//--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { type = "DemoScene"; desc0 = "This mission is organized into scenes and features some of the Torque Game Engine\'s capabilities. Mission lighting only occurs the first time the mission is loaded."; name = "Engine Features Mission"; }; new MissionArea(MissionArea) { Area = "-1024 -1024 2048 2048"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new SimGroup(environment) { new TSStatic() { position = "119.394 -108.33 202.19"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; materialList = "~/data/skies/sky_storm.dml"; cloudHeightPer[0] = "7"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.002"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.003"; visibleDistance = "800"; fogDistance = "500"; fogColor = "0.4 0.4 0.4 1"; fogStorm1 = "0"; fogStorm2 = "1"; fogStorm3 = "0"; fogVolume1 = "100 0 169.5"; fogVolume2 = "150 170 250"; fogVolume3 = "0 0 0"; fogVolumeColor1 = "0.9 0.9 0.9 1"; fogVolumeColor2 = "0.9 0.9 0.9 1"; fogVolumeColor3 = "0 0 0 1"; windVelocity = "0.2 0.2 0"; windEffectPrecipitation = "1"; SkySolidColor = "0.64 0.148 0.215 0"; useSkyTextures = "1"; renderBottomTexture = "0"; noRenderBans = "0"; locked = "true"; }; new Sun() { azimuth = "225"; elevation = "20"; color = "1 1 0.7 1"; ambient = "0.4 0.4 0.5 1"; scale = "1 1 1"; locked = "False"; position = "0 0 0"; direction = "0.635001 0.635001 -0.439941"; rotation = "1 0 0 0"; }; new fxSunLight(sunflare1) { position = "98.5277 -289.053 188.13"; rotation = "1 0 0 0"; scale = "1 1 1"; Enable = "1"; LocalFlareBitmap = "common/lighting/corona"; RemoteFlareBitmap = "common/lighting/corona"; SunAzimuth = "224"; SunElevation = "10"; LockToRealSun = "1"; FlareTP = "1"; Colour = "1 0 0 1"; Brightness = "1"; FlareSize = "1.5"; FadeTime = "0.1"; BlendMode = "0"; AnimColour = "0"; AnimBrightness = "1"; AnimRotation = "1"; AnimSize = "1"; AnimAzimuth = "0"; AnimElevation = "0"; LerpColour = "1"; LerpBrightness = "1"; LerpRotation = "1"; LerpSize = "1"; LerpAzimuth = "1"; LerpElevation = "1"; LinkFlareSize = "0"; SingleColourKeys = "1"; MinColour = "0 0 0 1"; MaxColour = "1 1 1 1"; MinBrightness = "0.4"; MaxBrightness = "1"; MinRotation = "0"; MaxRotation = "359"; MinSize = "0.5"; MaxSize = "1"; MinAzimuth = "0"; MaxAzimuth = "359"; MinElevation = "-30"; MaxElevation = "210"; RedKeys = "AZA"; GreenKeys = "AZA"; BlueKeys = "AZA"; BrightnessKeys = "JAZJTAJ"; RotationKeys = "ZA"; SizeKeys = "ATAZA"; AzimuthKeys = "AZ"; ElevationKeys = "AZ"; ColourTime = "5"; BrightnessTime = "10"; RotationTime = "40"; SizeTime = "30"; AzimuthTime = "5"; ElevationTime = "5"; }; new fxSunLight(sunflare2) { position = "72.9234 -289.051 187.692"; rotation = "1 0 0 0"; scale = "1 1 1"; Enable = "1"; LocalFlareBitmap = "common/lighting/corona"; RemoteFlareBitmap = "common/lighting/corona"; SunAzimuth = "224"; SunElevation = "10"; LockToRealSun = "1"; FlareTP = "1"; Colour = "1 1 0 1"; Brightness = "1"; FlareSize = "1.5"; FadeTime = "0.1"; BlendMode = "0"; AnimColour = "0"; AnimBrightness = "1"; AnimRotation = "1"; AnimSize = "0"; AnimAzimuth = "0"; AnimElevation = "0"; LerpColour = "1"; LerpBrightness = "1"; LerpRotation = "1"; LerpSize = "1"; LerpAzimuth = "1"; LerpElevation = "1"; LinkFlareSize = "0"; SingleColourKeys = "1"; MinColour = "0 0 0 1"; MaxColour = "1 1 1 1"; MinBrightness = "0.25"; MaxBrightness = "0.5"; MinRotation = "0"; MaxRotation = "359"; MinSize = "0.5"; MaxSize = "1"; MinAzimuth = "0"; MaxAzimuth = "359"; MinElevation = "-30"; MaxElevation = "210"; RedKeys = "AZA"; GreenKeys = "AZA"; BlueKeys = "AZA"; BrightnessKeys = "AZJTA"; RotationKeys = "AZ"; SizeKeys = "ATAZA"; AzimuthKeys = "AZ"; ElevationKeys = "AZ"; ColourTime = "5"; BrightnessTime = "6"; RotationTime = "80"; SizeTime = "5"; AzimuthTime = "5"; ElevationTime = "5"; }; new TerrainBlock(terrain) { rotation = "1 0 0 0"; scale = "1 1 1"; detailTexture = "~/data/terrains/details/detail1"; terrainFile = "./features.ter"; squareSize = "8"; bumpScale = "1"; bumpOffset = "0.01"; zeroBumpScale = "8"; tile = "1"; locked = "true"; position = "-1024 -1024 0"; }; new WaterBlock() { position = "-32 -752 159.5"; rotation = "1 0 0 0"; scale = "512 768 10"; UseDepthMask = "1"; surfaceTexture = "~/data/water/water_center"; ShoreTexture = "~/data/water/water_edge"; envMapOverTexture = "~/data/skies/storm_env"; specularMaskTex = "~/data/water/water_spec"; liquidType = "OceanWater"; density = "1"; viscosity = "15"; waveMagnitude = "3"; surfaceOpacity = "0.2"; envMapIntensity = "1"; TessSurface = "50"; TessShore = "60"; SurfaceParallax = "1"; FlowAngle = "220"; FlowRate = "0.1"; DistortGridScale = "0.1"; DistortMag = "0.1"; DistortTime = "2"; ShoreDepth = "14"; DepthGradient = "1"; MinAlpha = "0.01"; MaxAlpha = "0.4"; tile = "1"; removeWetEdges = "0"; specularColor = "1 0.8 0.46 1"; specularPower = "10"; params0 = "0.32 -0.67 0.066 0.5"; params2 = "0.39 0.39 0.2 0.133"; locked = "true"; seedPoints = "0 0 1 0 1 1 0 1"; Extent = "100 100 10"; params1 = "0.63 -2.41 0.33 0.21"; params3 = "1.21 -0.61 0.13 -0.33"; textureSize = "32 32"; floodFill = "1"; }; new fxFoliageReplicator(Grass1) { position = "88.1917 -229.759 101.6"; rotation = "1 0 0 0"; scale = "1 1 1"; UseDebugInfo = "0"; DebugBoxHeight = "1"; HideFoliage = "0"; ShowPlacementArea = "0"; PlacementAreaHeight = "25"; PlacementColour = "0.4 0 0.8 1"; Seed = "1376312589"; FoliageFile = "~/data/shapes/plants/grass1"; FoliageCount = "2500"; FoliageRetries = "100"; InnerRadiusX = "0"; InnerRadiusY = "0"; OuterRadiusX = "128"; OuterRadiusY = "128"; MinWidth = "1"; MaxWidth = "2"; MinHeight = "1"; MaxHeight = "2"; FixAspectRatio = "1"; FixSizeToMax = "1"; OffsetZ = "0"; RandomFlip = "1"; UseCulling = "1"; CullResolution = "64"; ViewDistance = "50"; ViewClosest = "1"; FadeInRegion = "10"; FadeOutRegion = "1"; AlphaCutoff = "0.2"; GroundAlpha = "1"; SwayOn = "1"; SwaySync = "0"; SwayMagSide = "0.5"; SwayMagFront = "0"; MinSwayTime = "5"; MaxSwayTime = "50"; LightOn = "1"; LightSync = "0"; MinLuminance = "0.4"; MaxLuminance = "0.5"; LightTime = "2"; AllowOnTerrain = "1"; AllowOnInteriors = "0"; AllowOnStatics = "0"; AllowOnWater = "0"; AllowWaterSurface = "0"; AllowedTerrainSlope = "90"; }; new TSStatic() { position = "325.266 147.55 175.866"; rotation = "0 0 -1 18.3347"; scale = "1 1 1"; shapeName = "~/data/shapes/rocks/rock1.dts"; }; }; new SimGroup(Paths) { new Path(OrcAnimation) { isLooping = "0"; new Marker() { position = "168.894 12.594 185.621"; rotation = "0 0 1 189.076"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Linear"; smoothing = "Spline"; }; new Marker() { position = "166.284 10.8202 185.66"; rotation = "0 0 1 53.858"; scale = "1 1 1"; seqNum = "2"; type = "Position Only"; msToNext = "1000"; smoothingType = "Linear"; smoothing = "Spline"; }; new Marker() { position = "164.486 7.92375 185.431"; rotation = "0 0 1 53.858"; scale = "1 1 1"; seqNum = "3"; type = "Position Only"; msToNext = "1000"; smoothingType = "Linear"; smoothing = "Spline"; }; }; new Path(OrcDance) { isLooping = "0"; new Marker() { position = "188.997 -7.7479 183.183"; rotation = "0 0 1 50.4203"; scale = "1 1 1"; seqNum = "1"; type = "Kink"; msToNext = "1000"; smoothingType = "Linear"; smoothing = "Spline"; }; new Marker() { position = "181.501 -12.2023 183.294"; rotation = "0.0798119 -0.0278296 -0.996421 55.5476"; scale = "1 1 1"; seqNum = "2"; type = "Kink"; msToNext = "1000"; smoothingType = "Linear"; smoothing = "Spline"; }; new Marker() { position = "175.026 -9.91236 183.079"; rotation = "0.0798119 -0.0278296 -0.996421 55.5476"; scale = "1 1 1"; seqNum = "3"; type = "Kink"; msToNext = "1000"; smoothingType = "Linear"; smoothing = "Spline"; }; }; new Path(OrcDetail) { isLooping = "1"; new Marker() { position = "173.725 -34.9267 183.009"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "180.245 -29.8303 183.231"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; new Path(OrcShooting) { isLooping = "0"; new Marker() { position = "308.356 47.9561 186.554"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "308.625 58.0563 184.429"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; new Path(OrcNPC1) { isLooping = "1"; new Marker() { position = "191.249 -65.1798 179.072"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "239.739 -38.7699 177.972"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "260.486 -81.3166 175.376"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "234.484 -113.72 173.158"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "4"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "232.299 -135.787 173.524"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "5"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "231.216 -111.769 173.675"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "6"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "165.93 -98.7194 186.291"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "7"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; new Path(OrcNPC2) { isLooping = "1"; new Marker() { position = "328.055 60.8541 185.169"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "350.15 105.064 179.522"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "329.651 153.293 179.332"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "281.74 174.571 186.7"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "4"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "197.279 135.181 225.472"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "5"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "202.838 18.334 180.913"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "6"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "240.213 -27.7481 178.597"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "7"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "272.4 19.6064 182.74"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "8"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; new Path(OrcNPC3) { isLooping = "1"; new Marker() { position = "291.302 121.898 179.895"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "302.504 113.964 178.652"; rotation = "-0.0539193 -0.0262811 -0.998199 52.0521"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "279.629 131.209 179.938"; rotation = "0.108921 0.0536724 -0.9926 52.8033"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "292.785 126.26 179.844"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "4"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new SimGroup(Scenes) { new ScriptGroup(WelcomeScene) { class = "Scene"; pathTime = "0"; title = "Welcome to Orc Town"; description = "A small orc village set in the Hardesty mountains. This town and its surroundings will be used to illustrate some the Torque Game Engine\'s features."; pathName = "Pathx"; new WayPoint(start) { position = "88.9021 -148.589 185.573"; rotation = "-0.959957 0.0686288 0.271612 29.493"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(TerrainEngineScene) { class = "Scene"; title = "Terrain Engine"; description = "Terrains are height fields with continuous screen-error based LOD, blended texture tiles, detail or bump mapping and baked in shadows."; new WayPoint(start) { position = "90.1001 -149.026 186.261"; rotation = "0.0395284 -0.0500709 0.997963 78.1425"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "1"; speed = "60"; new Marker() { position = "240.085 -67.304 180.409"; rotation = "-0.000745656 -0.0134648 0.999909 186.339"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; onGroup = "Default Value"; smoothing = "Spline"; speed = "15"; }; new Marker() { position = "112.41 -745.065 208.724"; rotation = "-0.00353718 -0.00847961 0.999958 225.284"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "-80.2072 -806.058 258.031"; rotation = "-0.0913951 -0.0710716 -0.993275 76.1144"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "-471.477 -230.551 333.475"; rotation = "-0.188486 -0.0163402 -0.98194 10.0907"; scale = "1 1 1"; seqNum = "4"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "331.724 348.221 283.292"; rotation = "-0.0187477 -0.192042 0.981208 190.943"; scale = "1 1 1"; seqNum = "5"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(SkyScene) { class = "Scene"; title = "Sky Dome"; description = "The sky box is composed of multi-layered animating clouds over a cube-mapped background."; new WayPoint(start) { position = "389.118 -187.204 239.656"; rotation = "-0.553168 -0.384688 -0.738932 86.525"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(SunLightScene) { class = "Scene"; title = "Sun Lights"; description = "Outdoor scenes can contain one or more suns which light the terrain, buildings, and dynamic objects in the environment."; new WayPoint(start) { position = "374.237 -97.7834 252.033"; rotation = "-0.00661282 -0.029141 0.999553 205.56"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "12"; new Marker() { position = "389.118 -187.204 239.656"; rotation = "-0.553168 -0.384688 -0.738932 86.525"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "398.248 -159.036 239.299"; rotation = "0.0366475 0.0697406 0.996892 235.296"; scale = "1 1 1"; seqNum = "2"; type = "Position Only"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "375.112 -106.386 248.225"; rotation = "0.0174969 0.0750352 0.997027 206.176"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(BakedShadowsScene) { class = "Scene"; title = "Baked in Shadows"; description = "Shadows are baked into the terrain and building lightmaps for a soft shadow effect and higher performance."; new WayPoint(start) { position = "285.945 -64.5768 256.631"; rotation = "0.517135 0.273109 -0.811162 66.1335"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "30"; new Marker() { position = "289.769 -67.3252 259.438"; rotation = "0.487435 0.228684 -0.842681 58.2134"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "295.768 -43.919 232.058"; rotation = "0.853401 0.212376 -0.476029 55.1993"; scale = "1 1 1"; seqNum = "2"; type = "Position Only"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "279.55 -14.1021 223.005"; rotation = "0.310441 0.230401 -0.922248 77.6502"; scale = "1 1 1"; seqNum = "3"; type = "Kink"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(InteriorSpaces) { class = "Scene"; title = "Interior Spaces"; description = "The engine supports smooth transitions between the terrain and portalized interior spaces. Interiors can be large complex buildings, underground tunnels, or simple huts."; new WayPoint(start) { position = "170.379 -4.66792 186.714"; rotation = "0 0 1 140.375"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "15"; new Marker() { position = "227.507 -79.8075 212.327"; rotation = "0.602342 0.169398 -0.780057 39.6514"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "203.957 -59.6891 191.232"; rotation = "0.315785 0.0703399 -0.94622 26.4932"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "178.498 -17.904 185.841"; rotation = "0.186301 0.043546 -0.981527 26.7897"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "160.251 6.67344 192.87"; rotation = "0.0458832 -0.120095 0.991702 138.498"; scale = "1 1 1"; seqNum = "4"; type = "Kink"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(OrcAnimationScene) { class = "Scene"; gui = "AnimationSceneGUI"; title = "Skeletal Animation"; description = "The shape library supports skeletal animation as well as animation of mesh vertices, materials and visibility. Both skinned and part based models are supported."; new WayPoint(start) { position = "163.446 4.076 187.893"; rotation = "0.511471 -0.131457 0.849186 33.6783"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(OrcDanceScene) { class = "Scene"; title = "Motion Capture"; description = "Animations can be long motion capture sequences..."; new WayPoint(start) { position = "172.246 -7.61838 185.177"; rotation = "0.0516476 -0.0889206 0.994699 119.966"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "1"; speed = "1"; new Marker() { position = "172.674 -7.21659 185.236"; rotation = "0.0574161 -0.138146 0.988746 135.321"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "173.087 -14.1074 184.435"; rotation = "0.147477 -0.0293867 0.988629 22.7912"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "180.212 -10.7173 185.042"; rotation = "0.131421 0.128086 -0.983017 89.5085"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "177.459 -6.43845 185.208"; rotation = "-0.0189644 -0.138729 0.990149 195.417"; scale = "1 1 1"; seqNum = "4"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(OrcShadowScene) { class = "Scene"; title = "Soft Shadows"; description = "Dynamic shapes cast soft shadows on the terrain and on interior shapes for a more realistic look."; new