//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _MPOINT_H_ #define _MPOINT_H_ #define POINT_EPSILON (1e-4) ///< Epsilon for point types. //-------------------------------------- Note: because of a circular dependency, // the mMathFn.h header is below the point // class declarations... DMM #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif //------------------------------------------------------------------------------ /// 2D integer point /// /// Uses S32 internally. class Point2I { //-------------------------------------- Public data public: S32 x; ///< X position S32 y; ///< Y position //-------------------------------------- Public interface public: Point2I(); ///< Create an uninitialized point. Point2I(const Point2I&); ///< Copy constructor Point2I(const S32 in_x, const S32 in_y); ///< Create point from two co-ordinates. //-------------------------------------- Non-math mutators and misc functions void set(const S32 in_x, const S32 in_y);///< Set (x,y) position void setMin(const Point2I&); ///< Store lesser co-ordinates from parameter in this point. void setMax(const Point2I&); ///< Store greater co-ordinates from parameter in this point. //-------------------------------------- Math mutators void neg(); ///< Invert sign of point's co-ordinates. void convolve(const Point2I&); ///< Convolve this point by parameter. //-------------------------------------- Queries bool isZero() const; ///< Is this point at the origin? (No epsilon used) F32 len() const; ///< Get the length of the point //-------------------------------------- Overloaded operators public: // Comparison operators bool operator==(const Point2I&) const; bool operator!=(const Point2I&) const; // Arithmetic w/ other points Point2I operator+(const Point2I&) const; Point2I operator-(const Point2I&) const; Point2I& operator+=(const Point2I&); Point2I& operator-=(const Point2I&); // Arithmetic w/ scalars Point2I operator*(const S32) const; Point2I& operator*=(const S32); Point2I operator/(const S32) const; Point2I& operator/=(const S32); // Unary operators Point2I operator-() const; }; //------------------------------------------------------------------------------ /// 3D integer point /// /// Uses S32 internally. class Point3I { //-------------------------------------- Public data public: S32 x; ///< X co-ordinate S32 y; ///< Y co-ordinate S32 z; ///< Z co-ordinate //-------------------------------------- Public interface public: Point3I(); ///< Create an uninitialized point. Point3I(const Point3I&); ///< Copy constructor. Point3I(const S32 in_x, const S32 in_y, const S32 in_z); ///< Create a point from co-ordinates. //-------------------------------------- Non-math mutators and misc functions void set(const S32 in_x, const S32 in_y, const S32 in_z);///< Set co-ordinates. void setMin(const Point3I&); ///< Store lesser co-ordinates in this point. void setMax(const Point3I&); ///< Store greater co-ordinates in this point. //-------------------------------------- Math mutators void neg(); ///< Invert co-ordinate's signs. void convolve(const Point3I&); ///< Convolve by paramater. //-------------------------------------- Queries bool isZero() const; ///< Check for point at origin. (No epsilon.) F32 len() const; ///< Get length. //-------------------------------------- Overloaded operators public: // Comparison operators bool operator==(const Point3I&) const; bool operator!