//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#include "dgl/dgl.h"
#include "gui/core/guiCanvas.h"
#include "gui/controls/guiButtonBaseCtrl.h"


class GuiBorderButtonCtrl : public GuiButtonBaseCtrl
{
   typedef GuiButtonBaseCtrl Parent;

protected:
public:
   DECLARE_CONOBJECT(GuiBorderButtonCtrl);

   void onRender(Point2I offset, const RectI &updateRect);
};

IMPLEMENT_CONOBJECT(GuiBorderButtonCtrl);

void GuiBorderButtonCtrl::onRender(Point2I offset, const RectI &updateRect)
{
   RectI bounds(offset, mBounds.extent);
   if(mActive && mMouseOver)
   {
      bounds.inset(2,2);
      dglDrawRect(bounds, mProfile->mFontColorHL);
      bounds.inset(-2,-2);
   }
   if(mActive && (mStateOn || mDepressed))
   {
      dglDrawRect(bounds, mProfile->mFontColorHL);
      bounds.inset(1,1);
      dglDrawRect(bounds, mProfile->mFontColorHL);
   }
   renderChildControls(offset, updateRect);
}