target(target_destination) : "Target"
]
//------------------------------------------------------------------------------
@BaseClass = LightAnimFlags
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
2 : "Loop to end frame" : 1
4 : "Random frame" : 0
]
]
@BaseClass = LightAnimSpeed
[
speed(choices) : "Speed" : 2 =
[
0: "Very slow"
1: "Slow"
2: "Normal"
3: "Fast"
4: "Very fast"
]
]
@BaseClass = LightFalloffs
[
]
//------------------------------------------------------------------------------
// PointClasses - our entities
//------------------------------------------------------------------------------
@PointClass base(Targetname) = target : "Target" []
@PointClass base(TargetName, LightAnimFlags) = light : "Light"
[
name(target_source) : "Name"
state0_duration(string) : "State0 duration" : "1.0"
state0_color(color255) : "State0 color (R G B)" : "255 255 255"
]
//------------------------------------------------------------------------------
@PointClass base(Target) = light_emitter_point : "Point emitter"
[
state_index(integer) : "State index" : 0
falloff_type(choices) : "Falloff type" : 1 =
[
0 : "Distance"
1 : "Linear"
]
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
falloff3(integer) : "Falloff3" : 0
]
//------------------------------------------------------------------------------
@PointClass base(light_emitter_point) = light_emitter_spot : "Spot emitter"
[
direction(string) : "Direction" : "0 0 -1"
theta(string) : "Inner angle" : "0.2"
phi(string) : "Outer angle" : "0.4"
]
//------------------------------------------------------------------------------
// Stock static lights...
//------------------------------------------------------------------------------
@PointClass = light_omni : "Omni Light"
[
color(color255) : "Color (R G B)" : "255 255 255"
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
2 : "Both Alarm and Normal"
]
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Target) = light_spot : "Spot Light"
[
color(color255) : "Color (R G B)" : "255 255 255"
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
2 : "Both Alarm and Normal"
]
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
distance1(integer) : "Inner distance" : 10
distance2(integer) : "Outer distance" : 100
]
//------------------------------------------------------------------------------
// Animated lights...
//------------------------------------------------------------------------------
@PointClass base(Targetname, LightAnimSpeed, LightAnimFlags) = light_strobe : "Strobe Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Targetname, LightAnimSpeed) = light_pulse : "Pulse Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Targetname) = light_pulse2 : "Prog. Pulse Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
attack(string) : "Attack" : "1.0"
sustain1(string) : "Sustain1" : "1.0"
decay(string) : "Decay" : "1.0"
sustain2(string) : "Sustain2" : "1.0"
]
@PointClass base(Targetname, LightAnimSpeed) = light_flicker : "Flicker Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
color3(color255) : "Color3 (R G B)" : "0 0 0"
color4(color255) : "Color4 (R G B)" : "0 0 0"
color5(color255) : "Color5 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Targetname, Target, LightAnimSpeed) = light_runway : "Runway Light"
[
color(color255) : "Color (R G B)" : "255 255 255"
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
pingpong(choices) : "Ping pong?" : 0 =
[
0 : "No"
1 : "Yes"
]
steps(integer) : "Steps" : 0
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
// --------------------------------------------------------------------------
// Triggers, etc...
// --------------------------------------------------------------------------
@SolidClass = trigger : "Trigger Entity"
[
name(string) : "Trigger Name" : "MustChange"
]
// --------------------------------------------------------------------------
// Doors, elevators, etc...
// --------------------------------------------------------------------------
@SolidClass = Door_Elevator : "Door or Elevator"
[
name(string) : "Name" : "MustChange"
path_name(string) : "Path subscription" : ""
trigger0_name(string) : "Trigger 0" : ""
trigger1_name(string) : "Trigger 1" : ""
trigger2_name(string) : "Trigger 2" : ""
trigger3_name(string) : "Trigger 3" : ""
trigger4_name(string) : "Trigger 4" : ""
trigger5_name(string) : "Trigger 5" : ""
trigger6_name(string) : "Trigger 6" : ""
trigger7_name(string) : "Trigger 7" : ""
]
@SolidClass = Force_Field : "Force Field"
[
name(string) : "Name" : "MustChange"
color(color255) : "Field color" : "125 216 232"
trigger0_name(string) : "Trigger 0" : ""
trigger1_name(string) : "Trigger 1" : ""
trigger2_name(string) : "Trigger 2" : ""
trigger3_name(string) : "Trigger 3" : ""
trigger4_name(string) : "Trigger 4" : ""
trigger5_name(string) : "Trigger 5" : ""
trigger6_name(string) : "Trigger 6" : ""
trigger7_name(string) : "Trigger 7" : ""
]
// --------------------------------------------------------------------------
// Paths, etc...