=(const Point3I&) const; // Arithmetic w/ other points Point3I operator+(const Point3I&) const; Point3I operator-(const Point3I&) const; Point3I& operator+=(const Point3I&); Point3I& operator-=(const Point3I&); // Arithmetic w/ scalars Point3I operator*(const S32) const; Point3I& operator*=(const S32); Point3I operator/(const S32) const; Point3I& operator/=(const S32); // Unary operators Point3I operator-() const; }; //------------------------------------------------------------------------------ /// 2D floating-point point. class Point2F { //-------------------------------------- Public data public: F32 x; F32 y; public: Point2F(); ///< Create uninitialized point. Point2F(const Point2F&); ///< Copy constructor Point2F(const F32 _x, const F32 _y); ///< Create point from co-ordinates. //-------------------------------------- Non-math mutators and misc functions public: void set(const F32 _x, const F32 _y);///< Set point's co-ordinates. void setMin(const Point2F&); ///< Store lesser co-ordinates. void setMax(const Point2F&); ///< Store greater co-ordinates. /// Interpolate from a to b, based on c. /// /// @param a Starting point. /// @param b Ending point. /// @param c Interpolation factor (0.0 .. 1.0). void interpolate(const Point2F& a, const Point2F& b, const F32 c); operator F32*() { return (&x); } operator F32*() const { return (F32*)(&x); } //-------------------------------------- Queries public: bool isZero() const; ///< Check for zero coordinates. (No epsilon.) F32 len() const; ///< Get length. F32 lenSquared() const; ///< Get squared length (one sqrt less than len()). //-------------------------------------- Mathematical mutators public: void neg(); ///< Invert signs of co-ordinates. void normalize(); ///< Normalize vector. void normalize(F32 val); ///< Normalize, scaling by val. void convolve(const Point2F&); ///< Convolve by parameter. void convolveInverse(const Point2F&); ///< Inversely convolute by parameter. (ie, divide) //-------------------------------------- Overloaded operators public: // Comparison operators bool operator==(const Point2F&) const; bool operator!=(const Point2F&) const; // Arithmetic w/ other points Point2F operator+(const Point2F&) const; Point2F operator-(const Point2F&) const; Point2F& operator+=(const Point2F&); Point2F& operator-=(const Point2F&); // Arithmetic w/ scalars Point2F operator*(const F32) const; Point2F operator/(const F32) const; Point2F& operator*=(const F32); Point2F& operator/=(const F32); // Unary operators Point2F operator-() const; }; //------------------------------------------------------------------------------ /// 2D high-precision point. /// /// Uses F64 internally. class Point2D { //-------------------------------------- Public data public: F64 x; ///< X co-ordinate. F64 y; ///< Y co-ordinate. public: Point2D(); ///< Create uninitialized point. Point2D(const Point2D&); ///< Copy constructor Point2D(const F64 _x, const F64 _y); ///< Create point from coordinates. //-------------------------------------- Non-math mutators and misc functions public: void set(const F64 _x, const F64 _y);///< Set point's coordinates. void setMin(const Point2D&); ///< Store lesser co-ordinates. void setMax(const Point2D&); ///< Store greater co-ordinates. /// Interpolate from a to b, based on c. /// /// @param a Starting point. /// @param b Ending point. /// @param c Interpolation factor (0.0 .. 1.0). void interpolate(const Point2D &a, const Point2D &b, const F64 c); operator F64*() { return (&x); } operator F64*() const { return (F64*)(&x); } //-------------------------------------- Queries public: bool isZero() const; F64 len() const; F64 lenSquared() const; //-------------------------------------- Mathematical mutators public: void neg(); void normalize(); void normalize(F64 val); void convolve(const Point2D&); void convolveInverse(const Point2D&); //-------------------------------------- Overloaded operators public: // Comparison operators bool operator==(const Point2D&) const; bool operator!=(const Point2D&) const; // Arithmetic w/ other points Point2D operator+(const Point2D&) const; Point2D operator-(const Point2D&) const; Point2D& operator+=(const Point2D&); Point2D& operator-=(const Point2D&); // Arithmetic w/ scalars Point2D operator*(const F64) const; Point2D operator/(const F64) const; Point2D& operator*=(const F64); Point2D& operator/=(const F64); // Unary operators Point2D operator-() const; }; //------------------------------------------------------------------------------ class Point3F { //-------------------------------------- Public data public: F32 x; F32 y; F32 z; public: Point3F(); Point3F(const Point3F&); Point3F(const F32 _x, const F32 _y, const F32 _z); //-------------------------------------- Non-math mutators and misc functions public: void set(const F32 _x, const F32 _y, const F32 _z); void set(const Point3F&); void setMin(const Point3F&); void setMax(const Point3F&); void interpolate(const Point3F&, const Point3F&, const F32); void zero(); F32& operator [](int i) { /*ASSERT HERE??*/ return( *((&x)+i) ); } operator F32*() { return (&x); } operator F32*() const { return (F32*)(&x); } //-------------------------------------- Queries public: bool isZero() const; F32 len() const; F32 lenSquared() const; F32 magnitudeSafe(); bool equal( Point3F &compare ); //-------------------------------------- Mathematical mutators public: void neg(); void normalize(); void normalizeSafe(); void normalize(F32 val); void convolve(const Point3F&); void convolveInverse(const Point3F&); //-------------------------------------- Overloaded operators public: // Comparison operators bool operator==(const Point3F&) const; bool operator!=(const Point3F&) const; // Arithmetic w/ other points Point3F operator+(const Point3F&) const; Point3F operator-(const Point3F&) const; Point3F& operator+=(const Point3F&); Point3F& operator-=(const Point3F&); // Arithmetic w/ scalars Point3F operator*(const F32) const; Point3F operator/(const F32) const; Point3F& operator*=(const F32); Point3F& operator/=(const F32); Point3F operator*(const Point3F&) const; Point3F& operator*=(const Point3F&); // Unary operators Point3F operator-() const; }; typedef Point3F VectorF; typedef Point3F EulerF; //------------------------------------------------------------------------------ class Point3D { //-------------------------------------- Public data public: F64 x; F64 y; F64 z; public: Point3D(); Point3D(const Point3D&); Point3D(const F64 _x, const F64 _y, const F64 _z); //-------------------------------------- Non-math mutators and misc functions public: void set(const F64 _x, const F64 _y, const F64 _z); void setMin(const Point3D&); void setMax(const Point3D&); void interpolate(const Point3D&, const Point3D&, const F64); operator F64*() { return (&x); } operator F64*() const { return (F64*)(&x); } //-------------------------------------- Queries public: bool isZero() const; F64 len() const; F64 lenSquared() const; //-------------------------------------- Mathematical mutators public: void neg(); void normalize(); void normalize(F64 val); void convolve(const Point3D&); void convolveInverse(const Point3D&); //-------------------------------------- Overloaded operators public: // Comparison operators bool operator==(const Point3D&) const; bool operator!=(const Point3D&) const; // Arithmetic w/ other points Point3D operator+(const Point3D&) const; Point3D operator-(const Point3D&) const; Point3D& operator+=(const Point3D&); Point3D& operator-=(const Point3D&); // Arithmetic w/ scalars Point3D operator*(const F64) const; Point3D operator/(const F64) const; Point3D& operator*=(const F64); Point3D& operator/=(const F64); // Unary operators Point3D operator-() const; }; //------------------------------------------------------------------------------ /// 4D floating-point point. /// /// Uses F32 internally. /// /// Useful for representing quaternions and other 4d beasties. class Point4F { //-------------------------------------- Public data public: F32 x; ///< X co-ordinate. F32 y; ///< Y co-ordinate. F32 z; ///< Z co-ordinate. F32 w; ///< W co-ordinate. public: Point4F(); ///< Create an unitialized point. Point4F(const Point4F&); ///< Copy constructor. /// Create point from coordinates. Point4F(const F32 _x, const F32 _y, const F32 _z, const F32 _w); /// Set point's coordinates. void set(const F32 _x, const F32 _y, const F32 _z, const F32 _w); /// Interpolate from _pt1 to _pt2, based on _factor. /// /// @param _pt1 Starting point. /// @param _pt2 Ending point. /// @param _factor Interpolation factor (0.0 .. 