WayPoint(start) { position = "175.242 -8.82381 187.877"; rotation = "0.219712 -0.581252 0.7835 147.005"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(OrcDetailScene) { class = "Scene"; gui = "DetailSceneGui"; title = "Level Of Detail"; screenError = "1"; description = "Shapes can include multiple detail levels. These can be automatically generated in 3D Studio Max, Maya and other modeling programs, or created manually for fine control over game performance."; detailSetting = "1"; new WayPoint(start) { position = "181.682 -27.6385 183.981"; rotation = "0.00253661 0.00474567 0.999986 236.249"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(OrcMountingScene) { class = "Scene"; gui = "MountingSceneGUI"; title = "Object Mounting"; description = "Shapes and images can be mounted on other shapes, weapons, backbacks, armor, players on vehicles or animals, etc."; new WayPoint(start) { position = "182.927 -31.1868 183.872"; rotation = "-0.151589 -0.0876382 -0.984551 60.843"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(ProjectileScene) { class = "Scene"; title = "Projectiles"; description = "Built-in support for projectiles, which can include particle trails, dynamic lighting and explosions. All highly configurable."; new WayPoint(start) { position = "306.689 55.2265 186.473"; rotation = "0.336002 -0.0553221 0.940235 19.8651"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new WayPoint(target) { position = "322.867 145.221 181.891"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(ExplosionScene) { class = "Scene"; title = "Explosions"; description = "Explosions can be a combination of animating shapes and particles. They can eject debris which can in turn contain sub-explosions."; new WayPoint(start) { position = "325.302 150.774 180.244"; rotation = "-0.00918011 -0.0782887 0.996888 193.335"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "20"; new Marker() { position = "306.689 55.2265 186.473"; rotation = "0.336002 -0.0553221 0.940235 19.8651"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "312.395 113.096 182.215"; rotation = "0.96234 -0.0350858 0.269575 15.4045"; scale = "1 1 1"; seqNum = "2"; type = "Position Only"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "315.684 133.873 180.702"; rotation = "0.155938 -0.0778582 0.984694 53.7747"; scale = "1 1 1"; seqNum = "3"; type = "Kink"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(FXLightScene) { class = "Scene"; title = "Light Halos"; description = "Dynamic lights in the environment can include halo and particle effects."; new WayPoint(start) { position = "291.779 120.487 182.436"; rotation = "0.0669043 0.0210435 -0.997537 35.001"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(MirrorScene) { class = "Scene"; title = "Mirrors"; description = "The engine supports mirrors which can be placed indoors or out."; new WayPoint(start) { position = "289.624 124.321 183.555"; rotation = "0.0110785 -0.0102097 0.999887 85.3325"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "1"; speed = "3"; new Marker() { position = "291.779 120.487 182.436"; rotation = "0.0669043 0.0210435 -0.997537 35.001"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "289.907 127.278 183.462"; rotation = "0.0203842 -0.0361771 0.999137 121.244"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(PrecipitationScene) { class = "Scene"; title = "Precipitation"; description = "For outdoor scenes, environmental effects such as rain, snow and lightning are included."; new WayPoint(start) { position = "226.382 -626.871 174.334"; rotation = "0.0939735 0.00573214 -0.995558 7.0122"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(LightningScene) { class = "Scene"; title = "Lightning"; description = "Lightning can be restricted to specific areas of the map."; new WayPoint(start) { position = "209.221 257.688 272.344"; rotation = "0.11657 -0.0998649 0.988149 81.8485"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "40"; new Marker() { position = "356.519 33.2714 214.928"; rotation = "0.999999 -0.000192793 0.00133682 16.413"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "209.221 257.688 272.344"; rotation = "0.11657 -0.0998649 0.988149 