// --------------------------------------------------------------------------
@PointClass = path_node : "Path Node"
[
name(target_source) : "Name"
next_node(target_destination) : "Next Node"
next_time(integer) : "MS to next node" : 1000
]
@PointClass = path_start : "Path Start"
[
name(target_source) : "Name"
next_node(target_destination) : "Next Node"
next_time(integer) : "MS to next node" : 1000
]
// --------------------------------------------------------------------------
// Triggers, etc...
// --------------------------------------------------------------------------
//@SolidClass = Volume_Trigger : "Volume Trigger"
//[
// team_only(choices) : "Team Activated" : 0 =
// [
// 0 : "No"
// 1 : "Yes"
// ]
// trigger_name(string) : "Trigger Name" : ""
//]
// --------------------------------------------------------------------------
// AI Special Node - for chutes and special interior cases for Bots
// --------------------------------------------------------------------------
@PointClass = ai_special_node : "AI Special Node"
[
name(target_source) : "Name"
]

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@@ -0,0 +1,368 @@
//------------------------------------------------------------------------------
// Torque game definition file (.fgd) Version 1.0
// for Worldcraft 3.+ and the Torque engine
//------------------------------------------------------------------------------
// worldspawn
//------------------------------------------------------------------------------
@SolidClass = worldspawn : "World entity"
[
detail_number(integer) : "Shape's detail index" : 0
min_pixels(integer) : "Minimum pixels for detail" : 250
geometry_scale(string) : "Geometry scale" : "32.0"
light_geometry_scale(string) : "Lighting scale (must be a power of 2)" : "32.0"
ambient_color(color255) : "Ambient color" : "0 0 0"
emergency_ambient_color(color255) : "Emergency ambient color" : "0 0 0"
]
// --------------------------------------
// special classes
// --------------------------------------
@SolidClass = detail : "Detail Brush Entity"
[
]
@SolidClass = trans : "Transparent Entity"
[
]
@SolidClass = collision : "Collision Brush Entity"
[
]
@SolidClass = vehicle_collision : "Vehicle Collision Brush Entity"
[
]
@SolidClass = portal : "Portal Brush Entity"
[
ambient_light(choices) : "Ambient Light" : 0 =
[
0 : "Does not pass through"
1 : "Passes through"
]
]
@PointClass = MirrorSurface : "Mirror Surface Entity"
[
alpha_level(Choices) : "Translucency" : 0 =
[
0 : "Fully Mirrored"
1 : "Barely there"
2 : "Very Translucent"
3 : "Half-and-Half"
4 : "Muddy Pond"
5 : "Don't shave with this"
6 : "Use texture's alpha channel"
]
]
//------------------------------------------------------------------------------
// BaseClasses
//------------------------------------------------------------------------------
@BaseClass = Targetname
[
name(target_source) : "Name"
]
@BaseClass = Target
[
target(target_destination) : "Target"
]
//------------------------------------------------------------------------------
@BaseClass = LightAnimFlags
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
2 : "Loop to end frame" : 1
4 : "Random frame" : 0
]
]
@BaseClass = LightAnimSpeed
[
speed(choices) : "Speed" : 2 =
[
0: "Very slow"
1: "Slow"
2: "Normal"
3: "Fast"
4: "Very fast"
]
]
@BaseClass = LightFalloffs
[
]
//------------------------------------------------------------------------------
// PointClasses - our entities
//------------------------------------------------------------------------------
@PointClass base(Targetname) = target : "Target" []
@PointClass base(TargetName, LightAnimFlags) = light : "Light"
[
name(target_source) : "Name"
state0_duration(string) : "State0 duration" : "1.0"
state0_color(color255) : "State0 color (R G B)" : "255 255 255"
]
//------------------------------------------------------------------------------
@PointClass base(Target) = light_emitter_point : "Point emitter"
[
state_index(integer) : "State index" : 0
falloff_type(choices) : "Falloff type" : 1 =
[
0 : "Distance"
1 : "Linear"
]
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
falloff3(integer) : "Falloff3" : 0
]
//------------------------------------------------------------------------------
@PointClass base(light_emitter_point) = light_emitter_spot : "Spot emitter"
[
direction(string) : "Direction" : "0 0 -1"
theta(string) : "Inner angle" : "0.2"
phi(string) : "Outer angle" : "0.4"
]
//------------------------------------------------------------------------------
// Stock static lights...
//------------------------------------------------------------------------------
@PointClass = light_omni : "Omni Light"
[
color(color255) : "Color (R G B)" : "255 255 255"
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
2 : "Both Alarm and Normal"
]
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Target) = light_spot : "Spot Light"
[
color(color255) : "Color (R G B)" : "255 255 255"
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
2 : "Both Alarm and Normal"
]
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
distance1(integer) : "Inner distance" : 10
distance2(integer) : "Outer distance" : 100
]
//------------------------------------------------------------------------------
// Animated lights...
//------------------------------------------------------------------------------
@PointClass base(Targetname, LightAnimSpeed, LightAnimFlags) = light_strobe : "Strobe Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Targetname, LightAnimSpeed) = light_pulse : "Pulse Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Targetname) = light_pulse2 : "Prog. Pulse Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
attack(string) : "Attack" : "1.0"
sustain1(string) : "Sustain1" : "1.0"
decay(string) : "Decay" : "1.0"
sustain2(string) : "Sustain2" : "1.0"
]
@PointClass base(Targetname, LightAnimSpeed) = light_flicker : "Flicker Light"
[
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
color1(color255) : "Color1 (R G B)" : "255 255 255"
color2(color255) : "Color2 (R G B)" : "0 0 0"
color3(color255) : "Color3 (R G B)" : "0 0 0"
color4(color255) : "Color4 (R G B)" : "0 0 0"
color5(color255) : "Color5 (R G B)" : "0 0 0"
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
@PointClass base(Targetname, Target, LightAnimSpeed) = light_runway : "Runway Light"
[
color(color255) : "Color (R G B)" : "255 255 255"
spawnflags(Flags) =
[
1 : "Auto start" : 1
]
alarm_type(choices) : "Alarm Type" : 0 =
[
0 : "Normal only"
1 : "Alarm only"
]
pingpong(choices) : "Ping pong?" : 0 =
[
0 : "No"
1 : "Yes"
]
steps(integer) : "Steps" : 0
falloff1(integer) : "Falloff1" : 10
falloff2(integer) : "Falloff2" : 100
]
// --------------------------------------------------------------------------
// Triggers, etc...
// --------------------------------------------------------------------------
@SolidClass = trigger : "Trigger Entity"
[
name(string) : "Trigger Name" : "MustChange"
]
// --------------------------------------------------------------------------
// Doors, elevators, etc...
// --------------------------------------------------------------------------
@SolidClass = Door_Elevator : "Door or Elevator"
[
name(string) : "Name" : "MustChange"
path_name(string) : "Path subscription" : ""
trigger0_name(string) : "Trigger 0" : ""
trigger1_name(string) : "Trigger 1" : ""
trigger2_name(string) : "Trigger 2" : ""
trigger3_name(string) : "Trigger 3" : ""
trigger4_name(string) : "Trigger 4" : ""
trigger5_name(string) : "Trigger 5" : ""
trigger6_name(string) : "Trigger 6" : ""
trigger7_name(string) : "Trigger 7" : ""
]
@SolidClass = Force_Field : "Force Field"
[
name(string) : "Name" : "MustChange"
color(color255) : "Field color" : "125 216 232"
trigger0_name(string) : "Trigger 0" : ""
trigger1_name(string) : "Trigger 1" : ""
trigger2_name(string) : "Trigger 2" : ""
trigger3_name(string) : "Trigger 3" : ""
trigger4_name(string) : "Trigger 4" : ""
trigger5_name(string) : "Trigger 5" : ""
trigger6_name(string) : "Trigger 6" : ""
trigger7_name(string) : "Trigger 7" : ""
]
// --------------------------------------------------------------------------
// Paths, etc...