1.0). void interpolate(const Point4F& _pt1, const Point4F& _pt2, const F32 _factor); operator F32*() { return (&x); } operator F32*() const { return (F32*)(&x); } }; typedef Point4F Vector4F; ///< Points can be vectors! #ifndef _MMATHFN_H_ #include "math/mMathFn.h" #endif //------------------------------------------------------------------------------ //-------------------------------------- Inline functions inclusions //------------------------------------------------------------------------------ //-------------------------------------- Point2I // inline Point2I::Point2I() { // } inline Point2I::Point2I(const Point2I& _copy) : x(_copy.x), y(_copy.y) { // } inline Point2I::Point2I(const S32 _x, const S32 _y) : x(_x), y(_y) { // } inline void Point2I::set(const S32 _x, const S32 _y) { x = _x; y = _y; } inline void Point2I::setMin(const Point2I& _test) { x = (_test.x < x) ? _test.x : x; y = (_test.y < y) ? _test.y : y; } inline void Point2I::setMax(const Point2I& _test) { x = (_test.x > x) ? _test.x : x; y = (_test.y > y) ? _test.y : y; } inline void Point2I::neg() { x = -x; y = -y; } inline void Point2I::convolve(const Point2I& c) { x *= c.x; y *= c.y; } inline bool Point2I::isZero() const { return ((x == 0) && (y == 0)); } inline F32 Point2I::len() const { return mSqrt(F32(x*x + y*y)); } inline bool Point2I::operator==(const Point2I& _test) const { return ((x == _test.x) && (y == _test.y)); } inline bool Point2I::operator!=(const Point2I& _test) const { return (operator==(_test) == false); } inline Point2I Point2I::operator+(const Point2I& _add) const { return Point2I(x + _add.x, y + _add.y); } inline Point2I Point2I::operator-(const Point2I& _rSub) const { return Point2I(x - _rSub.x, y - _rSub.y); } inline Point2I& Point2I::operator+=(const Point2I& _add) { x += _add.x; y += _add.y; return *this; } inline Point2I& Point2I::operator-=(const Point2I& _rSub) { x -= _rSub.x; y -= _rSub.y; return *this; } inline Point2I Point2I::operator-() const { return Point2I(-x, -y); } inline Point2I Point2I::operator*(const S32 mul) const { return Point2I(x * mul, y * mul); } inline Point2I Point2I::operator/(const S32 div) const { AssertFatal(div != 0, "Error, div by zero attempted"); return Point2I(x/div, y/div); } inline Point2I& Point2I::operator*=(const S32 mul) { x *= mul; y *= mul; return *this; } inline Point2I& Point2I::operator/=(const S32 div) { AssertFatal(div != 0, "Error, div by zero attempted"); x /= div; y /= div; return *this; } //------------------------------------------------------------------------------ //-------------------------------------- Point3I // inline Point3I::Point3I() { // } inline Point3I::Point3I(const Point3I& _copy) : x(_copy.x), y(_copy.y), z(_copy.z) { // } inline Point3I::Point3I(const S32 _x, const S32 _y, const S32 _z) : x(_x), y(_y), z(_z) { // } inline void Point3I::set(const S32 _x, const S32 _y, const S32 _z) { x = _x; y = _y; z = _z; } inline void Point3I::setMin(const Point3I& _test) { x = (_test.x < x) ? _test.x : x; y = (_test.y < y) ? _test.y : y; z = (_test.z < z) ? _test.z : z; } inline void Point3I::setMax(const Point3I& _test) { x = (_test.x > x) ? _test.x : x; y = (_test.y > y) ? _test.y : y; z = (_test.z > z) ? _test.z : z; } inline void Point3I::neg() { x = -x; y = -y; z = -z; } inline F32 Point3I::len() const { return mSqrt(F32(x*x + y*y + z*z)); } inline void Point3I::convolve(const Point3I& c) { x *= c.x; y *= c.y; z *= c.z; } inline bool Point3I::isZero() const { return ((x == 0) && (y == 0) && (z == 0)); } inline bool Point3I::operator==(const Point3I& _test) const { return ((x == _test.x) && (y == _test.y) && (z == _test.z)); } inline bool Point3I::operator!