#ifndef _MFnAmbientLight #define _MFnAmbientLight // // ***************************************************************************** // // Copyright (C) 1997-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MFnAmbientLight // // ***************************************************************************** // // CLASS DESCRIPTION (MFnAmbientLight) // // MFnAmbientLight facilitates creation and manipulation of ambient light // dependency graph nodes. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS class MPoint; class MColor; class MDagPath; // ***************************************************************************** // CLASS DECLARATION (MFnAmbientLight) /// Manage Ambient Light dependency Nodes /** Facilitate the creation and manipulation of ambient light nodes. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnAmbientLight : public MFnLight { declareDagMFn(MFnAmbientLight,MFnLight); public: /// MObject create( bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// MObject create( const MObject& parent, bool UIvisible = true, MStatus * ReturnStatus = NULL ); /// float ambientShade( MStatus * ReturnStatus = NULL ) const; /// MStatus setAmbientShade( const float& ambient_shade ); /// bool castSoftShadows( MStatus * ReturnStatus = NULL ) const; /// MStatus setCastSoftShadows( const bool& cast_soft_shadows ); /// float shadowRadius( MStatus * ReturnStatus = NULL ) const; /// MStatus setShadowRadius( const float& shadow_radius ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnAmbientLight */