Keyboard Shortcuts
Key | Description |
a | recentre the view to the object |
t | manually flush the texture cache (works even if the timed texture flush is enabled) |
l | held down to change the angle of the direct light with the left mouse button |
shift-l | toggles the lights |
up arrow | increase the mip map base level |
down arrow | decrease the mip map base level |
m | toggles the max mip map level to be the same as the base one, effectively disabling mip mapping (also available on the toolbar) |
left arrow | manually lowers the detail level |
right arrow | manually raises the detail level |
d | toggles the detail level control from manual to the standard TGE pixel size determination (also available on the toolbar) |
page up | changes the display to the previously loaded object |
page down | changes the display to the next loaded object |
h | toggle the HUD (also done through the Display Properties window General tab) |
n | toggles the display of nodes and their links (also done through the Display Properties window Render tab and the toolbar "++" icon) |
w | toggle the window to always be on top of other application windows |
g | toggles the display of the grid |
1 | change the object view to orthographic, top down |
2 | change the object view to orthographic, bottom up |
3 | change the object view to orthographic, front facing |
4 | change the object view to orthographic, back facing |
5 | change the object view to orthographic, left facing |
6 | change the object view to orthographic, right facing |
7 | change the object view to perspective, free camera |
F1 - F8 | activate a user defined preset (defined from the preset drop-down menu) |