//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "PlatformMacCarb/platformMacCarb.h" #pragma message("macCarbProcessControl: need to get the right OSX path here") #include "Processes.h" void Platform::postQuitMessage(const U32 in_quitVal) { platState.quit = true; } void Platform::debugBreak() { #pragma message("Platform::debugBreak [not yet perfect]") DebugStr("\pDEBUG_BREAK!"); } void Platform::forceShutdown(S32 returnValue) { #pragma message("Platform::forceShutdown [not yet perfect]") ExitToShell(); //exit(returnValue); }