Terrain Rendering Engine The Terrain system can render truly spectacular vistas with impressive visual distance. Using the in-game editors you can quickly generate realistic heightfields and cover with textures many kilometers of terrain with a few mouse clicks. The screen error based and continuous LOD mesh reduction keeps the poly count low, the mesh rock solid and the distance visibility high. Integrated Editors: • Integrated Heightfield Generator • Import/export grayscale heightfield bitmaps • Integrated rule-based texture tile placement • Integrated texture tile "painting" Feature Highlights: • Continuous, seamless, Level-of-Detail (LOD) mesh • LOD reduction uses adjustable screen error metrics • Light mapped self shadowing and building shadows • Dynamically generated blend tiles • Aggregated tile mip-mapping • Altitude based fog banks • Seamless integration with the interior engine