//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _MACCARBOGLVIDEO_H_ #define _MACCARBOGLVIDEO_H_ #ifndef _PLATFORMVIDEO_H_ #include "Platform/platformVideo.h" #endif class OpenGLDevice : public DisplayDevice { bool mCanChangeGamma; bool mRestoreGamma; U16 mOriginalRamp[256*3]; public: OpenGLDevice(); bool enumDisplayModes(GDHandle hDevice); void initDevice(); bool activate( U32 width, U32 height, U32 bpp, bool fullScreen ); bool GLCleanupHelper(); void shutdown(); void destroy(); bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true ); void swapBuffers(); const char* getDriverInfo(); bool getGammaCorrection(F32 &g); bool setGammaCorrection(F32 g); bool setVerticalSync( bool on ); static DisplayDevice* create(); }; #endif // _MACCARBOGLVIDEO_H_