=(const Point3I& _test) const { return (operator==(_test) == false); } inline Point3I Point3I::operator+(const Point3I& _add) const { return Point3I(x + _add.x, y + _add.y, z + _add.z); } inline Point3I Point3I::operator-(const Point3I& _rSub) const { return Point3I(x - _rSub.x, y - _rSub.y, z - _rSub.z); } inline Point3I& Point3I::operator+=(const Point3I& _add) { x += _add.x; y += _add.y; z += _add.z; return *this; } inline Point3I& Point3I::operator-=(const Point3I& _rSub) { x -= _rSub.x; y -= _rSub.y; z -= _rSub.z; return *this; } inline Point3I Point3I::operator-() const { return Point3I(-x, -y, -z); } inline Point3I Point3I::operator*(const S32 mul) const { return Point3I(x * mul, y * mul, z * mul); } inline Point3I Point3I::operator/(const S32 div) const { AssertFatal(div != 0, "Error, div by zero attempted"); return Point3I(x/div, y/div, z/div); } inline Point3I& Point3I::operator*=(const S32 mul) { x *= mul; y *= mul; z *= mul; return *this; } inline Point3I& Point3I::operator/=(const S32 div) { AssertFatal(div != 0, "Error, div by zero attempted"); x /= div; y /= div; z /= div; return *this; } //------------------------------------------------------------------------------ //-------------------------------------- Point2F // inline Point2F::Point2F() { // } inline Point2F::Point2F(const Point2F& _copy) : x(_copy.x), y(_copy.y) { // } inline Point2F::Point2F(const F32 _x, const F32 _y) : x(_x), y(_y) { } inline void Point2F::set(const F32 _x, const F32 _y) { x = _x; y = _y; } inline void Point2F::setMin(const Point2F& _test) { x = (_test.x < x) ? _test.x : x; y = (_test.y < y) ? _test.y : y; } inline void Point2F::setMax(const Point2F& _test) { x = (_test.x > x) ? _test.x : x; y = (_test.y > y) ? _test.y : y; } inline void Point2F::interpolate(const Point2F& _rFrom, const Point2F& _to, const F32 _factor) { AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); x = (_rFrom.x * (1.0f - _factor)) + (_to.x * _factor); y = (_rFrom.y * (1.0f - _factor)) + (_to.y * _factor); } inline bool Point2F::isZero() const { return (x == 0.0f) && (y == 0.0f); } inline F32 Point2F::lenSquared() const { return (x * x) + (y * y); } inline void Point2F::neg() { x = -x; y = -y; } inline void Point2F::convolve(const Point2F& c) { x *= c.x; y *= c.y; } inline void Point2F::convolveInverse(const Point2F& c) { x /= c.x; y /= c.y; } inline bool Point2F::operator==(const Point2F& _test) const { return (x == _test.x) && (y == _test.y); } inline bool Point2F::operator!=(const Point2F& _test) const { return operator==(_test) == false; } inline Point2F Point2F::operator+(const Point2F& _add) const { return Point2F(x + _add.x, y + _add.y); } inline Point2F Point2F::operator-(const Point2F& _rSub) const { return Point2F(x - _rSub.x, y - _rSub.y); } inline Point2F& Point2F::operator+=(const Point2F& _add) { x += _add.x; y += _add.y; return *this; } inline Point2F& Point2F::operator-=(const Point2F& _rSub) { x -= _rSub.x; y -= _rSub.y; return *this; } inline Point2F Point2F::operator*(const F32 _mul) const { return Point2F(x * _mul, y * _mul); } inline Point2F Point2F::operator/(const F32 _div) const { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F32 inv = 1.0f / _div; return Point2F(x * inv, y * inv); } inline Point2F& Point2F::operator*=(const F32 _mul) { x *= _mul; y *= _mul; return *this; } inline Point2F& Point2F::operator/=(const F32 _div) { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F32 