//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _WINDINGCLIPPER_H_ #define _WINDINGCLIPPER_H_ #ifndef _MMATH_H_ #include "math/mMath.h" #endif void sgUtil_clipToPlane(Point3F* points, U32& rNumPoints, const PlaneF& rPlane); #endif