//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _PLATFORMTHREAD_H_ #define _PLATFORMTHREAD_H_ #ifndef _TORQUE_TYPES_H_ #include "platform/types.h" #endif typedef void (*ThreadRunFunction)(S32); class Thread { protected: void * mData; public: Thread(ThreadRunFunction func = 0, S32 arg = 0, bool start_thread = true); virtual ~Thread(); void start(); bool join(); virtual void run(S32 arg = 0); bool isAlive(); static U32 getCurrentThreadId(); }; #endif