// --------------------------------------------------------------------------
@PointClass = path_node : "Path Node"
[
name(target_source) : "Name"
next_node(target_destination) : "Next Node"
next_time(integer) : "MS to next node" : 1000
]
@PointClass = path_start : "Path Start"
[
name(target_source) : "Name"
next_node(target_destination) : "Next Node"
next_time(integer) : "MS to next node" : 1000
]
// --------------------------------------------------------------------------
// Triggers, etc...
// --------------------------------------------------------------------------
//@SolidClass = Volume_Trigger : "Volume Trigger"
//[
// team_only(choices) : "Team Activated" : 0 =
// [
// 0 : "No"
// 1 : "Yes"
// ]
// trigger_name(string) : "Trigger Name" : ""
//]
// --------------------------------------------------------------------------
// AI Special Node - for chutes and special interior cases for Bots
// --------------------------------------------------------------------------
@PointClass = ai_special_node : "AI Special Node"
[
name(target_source) : "Name"
]

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+0~WHITE 255 255 255 100

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+0~GENERIC65 255 255 255 750
+0~GENERIC85 110 140 235 20000
+0~GENERIC86 255 230 125 10000
+0~GENERIC86B 60 220 170 20000
+0~GENERIC86R 128 0 0 60000
GENERIC87A 100 255 100 1000
GENERIC88A 255 100 100 1000
GENERIC89A 40 40 130 1000
GENERIC90A 200 255 200 1000
GENERIC105 255 100 100 1000
GENERIC106 120 120 100 1000
GENERIC107 180 50 180 1000
GEN_VEND1 50 180 50 1000
EMERGLIGHT 255 200 100 50000
+0~FIFTS_LGHT01 160 170 220 4000
+0~FIFTIES_LGT2 160 170 220 5000
+0~FIFTS_LGHT4 160 170 220 4000
+0~LIGHT1 40 60 150 3000
+0~LIGHT3A 180 180 230 10000
+0~LIGHT4A 200 190 130 11000
+0~LIGHT5A 80 150 200 10000
+0~LIGHT6A 150 5 5 25000
+0~TNNL_LGT1 240 230 100 10000
+0~TNNL_LGT2 190 255 255 12000
+0~TNNL_LGT3 150 150 210 17000
+0~TNNL_LGT4 170 90 40 10000
+0LAB1_W6D 165 230 255 4000
+0LAB1_W6 150 160 210 8800
+0LAB1_W7 245 240 210 4000
SKKYLITE 165 230 255 1000
+0~DRKMTLS1 205 0 0 6000
+0~DRKMTLGT1 200 200 180 6000
+0~DRKMTLS2 150 120 20 30000
+0~DRKMTLS2C 255 200 100 50000
+0DRKMTL_SCRN 60 80 255 10000
~LAB_CRT9A 225 150 150 100
~LAB_CRT9B 100 100 255 100
~LAB_CRT9C 100 200 150 100
~LIGHT3A 190 20 20 3000
~LIGHT3B 155 155 235 2000
~LIGHT3C 220 210 150 2500
~LIGHT3E 90 190 140 6000
C1A3C_MAP 100 100 255 100
FIFTIES_MON1B 100 100 180 30
+0~LAB_CRT8 50 50 255 100
ELEV2_CIEL 255 200 100 800
YELLOW 255 200 100 2000
RED 255 0 0 1000

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; Valve Hammer Editor
ProductID=I70493
Version=3.4
PatchVersion=2.1.0.0
ShortTitle=WC
Title=Worldcraft