//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "Platform/platform.h" #include "console/console.h" #include "Math/mMath.h" extern void mInstallLibrary_C(); //-------------------------------------- ConsoleFunction( MathInit, void, 1, 10, "(DETECT|C|FPU)") { U32 properties = CPU_PROP_C; // C entensions are always used if (argc == 1) { Math::init(0); return; } for (argc--, argv++; argc; argc--, argv++) { if (dStricmp(*argv, "DETECT") == 0) { Math::init(0); return; } if (dStricmp(*argv, "C") == 0) { properties |= CPU_PROP_C; continue; } if (dStricmp(*argv, "FPU") == 0) { properties |= CPU_PROP_FPU; continue; } Con::printf("Error: MathInit(): ignoring unknown math extension '%s'", *argv); } Math::init(properties); } //------------------------------------------------------------------------------ void Math::init(U32 properties) { if (!properties) // detect what's available properties = Platform::SystemInfo.processor.properties; else // Make sure we're not asking for anything that's not supported properties &= Platform::SystemInfo.processor.properties; Con::printf("Math Init:"); Con::printf(" Installing Standard C extensions"); mInstallLibrary_C(); if (properties & CPU_PROP_FPU) { Con::printf(" Installing FPU extensions"); } Con::printf(" "); }