81.8485"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(FogScene) { class = "Scene"; title = "Volumetric Fog"; description = "Layered volumetric fog can be used to fog valleys, create storms, or limit visibility underwater."; new WayPoint(start) { position = "375.19 -77.0195 303.537"; rotation = "0.996706 -0.015246 0.079658 21.7399"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; new ScriptGroup(InFogScene) { class = "Scene"; title = "Volumetric Fog"; description = "True volumetric fog means means smooth transitions and correct visibility through fog layers."; new WayPoint(start) { position = "328.473 49.7043 187.985"; rotation = "0.504387 -0.0734612 0.860347 19.2165"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "40"; new Marker() { position = "375.19 -77.0195 303.537"; rotation = "0.996706 -0.015246 0.079658 21.7399"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "328.272 44.451 194.843"; rotation = "0.215272 -0.0293005 0.976114 15.8763"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(WaterScene) { class = "Scene"; title = "Water"; description = "Water blocks are composed of a single dynamic LOD mesh with animated waves, surface and shoreline textures, as well as specular highlighing."; new WayPoint(start) { position = "242.064 -121.744 173.964"; rotation = "-0.0130152 -0.131429 0.99124 191.212"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "20"; new Marker() { position = "271.459 -3.17377 236.253"; rotation = "-0.0196835 -0.097707 0.995021 202.67"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "294.862 -158.411 239.131"; rotation = "-0.0913752 -0.229576 0.968992 222.181"; scale = "1 1 1"; seqNum = "2"; type = "Position Only"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "535.496 -380.695 275.474"; rotation = "0.127797 0.150412 -0.980329 100.416"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(FxReplicatorScene) { class = "Scene"; title = "Foliage Replication"; description = "Grass, plants, and other foliage can cover large areas. The number of plants rendered is managed on-the-fly for optimal performance."; new WayPoint(start) { position = "407.366 315.133 219.111"; rotation = "0.103617 0.0348412 -0.994007 37.379"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; new Path(Path) { isLooping = "0"; speed = "5"; new Marker() { position = "93.5725 -112.576 197.366"; rotation = "-0.073006 -0.202628 0.976531 218.768"; scale = "1 1 1"; seqNum = "1"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "92.1843 -121.866 189.902"; rotation = "-0.0321145 -0.0697515 0.997047 229.315"; scale = "1 1 1"; seqNum = "2"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; new Marker() { position = "86.2138 -130.635 186.593"; rotation = "0.0116364 0.0402054 0.999124 212.256"; scale = "1 1 1"; seqNum = "3"; type = "Normal"; msToNext = "1000"; smoothingType = "Spline"; smoothing = "Spline"; }; }; }; new ScriptGroup(GoodbyeScene) { class = "Scene"; title = "Goodbye Orc Town"; description = "Goodbye Orc town..."; new WayPoint(start) { position = "175.598 -183.305 230.609"; rotation = "0.43091 -0.160362 0.888032 45.474"; scale = "1 1 1"; dataBlock = "WayPointMarker"; team = "0"; }; }; }; new SimGroup(Buildings) { new InteriorInstance() { position = "175.38 -10.1902 182.883"; rotation = "0 0 -1 29.7937"; scale = "1 1 1"; interiorFile = "~/data/interiors/room/greathall.dif"; useGLLighting = "0"; showTerrainInside = "0"; locked = "true"; }; new InteriorInstance() { position = "398.843 -177.541 257.626"; rotation = "0 0 1 192.123"; scale = "1 1 1"; interiorFile = "~/data/interiors/towers/landtower.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "283.125 126.847 189.219"; rotation = "0 0 1 211.031"; scale = "1 1 1"; interiorFile = "~/data/interiors/hovels/cottage.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "361.396 73.8407 193.345"; rotation = "0 0 1 49.2744"; scale = "1 1 1"; interiorFile = "~/data/interiors/hovels/cottage.