//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "console/console.h" #include "console/consoleTypes.h" #include "dgl/dgl.h" #include "gui/game/guiProgressCtrl.h" IMPLEMENT_CONOBJECT(GuiProgressCtrl); GuiProgressCtrl::GuiProgressCtrl() { mProgress = 0.0f; } const char* GuiProgressCtrl::getScriptValue() { char * ret = Con::getReturnBuffer(64); dSprintf(ret, 64, "%g", mProgress); return ret; } void GuiProgressCtrl::setScriptValue(const char *value) { //set the value if (! value) mProgress = 0.0f; else mProgress = dAtof(value); //validate the value mProgress = mClampF(mProgress, 0.f, 1.f); setUpdate(); } void GuiProgressCtrl::onPreRender() { const char * var = getVariable(); if(var) { F32 value = mClampF(dAtof(var), 0.f, 1.f); if(value != mProgress) { mProgress = value; setUpdate(); } } } void GuiProgressCtrl::onRender(Point2I offset, const RectI &updateRect) { RectI ctrlRect(offset, mBounds.extent); //draw the progress S32 width = (S32)((F32)mBounds.extent.x * mProgress); if (width > 0) { RectI progressRect = ctrlRect; progressRect.extent.x = width; dglDrawRectFill(progressRect, mProfile->mFillColor); } //now draw the border if (mProfile->mBorder) { dglDrawRect(ctrlRect, mProfile->mBorderColor); RectI copyRect = ctrlRect; copyRect.point.x += 1; copyRect.point.y += 1; copyRect.extent.x -= 2; copyRect.extent.y -= 2; ColorI color = mProfile->mBorderColor*0.75; color.alpha = 255; dglDrawRect(copyRect, color); } //render the children renderChildControls(offset, updateRect); }