inv = 1.0f / _div; x *= inv; y *= inv; return *this; } inline Point2F Point2F::operator-() const { return Point2F(-x, -y); } inline F32 Point2F::len() const { return mSqrt(x*x + y*y); } inline void Point2F::normalize() { m_point2F_normalize(*this); } inline void Point2F::normalize(F32 val) { m_point2F_normalize_f(*this, val); } //------------------------------------------------------------------------------ //-------------------------------------- Point2D // inline Point2D::Point2D() { // } inline Point2D::Point2D(const Point2D& _copy) : x(_copy.x), y(_copy.y) { // } inline Point2D::Point2D(const F64 _x, const F64 _y) : x(_x), y(_y) { } inline void Point2D::set(const F64 _x, const F64 _y) { x = _x; y = _y; } inline void Point2D::setMin(const Point2D& _test) { x = (_test.x < x) ? _test.x : x; y = (_test.y < y) ? _test.y : y; } inline void Point2D::setMax(const Point2D& _test) { x = (_test.x > x) ? _test.x : x; y = (_test.y > y) ? _test.y : y; } inline void Point2D::interpolate(const Point2D& _rFrom, const Point2D& _to, const F64 _factor) { AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); x = (_rFrom.x * (1.0f - _factor)) + (_to.x * _factor); y = (_rFrom.y * (1.0f - _factor)) + (_to.y * _factor); } inline bool Point2D::isZero() const { return (x == 0.0f) && (y == 0.0f); } inline F64 Point2D::lenSquared() const { return (x * x) + (y * y); } inline void Point2D::neg() { x = -x; y = -y; } inline void Point2D::convolve(const Point2D& c) { x *= c.x; y *= c.y; } inline void Point2D::convolveInverse(const Point2D& c) { x /= c.x; y /= c.y; } inline bool Point2D::operator==(const Point2D& _test) const { return (x == _test.x) && (y == _test.y); } inline bool Point2D::operator!=(const Point2D& _test) const { return operator==(_test) == false; } inline Point2D Point2D::operator+(const Point2D& _add) const { return Point2D(x + _add.x, y + _add.y); } inline Point2D Point2D::operator-(const Point2D& _rSub) const { return Point2D(x - _rSub.x, y - _rSub.y); } inline Point2D& Point2D::operator+=(const Point2D& _add) { x += _add.x; y += _add.y; return *this; } inline Point2D& Point2D::operator-=(const Point2D& _rSub) { x -= _rSub.x; y -= _rSub.y; return *this; } inline Point2D Point2D::operator*(const F64 _mul) const { return Point2D(x * _mul, y * _mul); } inline Point2D Point2D::operator/(const F64 _div) const { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F64 inv = 1.0f / _div; return Point2D(x * inv, y * inv); } inline Point2D& Point2D::operator*=(const F64 _mul) { x *= _mul; y *= _mul; return *this; } inline Point2D& Point2D::operator/=(const F64 _div) { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F64 inv = 1.0f / _div; x *= inv; y *= inv; return *this; } inline Point2D Point2D::operator-() const { return Point2D(-x, -y); } inline F64 Point2D::len() const { return mSqrtD(x*x + y*y); } inline void Point2D::normalize() { m_point2D_normalize(*this); } inline void Point2D::normalize(F64 val) { m_point2D_normalize_f(*this, val); } //------------------------------------------------------------------------------ //-------------------------------------- Point3F // inline Point3F::Point3F() #if defined(TORQUE_OS_LINUX) : x(0.f), y(0.f), z(0.f) #endif { // Uninitialized points are definitely a problem. // Enable the following code to see how often they crop up. #ifdef DEBUG_MATH *(U32 *)&x = 0x7FFFFFFA; *(U32 *)&y = 0x7FFFFFFB; *(U32 *)&z = 0x7FFFFFFC; #endif } inline Point3F::Point3F(const Point3F& _copy) : x(_copy.x), y(_copy.y), z(_copy.z) { // } inline Point3F::Point3F(const F32 _x, const F32 _y, const F32 _z) : x(_x), y(_y), z(_z) { // } inline void Point3F::set(const F32 _x, const F32 _y, const F32 _z) { x = _x; y = _y; z = _z; } inline void Point3F::set(const Point3F& copy) { x = copy.x; y = copy.y; z = copy.z; } inline void Point3F::setMin(const