/*
** Copyright (c) 1995, 3Dfx Interactive, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of 3Dfx Interactive, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of 3Dfx Interactive, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished  -
** rights reserved under the Copyright Laws of the United States.
**
*/
#ifndef _3DFX_H_
#define _3DFX_H_

/*
** basic data types
*/
typedef unsigned char   FxU8;
typedef signed   char   FxI8;
typedef unsigned short  FxU16;
typedef signed   short  FxI16;
typedef signed   long   FxI32;
typedef unsigned long   FxU32;
typedef int             FxBool;
typedef float           FxFloat;
typedef double          FxDouble;

/*
** color types
*/
typedef unsigned long                FxColor_t;
typedef struct { float r, g, b, a; } FxColor4;

/*
** fundamental types
*/
#define FXTRUE    1
#define FXFALSE   0

/*
** helper macros
*/
#define FXUNUSED( a ) ( (a) = (a) )
#define FXBIT( i )    ( 1L << (i) )

/*
** export macros
*/

#if defined(__MSC__)   || defined(_MSC_VER) || (defined(__MWERKS__) && defined(WIN32))
  #if defined (MSVC16)
    #define FX_ENTRY
    #define FX_CALL
  #else
    #define FX_ENTRY extern
    #define FX_CALL  __stdcall
  #endif
#elif defined(__WATCOMC__) || defined(__BORLANDC__)
  #define FX_ENTRY extern
  #define FX_CALL  __stdcall
#elif defined (__IBMC__) || defined (__IBMCPP__)
  /*  IBM Visual Age C/C++: */
  #define FX_ENTRY extern
  #define FX_CALL  __stdcall
#elif defined(__DJGPP__)
  #define FX_ENTRY extern
  #define FX_CALL
#elif defined(__unix__)
  #define FX_ENTRY extern
  #define FX_CALL
#else
  #warning define FX_ENTRY & FX_CALL for your compiler
  #define FX_ENTRY extern
  #define FX_CALL
#endif

/*
** x86 compiler specific definitions
*/
#if defined(__BORLANDC_)
  #  define REALMODE

  #  define REGW( a, b ) ((a).x.b)
  #  define REGB( a, b ) ((a).h.b)
  #  define INT86( a, b, c ) int86(a,b,c)
  #  define INT86X( a, b, c, d ) int86x(a,b,c,d)

  #  define RM_SEG( a ) FP_SEG( a )
  #  define RM_OFF( a ) FP_OFF( a )
#elif defined(__WATCOMC__)
  #  undef FP_SEG
  #  undef FP_OFF

  #  define REGW( a, b ) ((a).w.b)
  #  define REGB( a, b ) ((a).h.b)
  #  define INT86( a, b, c ) int386(a,b,c)
  #  define INT86X( a, b, c, d ) int386x(a,b,c,d)

  #  define RM_SEG( a )  ( ( ( ( FxU32 ) (a) ) & 0x000F0000 ) >> 4 )
  #  define RM_OFF( a )  ( ( FxU16 ) (a) )
#endif

#endif /* !__3DFX_H__ */