//--- OBJECT WRITE BEGIN --- new GuiControl(MainMenuDlg) { profile = "GuiModelessDialogProfile"; horizSizing = "width"; vertSizing = "height"; position = "0 0"; extent = "800 600"; minExtent = "8 8"; visible = "1"; helpTag = "0"; title = "Torque SDK Feature Demo"; new GuiControl() { profile = "GuiDefaultProfile"; horizSizing = "center"; vertSizing = "center"; position = "22 51"; extent = "756 498"; minExtent = "8 2"; visible = "1"; helpTag = "0"; new GuiBitmapCtrl() { profile = "GuiDefaultProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "4 19"; extent = "243 291"; minExtent = "8 2"; visible = "1"; bitmap = "./tower"; wrap = "0"; helpTag = "0"; }; new GuiBitmapCtrl(racing) { profile = "GuidefaultProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "-18 296"; extent = "291 223"; minExtent = "8 2"; visible = "1"; bitmap = "./racing"; wrap = "0"; helpTag = "0"; }; new GuiBitmapCtrl() { profile = "GuiDefaultProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "467 22"; extent = "302 242"; minExtent = "8 2"; visible = "1"; bitmap = "./editor"; wrap = "0"; helpTag = "0"; }; new GuiBitmapButtonCtrl() { profile = "GuiButtonProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "224 73"; extent = "285 85"; minExtent = "8 2"; visible = "1"; command = "MainMenuGui.pushThread(overview_thread);"; text = "Button"; groupNum = "-1"; buttonType = "PushButton"; bitmap = "./button"; helpTag = "0"; new GuiMLTextCtrl() { profile = "GuiMLTextNoSelectProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "9 7"; extent = "260 60"; minExtent = "8 2"; visible = "1"; lineSpacing = "2"; allowColorChars = "0"; maxChars = "-1"; text = "Torque Game Engine Overview\nExplore the Torque Game Engine features, tools, documentation, licensing, community and publishing opportunities."; allowSelection = "0"; helpTag = "0"; }; }; new GuiBitmapButtonCtrl() { profile = "GuiButtonProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "224 164"; extent = "285 85"; minExtent = "8 2"; visible = "1"; command = "loadFeatureMission();"; text = "Button"; groupNum = "-1"; buttonType = "PushButton"; bitmap = "./button"; helpTag = "0"; new GuiMLTextCtrl() { profile = "GuiMLTextNoSelectProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "9 7"; extent = "260 46"; minExtent = "8 2"; visible = "1"; lineSpacing = "2"; allowColorChars = "0"; maxChars = "-1"; text = "Interactive Engine Walkthrough\n3D interactive demo walkthrough of many of the key features in the engine such as terrain, animation, particles, etc."; allowSelection = "1"; helpTag = "0"; }; }; new GuiBitmapButtonCtrl() { profile = "GuiButtonProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "224 255"; extent = "285 85"; minExtent = "8 2"; visible = "1"; command = "$Client::GameType=\"fps\"; MainMenuGui.pushThread(play_game_thread);"; text = "Button"; groupNum = "-1"; buttonType = "PushButton"; bitmap = "./button"; helpTag = "0"; new GuiMLTextCtrl() { profile = "GuiMLTextNoSelectProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "9 7"; extent = "260 32"; minExtent = "8 2"; visible = "1"; lineSpacing = "2"; allowColorChars = "0"; maxChars = "-1"; text = "Example: FPS Multiplayer\nFirst Person Shooter Demo based on an early version of Realm Wars, a multiplayer community driven project."; allowSelection = "1"; helpTag = "0"; }; }; new GuiBitmapButtonCtrl() { profile = "GuiButtonProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "224 346"; extent = "285 85"; minExtent = "8 2"; visible = "1"; command = "$Client::GameType=\"racing\"; MainMenuGui.pushThread(play_game_thread);"; text = "Button"; groupNum = "-1"; buttonType = "PushButton"; bitmap = "./button"; helpTag = "0"; new GuiMLTextCtrl() { profile = "GuiMLTextNoSelectProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "9 7"; extent = "260 32"; minExtent = "8 2"; visible = "1"; lineSpacing = "2"; allowColorChars = "0"; maxChars = "-1"; text = "Example: Multiplayer Racing\nRacing demo featuring multiplayer vehicle physics on a simple off-road track with jumps and obstacles."; allowSelection = "1"; helpTag = "0"; }; }; new GuiBitmapCtrl() { profile = "GuiDefaultProfile"; horizSizing = "right"; vertSizing = "bottom"; position = "477 243"; extent = "242 217"; minExtent = "8 2"; visible = "1"; bitmap = "./orc"; wrap = "0"; helpTag = "0"; }; }; }; //--- OBJECT WRITE END ---