Point3F& _test) { x = (_test.x < x) ? _test.x : x; y = (_test.y < y) ? _test.y : y; z = (_test.z < z) ? _test.z : z; } inline void Point3F::setMax(const Point3F& _test) { x = (_test.x > x) ? _test.x : x; y = (_test.y > y) ? _test.y : y; z = (_test.z > z) ? _test.z : z; } inline void Point3F::interpolate(const Point3F& _from, const Point3F& _to, const F32 _factor) { AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); m_point3F_interpolate( _from, _to, _factor, *this); } inline void Point3F::zero() { x = y = z = 0.0f; } inline bool Point3F::isZero() const { return ((x*x) <= POINT_EPSILON) && ((y*y) <= POINT_EPSILON) && ((z*z) <= POINT_EPSILON ); } inline bool Point3F::equal( Point3F &compare ) { return( ( mFabs( x - compare.x ) < POINT_EPSILON ) && ( mFabs( y - compare.y ) < POINT_EPSILON ) && ( mFabs( z - compare.z ) < POINT_EPSILON ) ); } inline void Point3F::neg() { x = -x; y = -y; z = -z; } inline void Point3F::convolve(const Point3F& c) { x *= c.x; y *= c.y; z *= c.z; } inline void Point3F::convolveInverse(const Point3F& c) { x /= c.x; y /= c.y; z /= c.z; } inline F32 Point3F::lenSquared() const { return (x * x) + (y * y) + (z * z); } inline F32 Point3F::len() const { return mSqrt(x*x + y*y + z*z); } inline void Point3F::normalize() { m_point3F_normalize(*this); } inline F32 Point3F::magnitudeSafe() { if( isZero() ) { return 0.0f; } else { return len(); } } inline void Point3F::normalizeSafe() { F32 vmag = magnitudeSafe(); if( vmag > POINT_EPSILON ) { *this *= F32(1.0 / vmag); } } inline void Point3F::normalize(F32 val) { m_point3F_normalize_f(*this, val); } inline bool Point3F::operator==(const Point3F& _test) const { return (x == _test.x) && (y == _test.y) && (z == _test.z); } inline bool Point3F::operator!=(const Point3F& _test) const { return operator==(_test) == false; } inline Point3F Point3F::operator+(const Point3F& _add) const { return Point3F(x + _add.x, y + _add.y, z + _add.z); } inline Point3F Point3F::operator-(const Point3F& _rSub) const { return Point3F(x - _rSub.x, y - _rSub.y, z - _rSub.z); } inline Point3F& Point3F::operator+=(const Point3F& _add) { x += _add.x; y += _add.y; z += _add.z; return *this; } inline Point3F& Point3F::operator-=(const Point3F& _rSub) { x -= _rSub.x; y -= _rSub.y; z -= _rSub.z; return *this; } inline Point3F Point3F::operator*(const F32 _mul) const { return Point3F(x * _mul, y * _mul, z * _mul); } inline Point3F Point3F::operator*(const Point3F &_vec) const { return Point3F(x * _vec.x, y * _vec.y, z * _vec.z); } inline Point3F Point3F::operator/(const F32 _div) const { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F32 inv = 1.0f / _div; return Point3F(x * inv, y * inv, z * inv); } inline Point3F& Point3F::operator*=(const F32 _mul) { x *= _mul; y *= _mul; z *= _mul; return *this; } inline Point3F& Point3F::operator*=(const Point3F &_vec) { x *= _vec.x; y *= _vec.y; z *= _vec.z; return *this; } inline Point3F& Point3F::operator/=(const F32 _div) { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F32 inv = 1.0f / _div; x *= inv; y *= inv; z *= inv; return *this; } inline Point3F Point3F::operator-() const { return Point3F(-x, -y, -z); } //------------------------------------------------------------------------------ //-------------------------------------- Point3D // inline Point3D::Point3D() { // } inline Point3D::Point3D(const Point3D& _copy) : x(_copy.x), y(_copy.y), z(_copy.z) { // } inline Point3D::Point3D(const F64 _x, const F64 _y, const F64 _z) : x(_x), y(_y), z(_z) { // } inline void Point3D::set(const F64 _x, const F64 _y, const F64 _z) { x = _x; y = _y; z = _z; } inline void Point3D::setMin(const Point3D& _test) { x = (_test.x < x) ? _test.x : x; y = (_test.y < y) ? _test.y : y; z = (_test.z < z) ? _test.z : z; } inline void Point3D::setMax(const Point3D& _test) { x = (_test.x > x) ? _test.x : x; y = (_test.y > y) ? _test.y : y; z = (_test.z > z) ? _test.z : z; } inline void Point3D::interpolate(const Point3D& _from, const Point3D& _to, const F64 _factor) { AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor"); m_point3D_interpolate( _from, _to, _factor, *this); } inline bool Point3D::isZero() const { return (x == 0.0f) && (y == 0.0f) && (z == 0.0f); } inline void Point3D::neg() { x = -x; y = -y; z = -z; } inline void Point3D::convolve(const Point3D& c) { x *= c.x; y *= c.y; z *= c.z; } inline void Point3D::convolveInverse(const Point3D& c) { x /= c.x; y /= c.y; z /= c.z; } inline F64 Point3D::lenSquared() const { return (x * x) + (y * y) + (z * z); } inline F64 Point3D::len() const { return mSqrtD(x*x + y*y + z*z); } inline void Point3D::normalize() { m_point3D_normalize(*this); } inline void Point3D::normalize(F64 val) { m_point3D_normalize_f(*this, val); } inline bool Point3D::operator==(const Point3D& _test) const { return (x == _test.x) && (y == _test.y) && (z == _test.z); } inline bool Point3D::operator!=(const Point3D& _test) const { return operator==(_test) == false; } inline Point3D Point3D::operator+(const Point3D& _add) const { return Point3D(x + _add.x, y + _add.y, z + _add.z); } inline Point3D Point3D::operator-(const Point3D& _rSub) const { return Point3D(x - _rSub.x, y - _rSub.y, z - _rSub.z); } inline Point3D& Point3D::operator+=(const Point3D& _add) { x += _add.x; y += _add.y; z += _add.z; return *this; } inline Point3D& Point3D::operator-=(const Point3D& _rSub) { x -= _rSub.x; y -= _rSub.y; z -= _rSub.z; return *this; } inline Point3D Point3D::operator*(const F64 _mul) const { return Point3D(x * _mul, y * _mul, z * _mul); } inline Point3D Point3D::operator/(const F64 _div) const { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F64 inv = 1.0f / _div; return Point3D(x * inv, y * inv, z * inv); } inline Point3D& Point3D::operator*=(const F64 _mul) { x *= _mul; y *= _mul; z *= _mul; return *this; } inline Point3D& Point3D::operator/=(const F64 _div) { AssertFatal(_div != 0.0f, "Error, div by zero attempted"); F64 inv = 1.0f / _div; x *= inv; y *= inv; z *= inv; return *this; } inline Point3D Point3D::operator-() const { return Point3D(-x, -y, -z); } //------------------------------------------------------------------------------ //-------------------------------------- Point4F // inline Point4F::Point4F() { // } inline Point4F::Point4F(const Point4F& _copy) : x(_copy.x), y(_copy.y), z(_copy.z), w(_copy.w) { // } inline Point4F::Point4F(const F32 _x, const F32 _y, const F32 _z, const F32 _w) : x(_x), y(_y), z(_z), w(_w) { // } inline void Point4F::set(const F32 _x, const F32 _y, const F32 _z, const F32 _w) { x = _x; y = _y; z = _z; w = _w; } inline void Point4F::interpolate(const Point4F& _from, const Point4F& _to, const F32 _factor) { x = (_from.x * (1.0f - _factor)) + (_to.x * _factor); y = (_from.y * (1.0f - _factor)) + (_to.y * _factor); z = (_from.z * (1.0f - _factor)) + (_to.z * _factor); w = (_from.w * (1.0f - _factor)) + (_to.w * _factor); } //-------------------------------------------------------------------------- //-------------------------------------- NON-MEMBER Operators // inline Point2I operator*(const S32 mul, const Point2I& multiplicand) { return multiplicand * mul; } inline Point3I operator*(const S32 mul, const Point3I& multiplicand) { return multiplicand * mul; } inline Point2F operator*(const F32 mul, const Point2F& multiplicand) { return multiplicand * mul; } inline Point3F operator*(const F32 mul, const Point3F& multiplicand) { return multiplicand * mul; } inline Point2D operator*(const F64 mul, const Point2D& multiplicand) { return multiplicand * mul; } inline Point3D operator*(const F64 mul, const Point3D& multiplicand) { return multiplicand * mul; } #endif // _POINT_H_