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "365.421 150.179 189.229"; rotation = "0 0 -1 42.9714"; scale = "1 1 1"; interiorFile = "~/data/interiors/hovels/cottage.dif"; useGLLighting = "0"; showTerrainInside = "0"; locked = "false"; }; new InteriorInstance() { position = "252.589 -52.2817 192.135"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "256.272 -62.3054 192.427"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "257.65 -72.945 190.926"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "193.13 -74.2614 197.199"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "191.429 -82.0062 197.714"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "232.431 -137.729 171.274"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggdock.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "232.517 -125.739 171.274"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggbridgem.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "256.424 -149.716 174.465"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "254.05 -160.74 174.73"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "250.421 -170.1 175.965"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors/docks/ggpiling.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "211.781 283.737 272.58"; rotation = "0 0 -1 2.29138"; scale = "1 1 1"; interiorFile = "~/data/interiors/towers/landtower.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; }; new SimGroup(LightHalos) { new fxLight() { position = "274.027 124.588 182.531"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "LightHalo"; Enable = "1"; IconSize = "1"; }; new fxLight() { position = "280.87 135.923 182.638"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "LightHalo"; Enable = "1"; IconSize = "1"; }; new fxLight() { position = "285.373 117.741 182.535"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "LightHalo"; Enable = "1"; IconSize = "1"; }; new fxLight() { position = "292.207 129.098 182.645"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "LightHalo"; Enable = "1"; IconSize = "1"; }; new ParticleEmitterNode() { position = "274.026 124.578 182.554"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "FlameSmokeEmitterNode"; emitter = "FlameSmokeEmitter"; velocity = "1"; }; new ParticleEmitterNode() { position = "280.875 135.918 182.662"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "FlameSmokeEmitterNode"; emitter = "FlameSmokeEmitter"; velocity = "1"; }; new ParticleEmitterNode() { position = "292.195 129.011 182.689"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "FlameSmokeEmitterNode"; emitter = "FlameSmokeEmitter"; velocity = "1"; }; }; new SimGroup(Items) { new TSStatic(firepit) { position = "339.396 137.811 177.008"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/campfires/campfire.dts"; }; new StaticShape() { position = "176.701 -25.661 182.806"; rotation = "0 0 -1 117.456"; scale = "1 1 1"; dataBlock = "FlagPole"; }; new TSStatic() { position = "319.644 147.987 176.663"; rotation = "0 0 1 55.5769"; scale = "1 1 1"; shapeName = "~/data/shapes/rocks/rock1.dts"; }; new InteriorInstance(Mirror) { position = "287.518 127.297 181.621"; rotation = "0.155046 -0.00155049 0.987906 18.5553"; scale = "1 1 1"; interiorFile = "~/data/interiors/mirror/mirror01.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new TSStatic() { position = "178.095 -27.355 183.513"; rotation = "-0.0234676 -0.00901036 0.999684 167.88"; scale = "1 1 1"; shapeName = "~/data/shapes/crossbow/weapon.dts"; }; }; new TSStatic() { position = "81.7663 -105.872 200.893"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "165.32 75.515 199.953"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "187.767 137.41 226.187"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "336.867 132.569 176.121"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "318.681 191.711 182.178"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "327.114 201.694 189.06"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "400.592 348.109 212.042"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "377.733 385.291 221.33"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "83.3861 -152.947 180.134"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; new TSStatic() { position = "77.0231 -219.781 199.147"; rotation = "1 0 0 0"; scale = "1 1 1"; shapeName = "~/data/shapes/trees/shrub.dts"; }; }; //--- OBJECT WRITE END ---