//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _MACCARBCONSOLE_H_ #define _MACCARBCONSOLE_H_ #define MAX_CMDS 10 #ifndef _CONSOLE_H_ #include "console/console.h" #endif #ifndef _EVENT_H_ #include "Platform/event.h" #endif #include // this is where we determine whether to try and use raw STDIO, or whether // we try to base off of an external console library. SIOUX in MWERKS case. #if __MWERKS__ #ifndef __MACH__ #define USE_SIOUX 1 #endif #endif class MacConsole { bool consoleEnabled; ConsoleEvent postEvent; char inbuf[512]; S32 inpos; bool lineOutput; char curTabComplete[512]; S32 tabCompleteStart; char rgCmds[MAX_CMDS][512]; S32 iCmdIndex; void printf(const char *s, ...); public: static void create(); static void destroy(); static bool isEnabled(); MacConsole(); ~MacConsole(); void enable(bool); void processConsoleLine(const char *consoleLine); bool handleEvent(const EventRecord *msg); void process(U8 keyCode, U8 ascii); }; extern MacConsole *gConsole; #endif